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I'm gonna nip this in the bud before this degens into a flame war.
Michael has got his answer so that will be that.
On 8/24/05, Michael A. Hobson <[EMAIL PROTECTED]> wrote:
>
> Skyler:
>
> I got my answer from Alfred in about 2 hours elapsed tim
Skyler:
I got my answer from Alfred in about 2 hours elapsed time from posting the
question.
Try not to be such a fanboy.
Skyler York said:
> It's called finding the information for yourself, instead of being a
> jackass here about it.
>
> And FYI, in the time it took you to get the answer you r
It's called finding the information for yourself, instead of being a
jackass here about it.
And FYI, in the time it took you to get the answer you really could
have created a custom mod and plugin to find out for yourself. Unless
that would take you around 15 hours to do, in which case I agree it
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Yes, that is the case for every callback.
- Alfred
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael A.
Hobson
Sent: Tuesday, August 23, 2005 10:
Alfred Reynolds said:
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> Plugin calls happen before the game dll calls.
>
> - Alfred
>
Alfred,
Thank you for the speedy reply (as usual).
This is the case for each and every plugin callback ?
Jeffrey \"botman\" Broome said:
> Michael A. Hobson wrote:
>>
> Just FYI, you can determine this yourself by making your own mod game
> DLL and logging these calls to a text file and making a plugin to that
> same mod that logs these calls to the same text file (open and closing
> the text file wit
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Plugin calls happen before the game dll calls.
- Alfred
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Wednesday, August
Michael A. Hobson wrote:
There does not seem to be any documentation anywhere
as to which plugin callbacks are performed PRE-Server DLL
and which are POST-Server DLL and whether the order is
guaranteed by the engine DLL
Just FYI, you can determine this yourself by making your own mod game
DLL
Alfred or Jay or other Knowledgable Valve person:
This is definitely a Valve Question:
Server plugins have a series of callbacks (IServerPluginCallbacks)
registered with the game engine which correspond to identical
callbacks in the game DLL (IServerGameClients and
IServerGameDLL).
There does n
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