I didn't write the source. It is meant to respawn players or have the
players change teams without dying...
I do not know C++, just Python. Someone else coded that up for me as a
favor.
On Wed, Nov 5, 2008 at 7:44 PM, Olly <[EMAIL PROTECTED]> wrote:
> Pretty much what I do... what functions are
Pretty much what I do... what functions are you scanning for?
2008/11/6 Michael Barr <[EMAIL PROTECTED]>
> Oops!
> http://forums.gungame5.com/viewtopic.php?p=1063#p1063
>
> There ya go. It is an attachment in that post in the forum. I hope you can
> see it without creating an account. If not, let
Oops!
http://forums.gungame5.com/viewtopic.php?p=1063#p1063
There ya go. It is an attachment in that post in the forum. I hope you can
see it without creating an account. If not, let me know.
On Wed, Nov 5, 2008 at 7:08 PM, Tom Leighton <[EMAIL PROTECTED]>wrote:
> The list strips attachments Mike
Until someone from VALVe decides to look into this, it's all speculation.
On Wed, Nov 5, 2008 at 7:09 PM, <[EMAIL PROTECTED]>wrote:
> Send hlcoders mailing list submissions to
>hlcoders@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>http://li
The list strips attachments Mike, you'd be better off pastebinning it
somewhere, say, http://pb.luahelp.net/
Michael Barr wrote:
> Also, attached is the sigscan method that is used by the plugin author. He
> was kind enough to zip it up for me, but it is Greek to me.
>
> On Wed, Nov 5, 2008 at 6
Also, attached is the sigscan method that is used by the plugin author. He
was kind enough to zip it up for me, but it is Greek to me.
On Wed, Nov 5, 2008 at 6:51 PM, Michael Barr <[EMAIL PROTECTED]> wrote:
> Well, I have 2 games that I play. Below I will outline all games & plugins
> that I use.
Well, I have 2 games that I play. Below I will outline all games & plugins
that I use.
Team Fortress 2: (EventScripts 2.0 for Orange Box)
http://forums.mattie.info/cs/forums/viewtopic.php?p=213018#213018
Counter-Strike: Source:
(EventScripts 2.0 for Source Engine)
http://forums.mattie.info/cs/for
Because people go to steam powered user forums and then get flamed, etc.
Because people go to steam support and get told they will NOT EVER be
unbanned.
And then we have the programmers and people who know what they are
doing, and know for a fact themselves that it wasnt a hack, and go out
of
Exactly what he said, this is a pretty serious accusation and if you want
help you need to give as much information as possible (perhaps even zipping
up all the plugins you were running?) and send it directly to a Valve
developer on this list.
Can I ask why have so many people been VAC-banned by t
Please post exactly what you were doing, what addons you were using, the
command lines you added.
- Original Message -
From: "Michael Barr"
To: "Discussion of Half-Life Programming"
Sent: Wednesday, November 05, 2008 2:23 PM
Subject: Re: [hlcoders] WARNING: VAC may be banning develope
In that case, he is either lying, or has somehow gotten the same
checksum as another cheat by accident.
Remember that we do NOT know definitively how VAC works, and can only
ASSUME it's using checksums, and is not detecting any kind of core
system hooks or anything like that...
The only reaso
First time I see such thing Olly, I'm going to believe in the op, as false
positive is very likely. Also I wouldn't count on steam support at all, I
was left without Steam for about half a year when Valve decided to up the
minimum requirements without telling anyone and prolly they dont even know
-
Trust me, I expected to be flamed. I have been just as skeptical, if not
more, than a few that have replied in this thread when I have seen similar
posts, and thought the same thing. This is an "open forum" for discussion.
If it makes someone feel better to call me a script kiddie that hacks or
ch
I wasn't refering to anyone, but just to say that just because everyone
knows someone, doesn't mean you should always trust them. Maybe I am wrong
(I hope I am) and this is a mistake on valves end. But you see too many
posts like this from people that try to find any excuse to get their games
back.
Saint Thoth (hotmail) wrote:
> Bloom Mod is a good example of what happens when VAC gets out of control:
>
> http://www.madabouthats.org/projects/cgshader
>
>
> We've been trying to get in contact with MadAboutThats in hope that he will
> give us some clues as to how to integrate his Bloom Mod int
Garry Glitter is a kiddie fiddler, that's quite offensive if your
referencing the OP. All of us that have posted here have been (legally)
playing CS:S since Day 1.
