Re: [hlcoders] Removing entities

2004-04-29 Thread David Anderson
Some things I found (while making CSDM) on CS entities: 1] You cannot add new spawns dynamically to CS 1.6 anymore. 2] You cannot remove spawns dynamically from CS 1.6 anymore. 3] You can create weapons in two ways - spawning them (in CS 1.6 they will disappear after 2 seconds though) or by creat

Re: [hlcoders] Removing entities

2004-04-29 Thread Jeffrey \"botman\" Broome
Matt Judge wrote: Adding and removing of weapons works with 1.6? Not that I know of. The only way I know of to remove weapons in Counter-Strike is to intercept (on the server) the commands used to buy the weapons and not let the MOD code see these commands (thus the player will never be able to h

Re: [hlcoders] Removing entities

2004-04-29 Thread Matt Judge
Deadman Standing wrote: Any entities you create can be removed without issue (I do it all the time). Deleting entities created by the game (like map spawned entities) may cause issues with the caching mechanism introduced a few releases ago. At least that is the word as I recall it. Any sample

RE: [hlcoders] Removing entities

2004-04-29 Thread Deadman Standing
Any entities you create can be removed without issue (I do it all the time). Deleting entities created by the game (like map spawned entities) may cause issues with the caching mechanism introduced a few releases ago. At least that is the word as I recall it. -Original Message- From: [EMA

Re: [hlcoders] Removing entities

2004-04-29 Thread Matt Judge
Jeffrey "botman" Broome wrote: Yes. There are many people that have taken the standard 20 player maps and made 32 player maps from them. If you want to play around with a metamod plugin that allows dynamically adding and remove stuff to/from a map, take a look at my Stripper2 plugin... http://

Re: [hlcoders] Removing entities

2004-04-29 Thread Jeffrey \"botman\" Broome
Matt Judge wrote: I am looking to be able to add or remove spawn points, and also remove weapons from the CS. Is this possible? Yes. There are many people that have taken the standard 20 player maps and made 32 player maps from them. If you want to play around with a metamod plugin that allows d

Re: [hlcoders] Removing entities

2004-04-29 Thread Matt Judge
Jeffrey "botman" Broome wrote: We can spawn entities, look them up, modify certain aspects, why the hell can't we delete them? You can. Please can we have this *bug* fixed. I see this as a setback to anyone trying to create a mod. What entities specifically can't you remove if you are crea

Re: [hlcoders] Removing entities

2004-04-29 Thread Jeffrey \"botman\" Broome
Matt Judge wrote: I have seen a number of posts and articales on this, is there any chance that you can enable people to remove entities without crashing the server? Huh? Are you talking about removing entities from the SDK (or from a MOD)? If it's MOD related, whether you can remove and entity

Re: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod

2004-04-29 Thread Pavol Marko
Yes and it is called MetamodX (somewhere on http://www.amxmodx.org). Also, a new metamod should come out within a few weeks... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma

RE: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod

2004-04-29 Thread John Carr
AMX uses metamod so they made a fix for metamod so AMX works (i think?) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of c0ldfyr3 Sent: 29 April 2004 18:02 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod But thi

[hlcoders] Removing entities

2004-04-29 Thread Matt Judge
I have seen a number of posts and articales on this, is there any chance that you can enable people to remove entities without crashing the server? We can spawn entities, look them up, modify certain aspects, why the hell can't we delete them? Please can we have this *bug* fixed. I see this as a s

Re: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod

2004-04-29 Thread c0ldfyr3
But this has nothing to do with AMX .. - Original Message - From: "Jeff 'Kuja' Katz" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 29, 2004 5:17 AM Subject: RE: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod The amxx people have an updated metamod bin