RE: [hlcoders] Keeping track of information inside the game

2005-07-18 Thread Ian Warwick
You could always ICE encrypt it :) check out the ICE project in the SDK, or search for ICE to see how it's used. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: 17 July 2005 16:45 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Kee

Re: [hlcoders] Keeping track of information inside the game

2005-07-18 Thread Thomas TISSOT-DUPONT ( Dolphin's Eye )
Hello Your idea is good I think. As you said, write some code that checks if a certain objects has its data saved in a specific file. If not, do normal spawn instead. I think you'd do what you planed initially ;-) Yours --Thomas ___ To unsubscribe,

[hlcoders] Order preservation of ServerCmd messages

2005-07-18 Thread Tim Jones
Does anyone know if order is preserved for calls to engine->ServerCmd if the reliable flag is set to true? In other words, if I send message 1 before message 2 is the server guarenteed to received them in the order they were sent? Thanks, -Tim ___ To

Re: [hlcoders] Keeping track of information inside the game

2005-07-18 Thread Kamran
Thanks I'll look into it :) That might solve my problems. Ian Warwick wrote: You could always ICE encrypt it :) check out the ICE project in the SDK, or search for ICE to see how it's used. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kamran Sent: 1

RE: [hlcoders] Drawing panels outside of a game

2005-07-18 Thread Alfred Reynolds
Another thing to remember is that it is all about your parents. In VGUI2 visibility is controlled by your position in the panel tree and the visibility of any panel between you and the root. For your case you need to make sure you parent your GameUI panel to the GameUI tree, and not to the client

[hlcoders] Drawing panels outside of a game

2005-07-18 Thread Tim Jones
Hi all, I'm trying to display a configuration menu of sorts in my mod without requiring the user to start/join a server. My setup right now involves a ConCommand that tells gViewportInterface to ShowPanel. Sure enough the ShowPanel method of my panel is called however it doesn't seem like the P

Re: [hlcoders] Drawing panels outside of a game

2005-07-18 Thread Kamran
Sure is, read my little addition to the Create a Panel tutorial: http://developer.valvesoftware.com/wiki/VGUI2:_Creating_a_panel#Main_Menu This is how I create my New Game panel. Tim Jones wrote: Hi all, I'm trying to display a configuration menu of sorts in my mod without requiring the user

[hlcoders] GCF Override

2005-07-18 Thread Skyler York
Hey everyone, I've been trying to find a way to override the default Half-Life 2 GCFs by mimicking the file structure on disk, much like you would do in Half-Life 1 to override PAK files. However I'm not having much luck, since it appears that the engine ignores my override files and just loads