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Well i have been testing for awhile now and it seems like it is only
head/body dependant. For example the head dmg will be 130 from 0 to
100 units away and 128 dmg from 101 to 200 units and so on. But the
body (chest/stomach/legs/arms) is different. But is there an equation
of somekind to
Howdy folks.
I'm looking for a known-good port of the Half-Life SDK 2.3 to the current
generation of GCC 3.xx for Linux. As-is, this version of the SDK will
not build with a modern fully ANSI C++ standard compliant compiler.
I am already aware of Botman's port of SDK *2.2* to ANSI C++, but
that
This sounds like a good idea to me and quite long overdue. The number
of problems mine and other's mods have had compiling Linux builds is
rediculous. I'd also like to get my grubby mits on the new spectator
and VGUI code! ^_^
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At 01:35 AM 9/24/2004 -0400, you wrote:
He i was wondering how the damage is done depending on the distnace
between attacker and victim in CS. Maybe some calculations or info on
this will be helpfull.
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