The resolution range method (after the annoying tweaking) works beautifully.
Thanks again Tony!
-Skyler
On Sat, Jan 24, 2009 at 5:18 PM, Olly wrote:
> Would be useful to be able to scale vector fonts (would look better than
> bitmap scaled), but I guess it makes sense.
>
> 2009/1/24 Tony Sergi
Only the client needs the server.dll to exist, for the network table check.
The client engine loads them from the serverdll, and then compares.
-Tony
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony Palom
But the server could still perform a checksum or something on it. Have you
tried changing the DLL on the Linux server and seeing if clients can still
connect?
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
Would be useful to be able to scale vector fonts (would look better than
bitmap scaled), but I guess it makes sense.
2009/1/24 Tony Sergi
> You can dynamically scale bitmap fonts.. but not TTF. The point of TTF is
> that they have different pre-set sizes. I suppose you could render text off
> in
How about just placing a .dll in the bin/ folder, and seeing if the server
would compare that one with the clients'?
- Original Message -
From: "Olly"
To: "Discussion of Half-Life Programming"
Sent: Saturday, January 24, 2009 9:53 PM
Subject: Re: [hlcoders] Linux server disconnects
>
I'm telling you, linux cant read dll's, and there is never a client_i486.so
><
2009/1/24 Nick
> I am not sure about that at all. Servers always check client binaries.
> Can someone else check this for us?
>
> On Fri, Jan 23, 2009 at 6:38 AM, Olly wrote:
> > Linux cant/doesn't read DLLs, they ar
I am not sure about that at all. Servers always check client binaries.
Can someone else check this for us?
On Fri, Jan 23, 2009 at 6:38 AM, Olly wrote:
> Linux cant/doesn't read DLLs, they are for windows only. In any case, there
> is no need for a client 'binary' for a server
>
> 2009/1/23 Nick
You can dynamically scale bitmap fonts.. but not TTF. The point of TTF is that
they have different pre-set sizes. I suppose you could render text off into a
rendertarget and then scale it to however you want though, but then it may end
up 'fuzzy'.
-Tony
-Original Message-
From: hlcoder
Is it not possible to have dynamicly scaled fonts then?
2009/1/24 Tony Sergi
> You add new entries, and set the resolution range.
>
>
> -Tony
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skyler Cla
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