Surely the killer would have an index, which is available in the
scoreboard anyway, why not just look up the player using that?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: 03 July 2005 17:46
To: hlcoders@list.valvesoftware.com
Well here is a idea on it. You guys probably know of the mani plugin. It can
freeze players and take players health with slaps etc. If you can
take health you can probably make something that gives it also. What I could
do.. and let me see what you guys think is make something that in
I need to code an orb that expands over time, but not quite sure how to
approach it.
I am after some ideas on how I could achieve this, I was thinking of
using a model, but there seems to be no way to dynamically resize a
model, sprites are an option but I don't feel a sprite would look that
If I understand the concept of rigid bodies correctly, there isn't going
to be any way of doing this at all without faking it (like with a sprite).
Ian Warwick wrote:
I need to code an orb that expands over time, but not quite sure how to
approach it.
I am after some ideas on how I could
hmm, the modeller is trying to fudge it with facial animation flex
controllers, however this solution is not really desireable.
If I was to use a sprite, I would prefer to use a sprite that doesn't
always face the screen.
Is it possible to make sprites not face the screen? this way I could
maybe
Or alternatively has anyone ever managed to get this error when the plugin
is actually there ? Is it possible to make a bad build ?
Heyalp, ta, matt
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Parkins
Sent: 04 July 2005 09:08
To:
use a model with a pose parameter and call
SetPoseParameter(expand,GetPostParameter(expand)+rate); or whatever
_
Take advantage of powerful junk e-mail filters built on patented Microsoft®
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My personal experience, for what it's worth:
It's been 6 months since I've started seriously with the HL2 SDK. I have a
good deal of experience in C programming (w00t for low-level control!), with
a habit of re-learning C++ whenever I have the need to. The fact that I know
Java well doesn't hurt
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