RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Spencer 'voogru' MacDonald
I just got my stuff working. Thanks! You're awesome! - voogru. -Original Message- From: Mike Durand [mailto:[EMAIL PROTECTED] Sent: Thursday, October 04, 2007 2:31 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Just out of curiosity:

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
Hello, i have a problem getting my console commands working... I have a command: CON_COMMAND( my_test, "A test command" ) { } And have tested it with CON_COMMAND( my_test, "A test command", const CCommand &args ) { } but i get the message: ServerCommands.cpp:123:84: the Makro »CON_COMMAND«

[hlcoders] Some questions about point_viewcontrol 3rd person

2007-10-05 Thread Alex Adolphsen
Sorry for the long email, not sure if this is "bad" thing to do on a mailing list or not. Using the modify HL2 singleplayer option, I need a moveable third person camera that does more than just rotate around the player in a fixed position. I want it to move wherever it wants, such as over the pl

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] FYI-- I started a page on the wiki and filled out a few of the steps needed to convert plugins to the new model. I'm not quite awake, so I apologize in advance for any incoherencies: http://developer.valvesoftware.com/wiki/Orange_box_server_plugin

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
Hello Mattie, thats a nice idee! Have you a solution for Commands like: CON_COMMAND_F( my_test, "Test GameDLL Command", FCVAR_GAMEDLL ) { UTIL_LogPrintf( "Test ok!" ); } Or for : CON_COMMAND( my_test2, "Test Command 2" ) { UTIL_LogPrintf( "Test 2 ok!" ); } Becouse the compiler gives error

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] Hey Ratman-- I didn't have that problem. My console commands worked just fine like this with no change involving the macro: CON_COMMAND(my_version, "Logs/prints plugin version.") { engine->LogPrint(MY_PLUGIN_VERSION "\n"); Msg(MY_PLUGIN_

Re: [hlcoders] sv_pure broken for mods?

2007-10-05 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] So nobody has attempted to use sv_pure in their mods? On 10/4/07, Jeremy <[EMAIL PROTECTED]> wrote: > > According to this http://developer.valvesoftware.com/wiki/Pure_Servers the > whitelist is used to mark files and folders for crc checking. sv_

Re: [hlcoders] sv_pure broken for mods?

2007-10-05 Thread Nick
I cannot speak for most players, but most of the time, material hacks/cheats are the least concern to me. If you browse the cheating sites, you'll find tons of vac proof aimbots and wallhacks that work on any mod. On 10/5/07, Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multip

Re: [hlcoders] sv_pure broken for mods?

2007-10-05 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] Sure, but of the stuff modders actually have control of, protecting your assets so people cant replace your cloak shader with something stupidly visible or bright skins for example, etc is still rather important. Regarding those other things, doe

Re: [hlcoders] sv_pure broken for mods?

2007-10-05 Thread Nick
I don't know you should ask someone from Valve. They are smart On 10/5/07, Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Sure, but of the stuff modders actually have control of, protecting your > assets so people cant replace your cloak shader with som

Re: [hlcoders] sv_pure broken for mods?

2007-10-05 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] Yea that's partly why I emailed hlcoders. I'd hoped someone from Valve could provide some information about it. No sense emailing directly what the hlcoders community could benefit from knowing(or possible help with) as well. On 10/5/07, Nick <[E

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Ray Toye
Mike, Has esounds->PrecacheSound(, ) changed? I get this error: Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
Hey Mattie, i have replaced all files with that from the ftp. Now, when i compile i have that problem, that he dont like my CON_COMMAND(my_version, "Logs/prints plugin version.") Commands. They tell me, that i cant use Cmd_Argv to get the params (becouse the update) So i thinked, that i have to

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] going straight from the wiki post he made: CON_COMMAND arguments References to these commands: engine->Cmd_Argv(i) engine->Cmd_Args() engine->Cmd_Argc() are no longer available from the server. Console commands now get their arguments vi

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
Hello, thats right... but... When i define my ConCommand like this: CON_COMMAND(my_version, "Logs/prints plugin version.") { engine->LogPrint(MY_PLUGIN_VERSION "\n"); Msg(MY_PLUGIN_VERSION "\n"); } all links fine but i have to replace the engine->Cmd_Argv(1) with args.ArgV(1) But how is

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Tony "omega" Sergi
-- [ Picked text/plain from multipart/alternative ] did you even look at the macro? On 10/6/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hello, > > thats right... but... > > When i define my ConCommand like this: > > CON_COMMAND(my_version, "Logs/prints plugin version.") > { > engine->

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Dan Hawkinson
-- [ Picked text/plain from multipart/alternative ] (Sorry if this is a duplicate message. I'm facing hurdles with college SMTP restrictions) Almost. Would it be possible to release VC7 builds of the lib files too? tier1.lib is giving me issues with VS2003.net, and I'll assume the other libs have