Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-21 Thread Dagok
So many people spreading misinformation. a) Plugin authors were given NO warning, ever, none whatsoever. b) It is documented in cl_dll/menu.cpp and this has been stated multiple times now. Both of these points are things Alfred said and he is incorrect about. You are just blindly regurgitating

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-21 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] It does when you attack the Valve programmers, filling the list with spiteful garbage, thinking because you are admins you should have total control of the game. Your problems do not belong here because: a) This list is for programmers of the HL

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-21 Thread Andrew Foss
Server admins: This is not an end-user support mailing list. The usual use of this mailing list is to assist programmers with half-life related code support. Please lean on your plugin author for support. You do have a say. However you're barking up the wrong tree. It is not our fault. It is not

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-21 Thread Dagok
Says who? You have no business telling people who can and cannot post to the lists. The topic has been being discussed in several of the lists. The menu problem affects Server Admins the most...so yes we do have a say. - Original Message - From: "Michael A. Hobson" <[EMAIL PROTECTED

[hlcoders] People crying about changes to CS:S custom network protocol

2005-05-21 Thread Michael A. Hobson
First of all, No Server Plug-in author has now or ever had any business depending upon the network protocol for any mod they do not themselves control remaining unchanged over time. Secondly, I'll wager a few plugged nickels here that the vast majority of people pissing and moaning about the Men

[hlcoders] catching the OK click on the MOTD?

2005-05-21 Thread r00t 3:16
Sorry if this was asked before... I am not quite sure how to catch this to see if the button is clicked so I can bring up the team menu. Would I do it in the ConCommand() where the okay is specified then use something like m_pViewPort->ShowPanel( ???, true ); Or should I add this in the ClientCo

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Daniel Jennings
I was just referring to those who were saying "Alfred and the team have been extremly open to implementing suggestions, make a list and submit it." and "Instead of complaining valve have asked for input in what to add to the current helpers interface to improve things - like they have improved it i

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] But tell us how you really feel? :P On 5/21/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > Daniel Jennings wrote: > > I am just saying that if you read through these threads people say how > > necessary in-game menus are; it is repeate

[hlcoders] Menu API... Alfred?

2005-05-21 Thread Ratman2000
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, today i implement my Menu and i have an question... When i display that menu i can click on the Close button... But my Plugin gets no response, that the player have clicked this button... So wh

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Jeffrey \"botman\" Broome
Daniel Jennings wrote: I am just saying that if you read through these threads people say how necessary in-game menus are; it is repeated several times, while Alfred just keeps repeating "There is an existing Menu interface as part of the plugin API, you should use that." even though people _are_

Re: [hlcoders] Server Plugin Bot support

2005-05-21 Thread Daniel Jennings
If you're looking for the permanent weapon data for CS:S (the decrypted weapon CTX files,) they are available at this address: http://67.19.44.116/~server/ctx/ I know it doesn't solve all of your problems but it does contain all of the permanent weapon information for CS:S and it may contain somet

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Daniel Jennings
I am just saying that if you read through these threads people say how necessary in-game menus are; it is repeated several times, while Alfred just keeps repeating "There is an existing Menu interface as part of the plugin API, you should use that." even though people _are_ stating what they need a

Re: [hlcoders] Server Plugin Bot support

2005-05-21 Thread cheeseh
I've already made a post about this too and had no replies for more than a month :-( Basically we want to know weapon info like in HL, perhaps even more stuff like "can a weapon be used underwater" and stuff. Either through events/bot controller interface/player info interface/new interface, I j

[hlcoders] Server Plugin Bot support

2005-05-21 Thread Jeremy Swigart
As I understand it, there is not yet a method for server plugins to have access to weapon info for a bot. Someone else may be able to elaborate on this further. I noticed the IBotController class allows us to RemoveAllItems(), and SetActiveWeapon(), but how exactly are we suppose to get a list of

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Because members of valve can mind read, I only saw the complaining when valve took away something they told nobody to use. Alfred and the team have been extremly open to implementing suggestions, make a list and submit it. On 5/21/05, Daniel Jen

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Daniel Jennings
> Instead of complaining valve have asked for input in what to add to the > current helpers interface to improve things - like they have improved it in > the past. Isn't the fact that the server plugin programming community is complaining about removing menuselect apparent enough to Valve about w

Re: [hlcoders] [Idea] New network strategy

2005-05-21 Thread Draco
I think world of warcraft uses that sort of thing, it seems to be scaled down to reduce lag. I could only play on US server, which gave me 400+ ping due to an ocean sitting in between me and the server, and when I moved I could only see about 5 meters in front of me, and if i sat still my sight ra

[hlcoders] Re: (HL1 Question) My gun doesn't accept custom ammo type

2005-05-21 Thread Draco
can someone help me with this? This is really weird, nothing seems to work for this gun. I even set it's ammo back to 9mm to no avail, it just wont accept ammo. Is there a problem with having numbers in the name of the ent or something? -- Draco ___ To

Re: [hlcoders] [Idea] New network strategy

2005-05-21 Thread tei
Jeffrey "botman" Broome wrote: tei wrote: I have a new idea for networking. Its really simple and substandard, but also can be nice for some modders out here. Trown away vising. Use a circular radio to limit visibility. A customizable radio. Then force the render to know about the radio, and

Re: [hlcoders] [Idea] New network strategy

2005-05-21 Thread Jeffrey \"botman\" Broome
tei wrote: I have a new idea for networking. Its really simple and substandard, but also can be nice for some modders out here. Trown away vising. Use a circular radio to limit visibility. A customizable radio. Then force the render to know about the radio, and fadeout with alpha entitys on th

[hlcoders] Re: MenuSelect

2005-05-21 Thread Rex Mundi
The menuselect was a hack, and valve warned not to use such a thing from day one - fair enough. Instead of complaining valve have asked for input in what to add to the current helpers interface to improve things - like they have improved it in the past. The problem with the current interface (whi

RE: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-21 Thread Tony \"omega\" Sergi
That was my point. You install a new mod from the SDK, and it runs from the cache dlls. -Original Message- From: Draco [mailto:[EMAIL PROTECTED] Sent: May 20, 2005 6:45 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death match but no

[hlcoders] [Idea] New network strategy

2005-05-21 Thread tei
I have a new idea for networking. Its really simple and substandard, but also can be nice for some modders out here. Trown away vising. Use a circular radio to limit visibility. A customizable radio. Then force the render to know about the radio, and fadeout with alpha entitys on the radio bord

RE: [hlcoders] Networking Minimap entities

2005-05-21 Thread Spk Spk
Yeah I know about this class, I've mentionned it in my previous mail. I wanted to avoid using this method though (doing one array per property I want to send over the network) and was wondering if it was possible to send non base type data over the network. That way instead of having 3 arrays for