2008/11/5 Olly <[EMAIL PROTECTED]>
> Garry glitter is well known, has been around for a lnog time, and
> doesn't post here often,
Garry glitter is well known, has been around for a lnog time, and
doesn't post here often, but would you believe anything he would say about
what he gets up-to in his spare time?
2008/11/5 Keeper <[EMAIL PROTECTED]>
> #1) these guys are not unknown. They have been around for a long time.
a) I've posted on here loads before.b) Mattie is the creator of EventScripts
for Source games
c) The OP is a GunGame developer.
d) Hes not asking to get unbanned, hes warning other people about the
POSSIBILITY of sigscanning triggering VAC.
2008/11/5 Keeper <[EMAIL PROTECTED]>
> #1) these guys ar
#1) these guys are not unknown. They have been around for a long time.
Just not active on this list.
#2) Do you honestly think anybody here gives any credence to your opinion?
Especially now that you admit to having cheated multiple times??? Nah, just
do us all a favor and unsubscribe.
Da
Update to source... jesuz.
> "Its not a cheat, obviously"
>
Source code.. or its cheats...
2008/11/5 Saint Thoth (hotmail) <[EMAIL PROTECTED]>
> Bloom Mod is a good example of what happens when VAC gets out of control:
>
> http://www.madabouthats.org/projects/cgshader
>
> Several dozen of
http://en.wikipedia.org/wiki/Valve_Anti-Cheat#False-positive_detections
On Wed, Nov 5, 2008 at 3:27 PM, Nick <[EMAIL PROTECTED]> wrote:
> I call bullshit on this entire mess. Seems like someone got vac
> banned, and now they want to blame it on custom plugin or some crap.
> The 10 unknown people
Bloom Mod is a good example of what happens when VAC gets out of control:
http://www.madabouthats.org/projects/cgshader
Several dozen of our MSC players downloaded this mod. Its not a cheat,
obviously, it just supplies bloom effects for GoldSrc games - however, VAC
detects it as a cheat, as it
I call bullshit on this entire mess. Seems like someone got vac
banned, and now they want to blame it on custom plugin or some crap.
The 10 unknown people (who have never posted here before) entering
this discussion "ensuring" that this isn't a cheater who got banned
for hacking only reinforces my
Bloom Mod is a good example of what happens when VAC gets out of control:
http://www.madabouthats.org/projects/cgshader
Several dozen of our MSC players downloaded this mod. Its not a cheat,
obviously, it just supplies bloom effects for GoldSrc games - however, VAC
detects it as a cheat, as it
Why not do it clientside only?
On Tue, Nov 4, 2008 at 10:54 PM, frikazoyd <[EMAIL PROTECTED]> wrote:
> Back to this, I am having some issues passing the data to the server from
> each client. I want all the clients to check their groups, but then passing
> that info doesn't happen very cleanly.
Im sure he has heard it all before tbh :P
VAC DOES NOT 'detect behaviour' it only goes on known modules that have been
added by valve (according to SW)
2008/11/5 Tom Leighton <[EMAIL PROTECTED]>
> Since SigScanning was mentioned, I am VERY very scared.
>
> On a listen server, both the Server AND c
> You don't have to use two different sounds. You can put the loop in the
> same sound with the windup, just set the cue points at the loopin part. It
> will play the start, and then loop the rest.
That's a cool mechanism, I didn't know it worked that way, but since I
want to switch between two so
Since SigScanning was mentioned, I am VERY very scared.
On a listen server, both the Server AND client dll are loaded into the
same process. VAC would be scanning that process, and may not be
limiting itself to the client.dll boundaries, and indeed, if VAC detects
Signature Scanning behaviour,
I know that no one here knows me, nor does anyone here have any reason to
trust what I am saying is accurate. I can only give my word. Unfortunately,
this is the internet, and words as well as character lack the power they
have in person.
I can honestly say that I am fully unaware as to why my ban
Seeing as all of the player locations are stored on the server anyway,
altering them would have no effect on the client (apart from being in a
different place obviously...)
I have used SigScanning MULTIPLE times and its never been a problem.
Just because someone 'seems' to not be like the cheating
A listenserver still uses the server.dll to provide the server portion of
the game. It's hard to imagine how VAC could pick it up unless you were
also doing something with the client.dll.
