Re: [hlcoders] Peeking - Left / Right

2005-01-17 Thread r00t 3:16
Ok I have the peeking somewhat working but still totally not correct.. I am basically changing the default view from 0,0,64 to -21,0,64 When facing North (I think that is the right direction ) works great :) However when I move for example facing EAST I no longer lean left I lean back or if im faci

[hlcoders] Compiling error. Player position.

2005-01-17 Thread Frank Weima
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi! I'm trying to make a simple servermod. Very simple one. I read that I can edit the serverplugin_empty.dll, as I did. Now I want to make the cpp to a dll. - Or does a server use other? Can anyone h

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Draco
Hey guys, if you are interested, my first project for Source will be to do HLDM using the HL:S models and such. I will release the code if and when it's done.(I'll be getting MSVC 7.1 so I can start this next week or so) Might be usefull ** Draco Coder for Perfect Dark http:/

[hlcoders] How can i make a Multiplayer option in my Single Player Mod??

2005-01-17 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all. I'm working in my SP project, Pilotable Strider. I exported the Strider into the MP from scratch and it works, but is very limited. I want to make a multiplayer option on it. I made a new gam

Re: [hlcoders] Peeking - Left / Right

2005-01-17 Thread Hasan Aljudy
There was a player method to get forward, right and up directions .. not sure exactly what is it .. something like EyeVectors(&forward, &up, &right) where you pass vector pointers to it and it puts the direction in them. this gives you the right direction of the player, you can get the left easily

Re: [hlcoders] Peeking - Left / Right

2005-01-17 Thread r00t 3:16
I will try that and let you know what I come up with. Thanks again.. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Hasan Aljudy" <[EMAIL PROTECTED]> To: Sent: Monday, January 17, 2005 8:39 AM Subject: Re: [hlcoders] Peeking - Left / Right There was a player method t

Re: [hlcoders] Peeking - Left / Right

2005-01-17 Thread tei
humm... Its the vising/pvs/phs info still correct if you move ViewOffset? Hasan Aljudy wrote: There was a player method to get forward, right and up directions .. not sure exactly what is it .. something like EyeVectors(&forward, &up, &right) where you pass vector pointers to it and it puts the d

Re: [hlcoders] Compiling error. Player position.

2005-01-17 Thread Frank Weima
Allright, figured it out. Compiled it. But now how to make it a dll? Thanks! - Original Message - From: "Frank Weima" <[EMAIL PROTECTED]> To: Sent: Monday, January 17, 2005 11:49 AM Subject: [hlcoders] Compiling error. Player position. > This is a multi-part message in MIME format. >

Re: [hlcoders] Compiling error. Player position.

2005-01-17 Thread tei
Here its a good read, may help you http://www.sourcewiki.org/wiki/index.php/Compiling Frank Weima wrote: Allright, figured it out. Compiled it. But now how to make it a dll? Thanks! From: "Frank Weima" <[EMAIL PROTECTED]> Hi! I'm trying to make a simple servermod. Very simple one. I read that I ca

[hlcoders] Making weapons use magazines?

2005-01-17 Thread Neonic
Basically I am trying to make a system where you reload using magazines. So instead of showing 30 - 120 ammo down at the bottom I want it to say 30 - 4 or whatever. I also wanted to make it to where if you reload with 4 ammo in the magazine that when you reload, you recycle the magazines so if yo

Re: [hlcoders] Making weapons use magazines?

2005-01-17 Thread Justin Harvey
Quoting Neonic <[EMAIL PROTECTED]>: > Basically I am trying to make a system where you reload using > magazines. So instead of showing 30 - 120 ammo down at the bottom I > want it to say 30 - 4 or whatever. I also wanted to make it to where > if you reload with 4 ammo in the magazine that when

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Maurino Berry
I'd be really interested in knowing this too as it will influence my development plan. _ Take advantage of powerful junk e-mail filters built on patented Microsoft® SmartScreen Technology. http://join.msn.com/?pgmarket=en-ca&page=byoa/

[hlcoders] Request more info about DrawPrintText!!!

2005-01-17 Thread Imperio59
I've just spent 4 hours debugging this and after making it work i still have no clue why i was facing this behaviour with this function. Here's a description of the problem: I made a new Hud element to display hints about my mod. Everything goes along okay, the element displays and fades nicely aft

[hlcoders] Re: Request more info about DrawPrintText!!!

