Some things I found (while making CSDM) on CS entities:
1] You cannot add new spawns dynamically to CS 1.6 anymore.
2] You cannot remove spawns dynamically from CS 1.6 anymore.
3] You can create weapons in two ways - spawning them (in CS 1.6 they will
disappear after 2 seconds though) or by creat
Matt Judge wrote:
Adding and removing of weapons works with 1.6?
Not that I know of. The only way I know of to remove weapons in
Counter-Strike is to intercept (on the server) the commands used to buy
the weapons and not let the MOD code see these commands (thus the player
will never be able to h
Deadman Standing wrote:
Any entities you create can be removed without issue (I do it all the
time).
Deleting entities created by the game (like map spawned entities) may
cause issues with the caching mechanism introduced a few releases ago.
At least that is the word as I recall it.
Any sample
Any entities you create can be removed without issue (I do it all the
time).
Deleting entities created by the game (like map spawned entities) may
cause issues with the caching mechanism introduced a few releases ago.
At least that is the word as I recall it.
-Original Message-
From: [EMA
Jeffrey "botman" Broome wrote:
Yes. There are many people that have taken the standard 20 player maps
and made 32 player maps from them. If you want to play around with a
metamod plugin that allows dynamically adding and remove stuff to/from a
map, take a look at my Stripper2 plugin...
http://
Matt Judge wrote:
I am looking to be able to add or remove spawn points, and also remove
weapons from the CS.
Is this possible?
Yes. There are many people that have taken the standard 20 player maps
and made 32 player maps from them. If you want to play around with a
metamod plugin that allows d
Jeffrey "botman" Broome wrote:
We can spawn entities, look them up, modify certain aspects, why the
hell can't we delete them?
You can.
Please can we have this *bug* fixed. I see this as a setback to anyone
trying to create a mod.
What entities specifically can't you remove if you are crea
Matt Judge wrote:
I have seen a number of posts and articales on this, is there any chance
that you can enable people to remove entities without crashing the server?
Huh? Are you talking about removing entities from the SDK (or from a
MOD)? If it's MOD related, whether you can remove and entity
Yes and it is called MetamodX (somewhere on http://www.amxmodx.org). Also, a
new metamod should come out within a few weeks...
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AMX uses metamod so they made a fix for metamod so AMX works (i think?)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of c0ldfyr3
Sent: 29 April 2004 18:02
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod
But thi
I have seen a number of posts and articales on this, is there any chance
that you can enable people to remove entities without crashing the server?
We can spawn entities, look them up, modify certain aspects, why the
hell can't we delete them?
Please can we have this *bug* fixed. I see this as a s
But this has nothing to do with AMX ..
- Original Message -
From: "Jeff 'Kuja' Katz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 29, 2004 5:17 AM
Subject: RE: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod
The amxx people have an updated metamod bin
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