On Wed, Nov 5, 2008 at 8:39 AM, Saul Rennison <[EMAIL PROTECTED]>wrote:
> GunGame Utils using sigscanning.
I would definitely get in touch with Alfred to let him know what's going on.
If he can't help you then he might be able to get you with somebody who can.
Keeper
-Original Message-
From: Mattie [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008 10:41 AM
To: Discussion of Half-
Michael is NOT someone "just trying to get unbanned". As he points out
he's given a ton to the Source community and does not condone cheating
nor did he ask to get unbanned. His character is above and beyond
most. He is mainly letting the community know that a VAC ban occurred
and it's highl
Hey guys,
I know XE/Michael personally-- he's devoted almost all of his free time
(for years) improving player experiences with Counter-Strike: Source.
There's absolutely no way a real cheat is involved here. Unless his
account was stolen/masqueraded by someone and means unknown to him, this
i
GunGame Utils using sigscanning. The original poster has used a sig-scanning
plugin on a listen server. He THINKS that VAC has mis-detected the
sigscanning DLL (rightly so) for him hacking.
2008/11/5 Keeper <[EMAIL PROTECTED]>
> What I was saying, not knowing how the VAC system works, could hooki
What I was saying, not knowing how the VAC system works, could hooking and
using an individual client's data somehow maybe trip the VAC (altering
angles, shooting data...)? That is what has me worried. There's no telling
what raised the flag for XE_ManUp. But if you can do it in a plugin, then
m
I'd vouch for xe being genuine.
Would sig scanning be picked up for this?
Tom
Sent from my BlackBerry® wireless device
-Original Message-
From: Olly <[EMAIL PROTECTED]>
Date: Wed, 5 Nov 2008 14:12:43
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] WARNING: VAC may be ba
It cant happen on a dedicated server, because the client never 'HAS' the
plugin on their hdd. And there isn't much sense banning a server via VAC ;p
2008/11/5 Keeper <[EMAIL PROTECTED]>
> This is strange, I can't see how it could possible trip VAC.
>
> But I would definitely get with VALVe on thi
I HIGHLY doubt that this is possible. Almost every plugin I have ever
written gets basic info like player locations.
Either this is just another excuse to try and get unbanned, or you have
found a hash collision (maybe they use MD5. But still VERY unlikely). Either
way, there is no use posting here
This is strange, I can't see how it could possible trip VAC.
But I would definitely get with VALVe on this. It might help them close out
a false positive.
My first guess is that it has something to do with you running it as a
listen server. I always add -insecure -dev -allowdebug on my server w
Yes, you can't get banned for custom Skins, and that's why theres the server
command sv_pure, so only players with all default assets can play on these
servers.
Probably there's some odd thing going on with VAC or with some of the
plugins being used, so VAC thinks that it's a cheat.
Do your plugi
You can't get banned for skins, or any other customizations (unless of
course the 'customizations' were packaged in a file that included a cheat
know by VAC)
So your friend probably used the oldest excuse in the book... and you fell
for it ¬¬
2008/11/5 Tiago Conceição <[EMAIL PROTECTED]>
>
> Mich
Michael Barr do you use Skins?
I know guys banned by VAC because use of Skins (weapons or models) from
FPSbanana
1 by replace all weapons skins, and other guy by only use a knife skin> Date:
Wed, 5 Nov 2008 08:59:37 +> From: [EMAIL PROTECTED]> To:
hlcoders@list.valvesoftware.com> Subject: R
Since VAC appears to work on a checksum basis, unless you somehow
inadvertently recreated one of these checksums (And valve were using
something like CRC/MD5), I highly doubt server plugins would ever cause
this. I've played countless games of TF2 with server plugins loaded and
i'm still "VAC S
hmm. interesting dilemna. I imagine it must be hard for the VAC
developers to determine what scripts/plugins are considered "cheats" and
which are not. So were the EventScripts the only plugins you were
running at the time?
Michael Barr wrote:
> Hey guys,
>
> I'm seriously worried that VAC is m
Back to this, I am having some issues passing the data to the server from
each client. I want all the clients to check their groups, but then passing
that info doesn't happen very cleanly. Network variables appear to only
work one way.
Is there a good, secure way to pass this data from each clie
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