Ok I have the peeking somewhat working but still totally not correct..
I am basically changing the default view from 0,0,64 to -21,0,64
When facing North (I think that is the right direction ) works great :)
However when I move for example facing EAST I no longer lean left I lean
back or if im faci
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Hi!
I'm trying to make a simple servermod. Very simple one.
I read that I can edit the serverplugin_empty.dll, as I did.
Now I want to make the cpp to a dll. - Or does a server use other?
Can anyone h
Hey guys, if you are interested, my first project for Source will be
to do HLDM using the HL:S models and such. I will release the code if
and when it's done.(I'll be getting MSVC 7.1 so I can start this next
week or so)
Might be usefull
**
Draco
Coder for Perfect Dark
http:/
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Hi all. I'm working in my SP project, Pilotable Strider.
I exported the Strider into the MP from scratch and it works, but is very
limited.
I want to make a multiplayer option on it. I made a new gam
There was a player method to get forward, right and up directions ..
not sure exactly what is it .. something like EyeVectors(&forward,
&up, &right) where you pass vector pointers to it and it puts the
direction in them.
this gives you the right direction of the player, you can get the left
easily
I will try that and let you know what I come up with. Thanks again..
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Hasan Aljudy" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 17, 2005 8:39 AM
Subject: Re: [hlcoders] Peeking - Left / Right
There was a player method t
humm...
Its the vising/pvs/phs info still correct if you move ViewOffset?
Hasan Aljudy wrote:
There was a player method to get forward, right and up directions ..
not sure exactly what is it .. something like EyeVectors(&forward,
&up, &right) where you pass vector pointers to it and it puts the
d
Allright, figured it out. Compiled it.
But now how to make it a dll?
Thanks!
- Original Message -
From: "Frank Weima" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 17, 2005 11:49 AM
Subject: [hlcoders] Compiling error. Player position.
> This is a multi-part message in MIME format.
>
Here its a good read, may help you
http://www.sourcewiki.org/wiki/index.php/Compiling
Frank Weima wrote:
Allright, figured it out. Compiled it.
But now how to make it a dll?
Thanks!
From: "Frank Weima" <[EMAIL PROTECTED]>
Hi!
I'm trying to make a simple servermod. Very simple one.
I read that I ca
Basically I am trying to make a system where you reload using
magazines. So instead of showing 30 - 120 ammo down at the bottom I
want it to say 30 - 4 or whatever. I also wanted to make it to where
if you reload with 4 ammo in the magazine that when you reload, you
recycle the magazines so if yo
Quoting Neonic <[EMAIL PROTECTED]>:
> Basically I am trying to make a system where you reload using
> magazines. So instead of showing 30 - 120 ammo down at the bottom I
> want it to say 30 - 4 or whatever. I also wanted to make it to where
> if you reload with 4 ammo in the magazine that when
I'd be really interested in knowing this too as it will influence my
development plan.
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I've just spent 4 hours debugging this and after making it work i still
have no clue why i was facing this behaviour with this function. Here's
a description of the problem:
I made a new Hud element to display hints about my mod. Everything goes
along okay, the element displays and fades nicely aft
I just realized that it might've been calling Reset() as part of the
whole vgui painting process... Is it?
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Hello, my name is Bryy Miller, and my company and its brother, Lefty
Films and Big Push Productions- http://www.bigpushproductions.com (a
machinima company currently dabbling in Counter-Strike), are starting
pre-production of a feature-length film called Eon.
We are currently looking for mappers,
Hi, I have a bug that I had originally in my mod, but have noticed I
also have it in CS:S. Not sure if it is just my configuration, or an
actual bug. Could somebody with a laptop or access to a laptop (valve?)
please try to recreate this.
If I go into observer mode, say in CS:S, I can press the
Christensen, Grant wrote:
So, if I actually press the numeric 3 key instead of the duck key, it
closes the menu, whereas pressing duck does nothing.
So, duck opens it but does not close it, and numeric keypad 3 closes it
but does not open it. For some reason having the bottom menu open
causes the
A fix for this will be released with the next engine update. I'll send
code snippets then as well so you can fix any other bindings you're
trying to hook in your mod.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christensen,
Grant
Sent: Monday, January
The code for HL2DM won't be until February at the earliest. I am
interested as to why people want it. It doesn't contain anything more
that the current SDK.
The only real difference is has some HL2 weapons predicted (the current
SDK has all its weapons predicted also) and it has a some more exampl
Oh, and please tell us what areas you are having trouble coding so we
can add more/better examples for you.
- Alfred
Original Message
From: Alfred Reynolds
Sent: Monday, January 17, 2005 8:28 PM
To: 'hlcoders@list.valvesoftware.com'
Subject: RE: [hlcoders] HL2DM SDK in January or February
I don't understand why everyone is clamboring for the HL2DM code to be
released. Most of the functionality you need is already in the SDK,
and I was able to reimplement all of it in my mod with minimal effort.
I think the people that are asking for it just want to start from a
fully working game, w
Agree. While there have been some bugs to be fixed along the way, I
have found it rewarding to be able to get things going myself, and it
has given me a far better understanding of the mechanics of the SDK. I
have all sorts of things working now which after a little research and
planning I have f
> This E-Mail is intended only for the addressee. Its use is limited to that
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Thank you very much for the pointers Hasan.
I have the peeking working, although now that I have it working I may change
it so it is more of a roll of the player instead of just shifting the camera
over.
But thanks again for the help...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message
hi,I've been suggested to post this to your attention. For no apparent
reason,the New Game Menu seems capable of managing no more than 38 chapters.
Isn't it strange it has a finite maximum number,even more 38? thank you,xdiesp
---
Sceg
Glad I could help
>Its the vising/pvs/phs info still correct if you move ViewOffset?
hmm .. lol I really hvae no idea about this, but I'd guess the view
offset is taken into account when updating this info.
On Tue, 18 Jan 2005 01:02:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Thank you very
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>Alfred wrote: >Oh, and please tell us what areas you are having trouble
>coding so we >can add more/better examples for you. >- Alfred Ok, let's see:
>First Area: HL2DM animations I have imported
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