2005-01-17 Thread Imperio59
I just realized that it might've been calling Reset() as part of the whole vgui painting process... Is it? -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.13 - Release Date: 16/01/2005 ___ T

[hlcoders] HL2 Machinima Movie: Eon

2005-01-17 Thread Bryy Miller
Hello, my name is Bryy Miller, and my company and its brother, Lefty Films and Big Push Productions- http://www.bigpushproductions.com (a machinima company currently dabbling in Counter-Strike), are starting pre-production of a feature-length film called Eon. We are currently looking for mappers,

[hlcoders] bug on laptops

2005-01-17 Thread Christensen, Grant
Hi, I have a bug that I had originally in my mod, but have noticed I also have it in CS:S. Not sure if it is just my configuration, or an actual bug. Could somebody with a laptop or access to a laptop (valve?) please try to recreate this. If I go into observer mode, say in CS:S, I can press the

Re: [hlcoders] bug on laptops

2005-01-17 Thread Jeffrey \"botman\" Broome
Christensen, Grant wrote: So, if I actually press the numeric 3 key instead of the duck key, it closes the menu, whereas pressing duck does nothing. So, duck opens it but does not close it, and numeric keypad 3 closes it but does not open it. For some reason having the bottom menu open causes the

RE: [hlcoders] bug on laptops

2005-01-17 Thread Matt Boone
A fix for this will be released with the next engine update. I'll send code snippets then as well so you can fix any other bindings you're trying to hook in your mod. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christensen, Grant Sent: Monday, January

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Alfred Reynolds
The code for HL2DM won't be until February at the earliest. I am interested as to why people want it. It doesn't contain anything more that the current SDK. The only real difference is has some HL2 weapons predicted (the current SDK has all its weapons predicted also) and it has a some more exampl

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Alfred Reynolds
Oh, and please tell us what areas you are having trouble coding so we can add more/better examples for you. - Alfred Original Message From: Alfred Reynolds Sent: Monday, January 17, 2005 8:28 PM To: 'hlcoders@list.valvesoftware.com' Subject: RE: [hlcoders] HL2DM SDK in January or February

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Patrick Flanagan
I don't understand why everyone is clamboring for the HL2DM code to be released. Most of the functionality you need is already in the SDK, and I was able to reimplement all of it in my mod with minimal effort. I think the people that are asking for it just want to start from a fully working game, w

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Christensen, Grant
Agree. While there have been some bugs to be fixed along the way, I have found it rewarding to be able to get things going myself, and it has given me a far better understanding of the mechanics of the SDK. I have all sorts of things working now which after a little research and planning I have f

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Hasan Aljudy
> This E-Mail is intended only for the addressee. Its use is limited to that > intended by the author at the time and it is not to be distributed without the > author's consent. Unless otherwise stated, the State of Queensland accepts no > liability for the contents of this E-Mail except where subs

Re: [hlcoders] Peeking - Left / Right

2005-01-17 Thread r00t 3:16
Thank you very much for the pointers Hasan. I have the peeking working, although now that I have it working I may change it so it is more of a roll of the player instead of just shifting the camera over. But thanks again for the help... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message

[hlcoders] New Game Menu 38

2005-01-17 Thread xdiesp
hi,I've been suggested to post this to your attention. For no apparent reason,the New Game Menu seems capable of managing no more than 38 chapters. Isn't it strange it has a finite maximum number,even more 38? thank you,xdiesp --- Sceg

Re: [hlcoders] Peeking - Left / Right

2005-01-17 Thread Hasan Aljudy
Glad I could help >Its the vising/pvs/phs info still correct if you move ViewOffset? hmm .. lol I really hvae no idea about this, but I'd guess the view offset is taken into account when updating this info. On Tue, 18 Jan 2005 01:02:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Thank you very

[hlcoders] RE: HL2DM SDK in January or February?? Alfred

2005-01-17 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] >Alfred wrote: >Oh, and please tell us what areas you are having trouble >coding so we >can add more/better examples for you. >- Alfred Ok, let's see: >First Area: HL2DM animations I have imported