Try adding this to your VMT file:
"$additive" 1
- Original Message -
From: "Matthew Lewis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 11, 2004 2:37 PM
Subject: [hlcoders] Drawing additive textures, alpha channels in VGUI panels
> Is there a way to draw a texture
You'll need to create an point entity that you put in each area of the
map with a skybox, then add a think function to the player that checks
which point you're closest too and sets the m_skybox3d accordingly.
Worked for me!
On Sun, 12 Dec 2004 01:00:54 -0500, Phil Bowens <[EMAIL PROTECTED]> wrot
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Thunderbird and Outlook both do this as well.
It has been around for a very long time. gmail isnt the only mail product that
does it!
Tim
Igor Murashkin wrote:
I'm using Gmail too, and even though I haven't really posted anything
yet, I gotta also throw in my
Hard to say. It's commented out code, so I wouldn't really worry about
it. Looks like it was a temp variable or something which represented
either the current or previous team. Maybe mdls could represent a team
if all the members used the same model.. *shrug*.
On Sun, 12 Dec 2004 00:06:59 -0500,
[ I sent an email earlier about player models with no responses-- I
suppose most of you are waiting for hl2mp src (if it does arrive) to
sort this out. I've made some progress but its been put on the
backburner to make room for other tests. Anyhow, hopefully I'll have
better luck with this next sub
In teamplay_gamerules.cpp
Around line 170
if ( !strcmp( mdls, pPlayer->TeamName() ) )
{
Q_snprintf( text,sizeof(text), "You are on team \'%s\'\n",
pPlayer->TeamName() );
}
Line 250
if ( defaultteam.GetFloat() || !IsValidTeam( mdls ) )
{
// int clientIndex = pPlayer->entindex();
// engine->SetCli
Go to your filters. I set mine to check for words "hlcoders" and have
it set to the label.
> > <[EMAIL PROTECTED]> wrote:
> > > How do I set it so all mail from the mailing lists get sent to my labels?
> > >
> > >
> > >
> > > On Tue, 7 Dec 2004 21:06:36 +0100, ZoMtEc <[EMAIL PROTECTED]> wrote:
>
I'm using Gmail too, and even though I haven't really posted anything
yet, I gotta also throw in my 2 cents.. gmail is awesome! All the
emails went to their respective "threads," it's almost like browsing a
forum :).
-Igor
On Sat, 11 Dec 2004 12:37:51 -0800, Kyle Keating <[EMAIL PROTECTED]> wrot
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I just tried a fresh mod install that is completely unedited. When I run it
I don't see ANY pictures, text, or anything on the hud, in the console, or
really
anywhere.
I have this installed under: C:\TestMod
My valve folder is c:\valve\steam\St
He was referring to a linker error. Forward declares never resolve
these and only attribute to compilation unknown type errors.
Also you can forward declare something for more than just pointers,
like references and friend declarations.
On Sat, 11 Dec 2004 00:35:22 -0700, Hasan Aljudy <[EMAIL PR
Thanks.
I wasn't trying to just changing the standing/crouhcing hulls, I was
trying to _add_ more hulls.
I think I've figured it out, it's probably not a clean way to do it,
but I had to mess with CBasePlayer::SetupVPhysicsShadow and stuff like
that ... but hey, it's working.
Anyway, why is this s
If you get a crash, then something with your code is wrong.
The msg_type for HudMsg is 5 in both mods. Get rid
of the freaky code above UserMessageBegin and try
only to send the user message. If you still get a crash, then
your FilterClass has a wrong implementation. It should
hold player indeces b
Nothings helps me about the message box
I can run Visual Studio now, but still this message box who bugs me (and
make a memory read error)=20
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Michael
Shimmins
Envoy=E9 : samedi 11 d=E9cembre 2004 16:20
=
I just tried a fresh mod that is completely unedited. When I run it, I don
t see ANY pictures, text, or anything on the hud, in the console, or really
anywhere.
I have this installed under: C:\TestMod
My valve folder is c:\valve\steam\SteamApps\username\...
Could that be the problem? Or why is
You can't debug the hl2 binaries, you need to launch (and debug) your
own app (make sure you debug with "-game ").
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Xas Sent:
Saturday, December 11, 2004 5:40 AM To: [EMAIL PROTECTED]
Subject: [hlcoder
I'm on gmail too, I admit, I quit the code list because of the
spamish-ness about it, but gmail makes it compact, neat and organized.
I would not subscript under any other mail system including outlook.
On Fri, 10 Dec 2004 16:36:06 +0100, ZoMtEc <[EMAIL PROTECTED]> wrote:
> just create rules [hl
Is there a way to draw a texture in VGUI using the equivelent of the old
DRAW_ADDITIVE sprite mode? Currently, my code looks like this:
CHudThing::CHudThing () // contructor
{
m_iArmorIconID = vgui::surface()->CreateNewTextureID();
vgui::surface()->DrawSetTextureFile( m_iArmorIconID,
"vgui/
I think your just incorrect because I just tried it on HL2:DM and got the
same thing,
"MESSAGE_END called with no active message" - Engine Error
And then the server crashes and dies with a lovely 0x0040 read (the
server attempted to use a pointer to an object that wasn't defined).
Which, by the
The user message is registered, but the client side code is
either missing or the user message needs other values.
