I just got my stuff working.
Thanks! You're awesome!
- voogru.
-Original Message-
From: Mike Durand [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 2:31 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Just out of curiosity:
Hello,
i have a problem getting my console commands working...
I have a command:
CON_COMMAND( my_test, "A test command" )
{
}
And have tested it with
CON_COMMAND( my_test, "A test command", const CCommand &args )
{
}
but i get the message:
ServerCommands.cpp:123:84: the Makro »CON_COMMAND«
Sorry for the long email, not sure if this is "bad" thing to do on a mailing
list or not.
Using the modify HL2 singleplayer option, I need a moveable third person
camera that does more than just rotate around the player in a fixed
position. I want it to move wherever it wants, such as over the pl
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FYI-- I started a page on the wiki and filled out a few of the steps needed
to convert plugins to the new model. I'm not quite awake, so I apologize in
advance for any incoherencies:
http://developer.valvesoftware.com/wiki/Orange_box_server_plugin
Hello Mattie,
thats a nice idee!
Have you a solution for Commands like:
CON_COMMAND_F( my_test, "Test GameDLL Command", FCVAR_GAMEDLL )
{
UTIL_LogPrintf( "Test ok!" );
}
Or for :
CON_COMMAND( my_test2, "Test Command 2" )
{
UTIL_LogPrintf( "Test 2 ok!" );
}
Becouse the compiler gives error
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Hey Ratman--
I didn't have that problem. My console commands worked just fine like this
with no change involving the macro:
CON_COMMAND(my_version, "Logs/prints plugin version.")
{
engine->LogPrint(MY_PLUGIN_VERSION "\n");
Msg(MY_PLUGIN_
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So nobody has attempted to use sv_pure in their mods?
On 10/4/07, Jeremy <[EMAIL PROTECTED]> wrote:
>
> According to this http://developer.valvesoftware.com/wiki/Pure_Servers the
> whitelist is used to mark files and folders for crc checking. sv_
I cannot speak for most players, but most of the time, material
hacks/cheats are the least concern to me. If you browse the cheating
sites, you'll find tons of vac proof aimbots and wallhacks that work
on any mod.
On 10/5/07, Jeremy <[EMAIL PROTECTED]> wrote:
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Sure, but of the stuff modders actually have control of, protecting your
assets so people cant replace your cloak shader with something stupidly
visible or bright skins for example, etc is still rather important.
Regarding those other things, doe
I don't know you should ask someone from Valve. They are smart
On 10/5/07, Jeremy <[EMAIL PROTECTED]> wrote:
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> Sure, but of the stuff modders actually have control of, protecting your
> assets so people cant replace your cloak shader with som
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Yea that's partly why I emailed hlcoders. I'd hoped someone from Valve could
provide some information about it. No sense emailing directly what the
hlcoders community could benefit from knowing(or possible help with) as
well.
On 10/5/07, Nick <[E
Mike,
Has esounds->PrecacheSound(, ) changed?
I get this error:
Run-Time Check Failure #0 - The value of ESP was not
properly saved across a function call. This is
usually a result of calling a function declared with
one calling convention with a function pointer
declared with a different calling
Hey Mattie,
i have replaced all files with that from the ftp.
Now, when i compile i have that problem, that he dont like my
CON_COMMAND(my_version, "Logs/prints plugin version.")
Commands.
They tell me, that i cant use Cmd_Argv to get the params (becouse the
update)
So i thinked, that i have to
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going straight from the wiki post he made:
CON_COMMAND arguments
References to these commands:
engine->Cmd_Argv(i)
engine->Cmd_Args()
engine->Cmd_Argc()
are no longer available from the server. Console commands now get their
arguments vi
Hello,
thats right... but...
When i define my ConCommand like this:
CON_COMMAND(my_version, "Logs/prints plugin version.")
{
engine->LogPrint(MY_PLUGIN_VERSION "\n");
Msg(MY_PLUGIN_VERSION "\n");
}
all links fine but i have to replace the engine->Cmd_Argv(1) with
args.ArgV(1)
But how is
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did you even look at the macro?
On 10/6/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> thats right... but...
>
> When i define my ConCommand like this:
>
> CON_COMMAND(my_version, "Logs/prints plugin version.")
> {
> engine->
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(Sorry if this is a duplicate message. I'm facing hurdles with college SMTP
restrictions)
Almost. Would it be possible to release VC7 builds of the lib files too?
tier1.lib is giving me issues with VS2003.net, and I'll assume the other
libs have
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