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Does anyone know of a way to check if the main menu/console is displayed in
HL2? I have drawn a new viewport within the VGUI, but to display it, I
needed it to be drawn above the menu. Unfortunately, the main menu is apart
of the vgui so it is dra
Ok,
I took out my fix and ran it in the map that was crashing. I got a dmp
and a screen in a rar file uploaded to
http://membres.lycos.fr/imperio59/hl2/c_embers.rar
You might have to manually copy it and put a space after the url if it
doesn't work right away.
Hopefully someone from valve can use t
Hey everyone,
I was wondering if anyone knew anything about compiling for BSD--when
we distributed our server SO's for linux, some guys are running
FreeBSD with linux emulation and it wouldn't work for them. They can
run CS:S just fine though. Is there anything we can do to make the
SOs compile und
On 4/26/05, Jonathan Dance <[EMAIL PROTECTED]> wrote:
> Hey everyone,
>
> I was wondering if anyone knew anything about compiling for BSD--when
> we distributed our server SO's for linux, some guys are running
> FreeBSD with linux emulation and it wouldn't work for them. They can
> run CS:S just fi
I'm having the same problem. I'm compiling my mod in gentoo linux
(Linux 2.6.11-gentoo-r5), and running srcds in freebsd (FreeBSD
5.3-RELEASE with linux_base-rh-9).
In freebsd, srcds runs fine with hl2dm, but fails to load my mod with
the following message:
Auto detecting CPU
Using AMD Optimised
Run:
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
nm -g -C /bin/server_i486.so | grep " U " | grep -v GLIBC
And see what undefined symbols remain. You may also be having a GLIBC
versioning problem, you need at least 2.3.2 to run your mod, and you
should compile your mod on a machine with 2.3.2
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A problem has been encountered by a small number of testers since the latest
steam update (myself included). Since the update whenever I (or these
testers) attempt to run our mod the files are unable to
Ben Everett wrote:
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Attached are some screenshots of the issue. Also of note, all modifications
are having this problem (Garry's Mod, PoA, Forsaken) and other testers ARE
encountering this problem. On my end I have re-installed steam and attempted
to u
http://obike.thecodevault.net/view_pictures.php
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey "botman"
Broome
Sent: Tuesday, April 26, 2005 4:25 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Problems w/ Latest Steam Update
Ben E
sigh. remove all the packs yoú've installed. including the fonts.
- Original Message -
From: "Ben Everett" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, April 26, 2005 11:47 PM
Subject: RE: [hlcoders] Problems w/ Latest Steam Update
> http://obike.thecodevault.net/view_pictures.php
>
> ---
This is a custom skin developed in-house, not one downloaded from some
random customization site. This exact same build works for the large
majority of testers and dev team. In fact, it was working perfectly until I
got the steam update at which point this problem started to occur. Even
previous bu
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