[hlcoders] Re: hlcoders digest, Vol 1 #1428 - 1 msg

2004-09-24 Thread Imperio59
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Re: [hlcoders] Re: hlcoders digest, Vol 1 #1428 - 1 msg

2004-09-24 Thread Freecode
Well i have been testing for awhile now and it seems like it is only head/body dependant. For example the head dmg will be 130 from 0 to 100 units away and 128 dmg from 101 to 200 units and so on. But the body (chest/stomach/legs/arms) is different. But is there an equation of somekind to

[hlcoders] SDK 2.3 builds on Linux

2004-09-24 Thread Michael A. Hobson
Howdy folks. I'm looking for a known-good port of the Half-Life SDK 2.3 to the current generation of GCC 3.xx for Linux. As-is, this version of the SDK will not build with a modern fully ANSI C++ standard compliant compiler. I am already aware of Botman's port of SDK *2.2* to ANSI C++, but that

[hlcoders] SDK 2.3 builds on Linux

2004-09-24 Thread NuclearFriend
This sounds like a good idea to me and quite long overdue. The number of problems mine and other's mods have had compiling Linux builds is rediculous. I'd also like to get my grubby mits on the new spectator and VGUI code! ^_^ ___ To unsubscribe, edit

Re: [hlcoders] CS Damage system

2004-09-24 Thread Persuter
At 01:35 AM 9/24/2004 -0400, you wrote: He i was wondering how the damage is done depending on the distnace between attacker and victim in CS. Maybe some calculations or info on this will be helpfull. ___ To unsubscribe, edit your list preferences, or