Hi all.
Is anyone having problems using + commands while starting up srcds?
(like +map)
On my mod, if you use it, it says it's missing a bunch of script files
and crashes.
Thanks.
--
Knifa
SourceForts
http://knd.org.uk/sourceforts/
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On Tue, 15 Mar 2005 15:39:55 -0800, Heritage [EMAIL PROTECTED] wrote:
Watch your favorite recorded TV show on TIVO
Clean up the house
Go shopping for awhile..
You know.. Anything to take up 30 or 40 minutes of time!
/end sarcasm.
On Sat, 12 Mar 2005 13:41:27 -0800, Mike Dussault
[EMAIL PROTECTED] wrote:
I'll look into the game_sdk.sln bug.
Just wondering if there's any update on this. Seems like it should be
a pretty quick test of No, it doesn't work, or Yes, it does, this
guy's just messing something up. :)
Thanks
Quoting SB Childe Roland [EMAIL PROTECTED]:
Send spam to HLCoders' List.
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On Tue, 15 Mar 2005 15:39:55 -0800, Heritage [EMAIL PROTECTED] wrote:
Watch your favorite recorded TV show on TIVO
Clean up the house
Go shopping for awhile..
You know.. Anything to take up 30 or 40
Make people on IRC be excited that you're compiling it.
Attempt to play HL2DM at the same time (bad idea.)
Quoting SB Childe Roland [EMAIL PROTECTED]:
Send spam to HLCoders' List.
Watch pr0n.
On Tue, 15 Mar 2005 15:39:55 -0800, Heritage [EMAIL PROTECTED] wrote:
Watch your favorite recorded TV
Just tried it and it works for me. In your original email, you said that
game_sdk.sln isn't valid. Can you elaborate?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
Sent: Wednesday, March 16, 2005 7:32 AM
To: hlcoders@list.valvesoftware.com
I've played around with the mp sdk for a while, and I've noticed that when
one shoots (rapidly) with the shotgun, the shoot animation doesn't always
get played correctly. I found out that SendViewModelMatchingSequence()
doesn't get called when it happens, but SendViewModelAnim(), the function
Works for me too.
-omega
-Original Message-
From: Mike Dussault [mailto:[EMAIL PROTECTED]
Sent: March 16, 2005 2:09 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer
Just tried it and it works for me. In your original email, you said
Hello! My name is Ignacio, from Spain. I'm one of the Firewar mod
programmers, and we are considering implementing the night vision and
thermal vision. We don´t know yet how to do it exactly, but we assume
that we have to do it with shaders. Leaving shader programming aside,
we want to know how to
Hrm. I wish I could elaborate, but that's the exact message Visual
Studio is giving me. I'll give it another shot tonight and see if I
can find out what the deal is. Like I said, it worked for every build
except Modifiy HL2 Multiplayer, and the everything_SDK.sln file
worked on all of them. I
David Kiger wrote:
Hrm. I wish I could elaborate, but that's the exact message Visual
Studio is giving me. I'll give it another shot tonight and see if I
can find out what the deal is. Like I said, it worked for every build
except Modifiy HL2 Multiplayer, and the everything_SDK.sln file
worked
Latest and greatest, and I'm using VS.NET 2003.
[EMAIL PROTECTED] wrote:
Are you using the latest and greatest SDK (March 9th, 2005) or some
earlier SDK release?
Are you using Microsoft Visual Studio .NET 2003 or some previous Visual
Studio?
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Hi all, is anyone else having animation crashing problems with the HL2
MP SDK, while using the default models?
The console gets spammed with:
Bad sequence (1023 out of 106 max) in GetSequenceLinearMotion() for
model 'Humans\Group03\Female_01.mdl'!
And then usally the client crashes.
Does anyone
Knifa wrote:
Make people on IRC be excited that you're compiling it.
Glad I'm not the only one who does this. :P
--
Russell DOOManiac Weed
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BTW, this doesn't have to block you on anything. Just open
src\dlls\hl_sdk.vcproj and src\cl_dll\client_sdk.vcproj separately if
game_sdk.sln isn't working.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Kiger
Sent: Wednesday, March 16, 2005 2:20
I had many problems with the hl1 vgui where fonts and schemes seems
ignore all changes I made to them. As it turned out, much of it was
hardcoded. HL2 seems more robust, but im having a hard time
understanding how it works?
Im trying to make a new hudelement. So far I have my gui working and
Well, it appears I've found at least part of the reason that the .sln
file isn't happy. Both the files you listed are 0 bytes on a fresh
HL2 MP mod.
I'm guessing I'm going to have to get a completely clean SDK install.
I'd rather not reinstall all of Steam, so can you tell me what I need
to get
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