This is the third instance someone has complained of errors with the
cubemaps in Source on #valveerc, so I'm of a mind to believe that
something's been changed in the most recent update. If Valve could have
a look at this, I'd be much obliged.
http://game-advance.net/ss/ast_silo0003.jpg
The bug
Is that an after shot? Becuase it looks like a bsp
error (normaly caused by doing a wacky texture apply
to a face and bsp cuting and missmatching it)
Adam
--- Spektre [EMAIL PROTECTED] wrote:
This is the third instance someone has complained of
errors with the
cubemaps in Source on
Adam: Look at the base texture. It's straight, and there's no seams in
it. Only the cubemap's got seams.
I can have the mapper compile with a mirror texture, 100% cubemap?
According to the mapper, Anarki, the cubemaps throughout the map display
the error. And there's no splits in the face there.
Ahh ok, i was just checking
Becuase alot of mappers come to me and say your tools
broke my map but its only bsp messing with the faces
On my side nightfall cant buildcube HDR cubemaps yet
so we are just porting them into dod:s and doing it
that way...
Adam
--- Spektre [EMAIL PROTECTED] wrote:
Can it be releated to what I am having but in models?
The error happens after I build the cubemaps..
If you want to check a screenshot of what I am saying...
Before the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/before.jpg
After the buildcube maps:
Erik,
Thank you for letting us know, we can quit bugging you now. I'm very happy to see Valve working on
getting free content out via Steam. All these ideas for download links are nice, but still fall
short of easy for the players and easy for the developers. Meaning, it's
not as good as what
I've not had one single error in debugging my MOD so far... I don't know
if there was a code update recently because I haven't WinDiff'ed the
code bases in the last 2 months at least...
Here's my arguments:
-allowdebug -dev -game c:\program
files\steam\steamapps\SourceMods\Caliber +sv_lan 1 +map
--
[ Picked text/plain from multipart/alternative ]
Any idea when we can expect an SDK update so we can create DOD:S server
plugins?
L. Duke
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're working on the SDK now, but we're a little too early to give you
all a hard date. It's going to take a couple of weeks to get all
finished up.
From: [EMAIL
Oh for the love of god, please include an option to NOT DOWNLOAD
MONSTERKILL.WAV.
I am sick and tired of downloading 20 million files before playing the
game, which I wanted to do in the first place, I dont care for random
sound files.
On 9/30/05, Erik Johnson [EMAIL PROTECTED] wrote:
This is a
But you can create plugins right now, the plugin API is mod agnostic.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Friday, September 30, 2005 10:15 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] SDK Update
cl_downloadfilter nosounds
Will prevent your client from downloading sounds when connecting to a
server.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aditya
Gaddam
Sent: Friday, September 30, 2005 10:58 AM
To: hlcoders@list.valvesoftware.com
Hallelujah! :-D It would be very useful to set nosounds (or whatever)
across all games from Steam - any chance of the update adding that?
Alfred Reynolds wrote:
cl_downloadfilter nosounds
Will prevent your client from downloading sounds when connecting to a
server.
- Alfred
-Original
Well, problem with that is that it'd filter level sounds too, I'd
guess Which you want those.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
It does work for all games and I don't think it filters level sounds
however if the map makers take the extra step and zip every thing in the
bsp that would not be a problem
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spektre
Sent: Friday, September
--
[ Picked text/plain from multipart/alternative ]
I was actually referring to IServerGameDLL (ServerGameDLL003 is no longer
valid and ServerGameDLL004 isn't in the SDK).
On 9/30/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
But you can create plugins right now, the plugin API is mod
I still get the tier0_s.dll error when launching my mod from VS. I'm
launching via hl2.exe, with standard command line params. It loads to
console fine, but when i attempt to load a map/start a server, it
errors out with tier0_s.dll error, followed by a steamclient.dll
error.
-Teddy
On 9/30/05,
If you get this error add +sv_lan 1 to the command line as a temporary
workaround. We will have a release next week that will fix this
properly.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Friday, September 30, 2005 4:01 PM
To:
DAV, try turning off HDR when you do the buildcubemaps, and make sure
you don't have -floathdr in your commandline. It looks like it's
trying to build HDR cubemaps, but without the proper HDR skybox and
whatnot.
On 9/30/05, DAV [EMAIL PROTECTED] wrote:
Can it be releated to what I am having but
19 matches
Mail list logo