You could always ICE encrypt it :) check out the ICE project in the SDK,
or search for ICE to see how it's used.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: 17 July 2005 16:45
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Kee
Hello
Your idea is good I think. As you said, write some code that checks if a
certain objects has its data saved in a specific file. If not, do normal
spawn instead.
I think you'd do what you planed initially ;-)
Yours
--Thomas
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Does anyone know if order is preserved for calls to engine->ServerCmd if
the reliable flag is set to true? In other words, if I send message 1
before message 2 is the server guarenteed to received them in the order
they were sent?
Thanks,
-Tim
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To
Thanks I'll look into it :) That might solve my problems.
Ian Warwick wrote:
You could always ICE encrypt it :) check out the ICE project in the SDK,
or search for ICE to see how it's used.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kamran
Sent: 1
Another thing to remember is that it is all about your parents. In VGUI2
visibility is controlled by your position in the panel tree and the
visibility of any panel between you and the root.
For your case you need to make sure you parent your GameUI panel to the
GameUI tree, and not to the client
Hi all,
I'm trying to display a configuration menu of sorts in my mod without
requiring the user to start/join a server. My setup right now involves
a ConCommand that tells gViewportInterface to ShowPanel. Sure enough
the ShowPanel method of my panel is called however it doesn't seem like
the P
Sure is, read my little addition to the Create a Panel tutorial:
http://developer.valvesoftware.com/wiki/VGUI2:_Creating_a_panel#Main_Menu
This is how I create my New Game panel.
Tim Jones wrote:
Hi all,
I'm trying to display a configuration menu of sorts in my mod without
requiring the user
Hey everyone,
I've been trying to find a way to override the default Half-Life 2 GCFs
by mimicking the file structure on disk, much like you would do in
Half-Life 1 to override PAK files. However I'm not having much luck,
since it appears that the engine ignores my override files and just
loads
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