I hear crickets.
- voogru.
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I've added 'iconvar.h' and 'convar.h'. That should keep those crickets
under control until the next compilation error. :)
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer
'voogru' MacDonald
Sent: Wednesday, October 03, 2007 11:42 AM
To: hlcod
Hello,
i have added all files you have given to us...
Now i get many compile errors like this:
In file included from ../HL2SDK/public/tier1/utlvector.h:25,
from ../HL2SDK/public/tier1/utlsymbol.h:14,
from ../HL2SDK/public/filesystem.h:13,
from Ra
Nah, I hear crickets all the time ;)
Thanks Mike!
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Wednesday, October 03, 2007 2:53 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar00
Seems to be compiling after some strtools fixes -- the next step is
linking ;) I think we're gonna need a new tier1.lib or convar.cpp.
Thanks,
---David Anderson
http://www.bailopan.net/
Mike Durand wrote:
I've added 'iconvar.h' and 'convar.h'. That should keep those crickets
under control
--
[ Picked text/plain from multipart/alternative ]
FYI-- to be sure other plugin authors are aware (some of you definitely
are), the old school:
engine->Cmd_Argv(i)
engine->Cmd_Args()
engine->Cmd_Argc()
commands are no longer available from the server. Console commands now get
their argum
They are there now.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson
Sent: Wednesday, October 03, 2007 2:51 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Seems to be compiling aft
Phew! Still a few more errors...
- Looks like CByteswap isn't defined in utlbuffer.h
- tier1/convar_serverbounded.h is missing
- Unresolved externals while linking: _GetCVarIF, ConMsg, etc not
found. do we need new tier0 and vstdlib libs?
- Another unresolved link error, to ConCommand::ConCo
Hello Mike,
thanks for your help, but is it not simpler to put a new SDK with all Files
to Steam?
Name it Orange Box SDK and give it us to download... becouse so we have all
files needed
and nobody have to copy / paste all files in the right directories...
I followed this list and now i get many e
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