[hlcoders] Cubemaps Bug

2005-09-30 Thread Spektre
This is the third instance someone has complained of errors with the cubemaps in Source on #valveerc, so I'm of a mind to believe that something's been changed in the most recent update. If Valve could have a look at this, I'd be much obliged. http://game-advance.net/ss/ast_silo0003.jpg The bug

Re: [hlcoders] Cubemaps Bug

2005-09-30 Thread Adam \amckern\ Mckern
Is that an after shot? Becuase it looks like a bsp error (normaly caused by doing a wacky texture apply to a face and bsp cuting and missmatching it) Adam --- Spektre [EMAIL PROTECTED] wrote: This is the third instance someone has complained of errors with the cubemaps in Source on

Re: [hlcoders] Cubemaps Bug

2005-09-30 Thread Spektre
Adam: Look at the base texture. It's straight, and there's no seams in it. Only the cubemap's got seams. I can have the mapper compile with a mirror texture, 100% cubemap? According to the mapper, Anarki, the cubemaps throughout the map display the error. And there's no splits in the face there.

Re: [hlcoders] Cubemaps Bug

2005-09-30 Thread Adam \amckern\ Mckern
Ahh ok, i was just checking Becuase alot of mappers come to me and say your tools broke my map but its only bsp messing with the faces On my side nightfall cant buildcube HDR cubemaps yet so we are just porting them into dod:s and doing it that way... Adam --- Spektre [EMAIL PROTECTED] wrote:

Re: [hlcoders] Cubemaps Bug

2005-09-30 Thread DAV
Can it be releated to what I am having but in models? The error happens after I build the cubemaps.. If you want to check a screenshot of what I am saying... Before the buildcube maps: http://www.planetquake.com/davlevels/pictemp/before.jpg After the buildcube maps:

RE: [hlcoders] Upcoming Steam update and MODs

2005-09-30 Thread stalker333
Erik, Thank you for letting us know, we can quit bugging you now. I'm very happy to see Valve working on getting free content out via Steam. All these ideas for download links are nice, but still fall short of easy for the players and easy for the developers. Meaning, it's not as good as what

[hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-30 Thread Imperio59
I've not had one single error in debugging my MOD so far... I don't know if there was a code update recently because I haven't WinDiff'ed the code bases in the last 2 months at least... Here's my arguments: -allowdebug -dev -game c:\program files\steam\steamapps\SourceMods\Caliber +sv_lan 1 +map

[hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Any idea when we can expect an SDK update so we can create DOD:S server plugins? L. Duke -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread Erik Johnson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We're working on the SDK now, but we're a little too early to give you all a hard date. It's going to take a couple of weeks to get all finished up. From: [EMAIL

Re: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread Aditya Gaddam
Oh for the love of god, please include an option to NOT DOWNLOAD MONSTERKILL.WAV. I am sick and tired of downloading 20 million files before playing the game, which I wanted to do in the first place, I dont care for random sound files. On 9/30/05, Erik Johnson [EMAIL PROTECTED] wrote: This is a

RE: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread Alfred Reynolds
But you can create plugins right now, the plugin API is mod agnostic. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Friday, September 30, 2005 10:15 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK Update

RE: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread Alfred Reynolds
cl_downloadfilter nosounds Will prevent your client from downloading sounds when connecting to a server. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam Sent: Friday, September 30, 2005 10:58 AM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread Tom Edwards
Hallelujah! :-D It would be very useful to set nosounds (or whatever) across all games from Steam - any chance of the update adding that? Alfred Reynolds wrote: cl_downloadfilter nosounds Will prevent your client from downloading sounds when connecting to a server. - Alfred -Original

Re: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread Spektre
Well, problem with that is that it'd filter level sounds too, I'd guess Which you want those. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread munra
It does work for all games and I don't think it filters level sounds however if the map makers take the extra step and zip every thing in the bsp that would not be a problem -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spektre Sent: Friday, September

Re: [hlcoders] SDK Update for DOD:S Plugins

2005-09-30 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I was actually referring to IServerGameDLL (ServerGameDLL003 is no longer valid and ServerGameDLL004 isn't in the SDK). On 9/30/05, Alfred Reynolds [EMAIL PROTECTED] wrote: But you can create plugins right now, the plugin API is mod

Re: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-30 Thread Teddy
I still get the tier0_s.dll error when launching my mod from VS. I'm launching via hl2.exe, with standard command line params. It loads to console fine, but when i attempt to load a map/start a server, it errors out with tier0_s.dll error, followed by a steamclient.dll error. -Teddy On 9/30/05,

RE: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes )

2005-09-30 Thread Alfred Reynolds
If you get this error add +sv_lan 1 to the command line as a temporary workaround. We will have a release next week that will fix this properly. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Friday, September 30, 2005 4:01 PM To:

Re: [hlcoders] Cubemaps Bug

2005-09-30 Thread Teddy
DAV, try turning off HDR when you do the buildcubemaps, and make sure you don't have -floathdr in your commandline. It looks like it's trying to build HDR cubemaps, but without the proper HDR skybox and whatnot. On 9/30/05, DAV [EMAIL PROTECTED] wrote: Can it be releated to what I am having but