Someone from Valve said, user messages could change,
it could be different from the sdk code. So dont expect
anything, its luck when its working...
Greets
Ronny
If that was true then w
If that was true then why is it returning a type code-number instead of -1?
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 11, 2004 6:14 PM
Subject: Re: [hlcoders] ServerPlugins - Maze without map
HudMsg isnt working with CS
HudMsg isnt working with CS yet, try the same with
hl2mp and it should work. For x and y use -1, it will
center the message (10 and 50 is a little bit high afaik).
Greets
Ronny
This is insane. 90% of the information around about the SDK doesn't work
in
server plugins. Look at this page for a good
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Hi, how can i get a command to be shown up in the console? I know i can do
it via ConCommand - but then i cant hook into CBasePlayer::ClientCommand()
to process the command. How can i get it to be displ
This is insane. 90% of the information around about the SDK doesn't work in
server plugins. Look at this page for a good example:
http://www.valve-erc.com/srcsdk/Code/hud_elements.html
void UserMessageBegin( IRecipientFilter& filter, const char *messagename )
The page doesn't say it doesn't apply t
I'll find out what application Greg Coomer uses for doing this and I'll
see if we can release the underlying source data for the HALFLIFE.ttf
file.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skyler York
Sent: Saturday, December 11, 2004 7:44 AM
Take a look in c_weapon__stubs_hl2.cpp on the client. You'll see
where Valve hid their client-side implementation of the weapons in
some hacky macros.
On Sat, 11 Dec 2004 11:36:17 -0500, David Nelson <[EMAIL PROTECTED]> wrote:
> Ok, I was creating my own weapon and I kept getting the error msg wh
David Nelson wrote:
Ok, I was creating my own weapon and I kept getting the error msg when
trying to run the game:
DataTable missing: No Matching RecvTable for SendTable 'DT_WeaponGun'
I basicly cloned the pistol, and I understand that the client needs to
receive my data table.. but where in the cl
Omfg. Why didn't I think of open source!!!
Grah!
/me hangs head in shame
-omega
-Original Message-
From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
Sent: December 11, 2004 10:32 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] True-Type Font Resources
Your google-fu skill leaves mu
Ok, I was creating my own weapon and I kept getting the error msg when
trying to run the game:
DataTable missing: No Matching RecvTable for SendTable 'DT_WeaponGun'
I basicly cloned the pistol, and I understand that the client needs to
receive my data table.. but where in the client do I do this?
Ok, after some more semi-rigorous testing and evaluation of the
available free font tools that I could find, my initial suspicions
were confirmed. They're all rubbish. The one I actually got to
second base with, meaning that I was able to load an existing font
file, only runs through CygwinX. St
I was lazy, oh master Tadpole!
On Sat, 11 Dec 2004 09:32:23 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> Tony "omega" Sergi wrote:
> >>It's quite nifty this time around that we can load and render true-type
> >>fonts, however I noticed that TTF creation packages are not free. I was
>
Tony "omega" Sergi wrote:
It's quite nifty this time around that we can load and render true-type
fonts, however I noticed that TTF creation packages are not free. I was
wondering the name of the application Valve used internally to create their
TTF font resources, and if they know of any good, fr
Hello,
I don't know what you've tried - you didn't mention how you've setup
debugging.
Have a look at http://articles.thewavelength.net/650/ and see if that helps.
Michael
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Xas
Sent: Sunday, 12 December 200
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Why don’t dlights work in the dx7 codepath? I would have figured anybody
could use them, and maybe have a cvar to toggle em off, I mean, they work in
hl1 without issue, is there something huge that make
the question was asked before but it as of yet still has not been answered
On Sat, 11 Dec 2004 09:08:39 -0500, Skyler York <[EMAIL PROTECTED]> wrote:
> Ahh didn't see it, sorry.
>
___
To unsubscribe, edit your list preferences, or view the list archive
Ahh didn't see it, sorry.
On Sat, 11 Dec 2004 09:00:57 -0500, Tony omega Sergi
<[EMAIL PROTECTED]> wrote:
>
>
> >It's quite nifty this time around that we can load and render true-type
> >fonts, however I noticed that TTF creation packages are not free. I was
> >wondering the name of the applicat
>It's quite nifty this time around that we can load and render true-type
>fonts, however I noticed that TTF creation packages are not free. I was
>wondering the name of the application Valve used internally to create their
>TTF font resources, and if they know of any good, free tools. I'd hate to
It's quite nifty this time around that we can load and render
true-type fonts, however I noticed that TTF creation packages are not
free. I was wondering the name of the application Valve used
internally to create their TTF font resources, and if they know of any
good, free tools. I'd hate to see
OK, after too many try, I can't.
Steam is a plague.
I make all good for debug my code in visual studio.
Nothing works in my single modification.
When I debug, HL lauchs succefully, but after a short while a message box
appears :
"Connection to servers steam lost. Could not acquire necessary game
LOL! :P
On Fri, 10 Dec 2004 19:03:15 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> Igor Murashkin wrote:
> > Hi, I'd like to post on this list, my email is
> > [EMAIL PROTECTED]
>
> Um, okay. You just did! YAY!!! :)
>
> --
> Jeffrey "botman" Broome
>
>
>
> _
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