Re[2]: [hlcoders] A Half-life wiki?

2004-11-16 Thread Vyacheslav Djura
Hello Jeffrey, Tuesday, November 16, 2004, 12:23:46 AM, you wrote: JbB> If you build it, they will come. Don't wait for somebody to say "Yes, JbB> that's great. Let's do it.", just do it yourself and let people know JbB> about it. If nobody puts anything up after a month or two, you can JbB> re

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Andrew Foss
The decryption key is "gabenewellisgod" of course On Wed, 17 Nov 2004 07:58:31 +1030, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > like 4 > :) > > > > - Original Message - > From: "Hasan Aljudy" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, November 17, 2004 4:55 AM >

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Kingsley Foreman
like 4 :) - Original Message - From: "Hasan Aljudy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 17, 2004 4:55 AM Subject: Re: [hlcoders] H /\ L F - L I F E - 2 no, it's a number too big for you to comprehend On Tue, 16 Nov 2004 13:17:06 -0500, Napier, Kevin <[EMAI

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Elektordi
Too bad... Franch players (like me) have to wait tomorrow !!! You've got luck... - Original Message - From: tei <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 16, 2004 3:13 PM Subject: [hlcoders] H /\ L F - L I F E - 2 > Its out!. > > :D > > _

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Hasan Aljudy
no, it's a number too big for you to comprehend On Tue, 16 Nov 2004 13:17:06 -0500, Napier, Kevin <[EMAIL PROTECTED]> wrote: > nope.. 69 dude.. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Christopher > McArthur > Sent: Tuesday, November 16, 2

RE: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Napier, Kevin
nope.. 69 dude.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Christopher McArthur Sent: Tuesday, November 16, 2004 11:36 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] H /\ L F - L I F E - 2 42 >From: "Oskar Lindgren" > So valve, what was the decry

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Christopher McArthur
42 From: "Oskar Lindgren" So valve, what was the decryption key? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread Oskar Lindgren
So valve, what was the decryption key? :) wiCk3D.de wrote: blitzmerker ^^ - Original Message - From: "tei" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 16, 2004 3:13 PM Subject: [hlcoders] H /\ L F - L I F E - 2 Its out!. :D __

Re: [hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread wiCk3D.de
blitzmerker ^^ - Original Message - From: "tei" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 16, 2004 3:13 PM Subject: [hlcoders] H /\ L F - L I F E - 2 Its out!. :D ___ To unsubscribe, edit your list preferences, or view t

[hlcoders] H /\ L F - L I F E - 2

2004-11-16 Thread tei
Its out!. :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Access vuser1 in client-side PMshared code

2004-11-16 Thread Tony \"omega\" Sergi
Gah, I'm a moron. You already said you did. UpdateClientData on the server as well. Oh, and HUD_TxferPredictionData, HUD_TxferLocalOverrides. Should cover it all. -Original Message- From: Tony "omega" Sergi [mailto:[EMAIL PROTECTED] Sent: November 16, 2004 8:30 AM To: [EMAIL PROTECTED] Su

Re[2]: [hlcoders] Access vuser1 in client-side PMshared code

2004-11-16 Thread BUzer
yes, i did. for "entity_state_t gamedll Entity_Encode" and "entity_state_player_t gamedll Player_Encode" i've added DEFINE_DELTA( vuser1[0], DT_ANGLE, 16, 1.0 ), DEFINE_DELTA( vuser1[1], DT_ANGLE, 16, 1.0 ), DEFINE_DELTA( vuser1[2], DT_ANGLE, 16, 1.0 ) (there is angles in it, so i marked them as

RE: [hlcoders] Access vuser1 in client-side PMshared code

2004-11-16 Thread Tony \"omega\" Sergi
You need to modify delta.lst and add entries for vuser1. -Original Message- From: BUzer [mailto:[EMAIL PROTECTED] Sent: November 16, 2004 8:05 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Access vuser1 in client-side PMshared code I'm using pev->vuser1 vector for players to keep there som

[hlcoders] Access vuser1 in client-side PMshared code

2004-11-16 Thread BUzer
I'm using pev->vuser1 vector for players to keep there some information for physics system. PM-shared code on server can read and change it, if needed. But i also want to send this variable to client to make predicting work correctly. I've added strings with it to delta.lst, added code in serve

Re: [hlcoders] A Half-life wiki?

2004-11-16 Thread Soham Roy
yes i agree it would be the greatest thing ever. On Tue, 16 Nov 2004 12:45:18 +1000, Teddy <[EMAIL PROTECTED]> wrote: > That's a great idea! This will be a great tool for sharing knowledge > once more of the SDK is released > > On Mon, 15 Nov 2004 02:09:48 -0800, Stephen Micheals > <[EMAIL PROTEC