How about just placing a .dll in the bin/ folder, and seeing if the server would compare that one with the clients'?
----- Original Message ----- From: "Olly" <oli...@gmail.com> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Sent: Saturday, January 24, 2009 9:53 PM Subject: Re: [hlcoders] Linux server disconnects > I'm telling you, linux cant read dll's, and there is never a > client_i486.so >>< > > 2009/1/24 Nick <xnicho...@gmail.com> > >> I am not sure about that at all. Servers always check client binaries. >> Can someone else check this for us? >> >> On Fri, Jan 23, 2009 at 6:38 AM, Olly <oli...@gmail.com> wrote: >> > Linux cant/doesn't read DLLs, they are for windows only. In any case, >> there >> > is no need for a client 'binary' for a server >> > >> > 2009/1/23 Nick <xnicho...@gmail.com> >> > >> >> I've had this problem before. I think the problem was solved by >> >> running >> >> >> >> ./steam -command update -game >> >> >> >> is the correct way i think. I don't remember if the linux server >> >> needed the exact same dll's as the clients but i would make sure both >> >> the client and the server have the exact same DLLS. >> >> >> >> Yes, running a blank hl2mp mod is probably the best idea. Although, I >> >> don't even know if that that works out of the box. Goodluck, I hope u >> >> get it working >> >> >> >> On Wed, Jan 21, 2009 at 5:30 PM, Andrew Watkins <a...@watkins.to> >> wrote: >> >> > Update: after some mucking around in notepad++ & excel, I can >> >> > confirm >> >> > that the file list for the linux server is identical to the list of >> .cpp >> >> > files included in the visual studio project. Not much of a surprise, >> >> > given that one was used to generate the other. I can also confirm >> >> > that >> >> > there's definately no network tables inside windows-only defines. >> >> > >> >> > Lastly, I tried hosting a TF2 server, and the build numbers shown in >> the >> >> > console were the same as with my mod, so that's definately not to >> blame >> >> > either. >> >> > >> >> > What else could be causing the "Server uses different class tables" >> >> > disconnect, and only for the linux server? I haven't got the >> >> > slightest >> >> > idea at this point. Is it worth checking to see if a blank hl2mp mod >> >> > works? >> >> > >> >> > Thanks, >> >> > >> >> > Andrew >> >> > >> >> > On Mon, 2009-01-19 at 14:12 -0800, >> >> > hlcoders-requ...@list.valvesoftware.com wrote: >> >> >> Date: Mon, 19 Jan 2009 20:42:52 +0000 >> >> >> From: Andrew Watkins <a...@watkins.to> >> >> >> Subject: [hlcoders] Linux server disconnects >> >> >> To: hlcoders@list.valvesoftware.com >> >> >> Message-ID: <1232397772.8330.7.ca...@2800mhz> >> >> >> Content-Type: text/plain >> >> >> >> >> >> Thanks to Nick's suggestion, I've managed to get my linux server >> >> >> compiled & running. Turns out the error was down to the way I'd >> linked >> >> >> the sqlite dll, that had been one of the things I'd thought of, but >> it >> >> >> seems that I hadn't removed the sqlite header include from one >> >> >> file, >> and >> >> >> that was messing things up. >> >> >> >> >> >> Now I have a server that I can try to connect to, but when I try to >> >> >> connect, very near the end of the process I get disconnected with >> >> >> the >> >> >> error: >> >> >> Server uses different class tables >> >> >> >> >> >> Normally I'd have expected this to say which network table / value >> was >> >> >> missing or incorrect, but there's nothing. I'm pretty damn sure all >> the >> >> >> same files are being used by linux as by Visual studio; I've been >> >> >> through my makefiles many times over. I really can't see anything >> thats >> >> >> in one & not the other, though I guess its possible I'm being dumb >> here. >> >> >> I can't find any network tables that are within #ifdef _WIN32 or >> >> >> anything like that - strikes me that would be a bit ridiculous if >> >> >> it >> >> >> were the case anyway. Anyone run into this error with a linux >> >> >> server? >> >> >> >> >> >> One thing that I do notice - when I try to connect to the linux >> server, >> >> >> it lists its Build version as 3691, but when I run a listen server, >> it >> >> >> says its Build 3704. Now I've repeatedly run the update commands >> >> >> for >> the >> >> >> linux server, but its not loading any other updates. Could this >> version >> >> >> issue be behind my network table issue, or is that just the way its >> >> >> meant to be? >> >> >> >> >> >> Thanks for any insight anyone has to offer >> >> >> >> >> >> Andrew >> >> >> >> >> >> > >> >> >> > Message: 5 >> >> >> > Date: Sat, 27 Dec 2008 13:50:06 -0600 >> >> >> > From: Nick <xnicho...@gmail.com> >> >> >> > Subject: Re: [hlcoders] Linux binary runtime error >> >> >> > To: "Discussion of Half-Life Programming" >> >> >> > <hlcoders@list.valvesoftware.com> >> >> >> > Message-ID: >> >> >> > <c578cfd80812271150u1b2e07bdi75f14bf1bd631...@mail.gmail.com> >> >> >> > Content-Type: text/plain; charset=ISO-8859-1 >> >> >> > >> >> >> > can you try debugging with gdb? starting srcds with gdb is a real >> >> >> > pain, but generally you can hook to srcds process easily >> >> >> > enough... >> >> >> > >> >> >> > On Sat, Dec 27, 2008 at 1:06 PM, Andrew Watkins <a...@watkins.to> >> >> wrote: >> >> >> > > Hey list, >> >> >> > > Still having srcds linux issues. I've discovered I can force it >> to >> >> use >> >> >> > > only my binary with the -binary command, and now I get a crash >> >> related >> >> >> > > to my binary, although I wouldn't exactly call it meaningful. >> >> >> > > The >> >> debug >> >> >> > > log looks like this: >> >> >> > > >> >> >> > > ---------------------------------------------- >> >> >> > > CRASH: Sat Dec 27 17:48:18 GMT 2008 >> >> >> > > Start Line: modularcombat/bin/server_i486.so -game >> >> >> > > modularcombat >> >> -binary >> >> >> > > modularcombat/bin/server_i486.so -debug >> >> >> > > Core was generated by `modularcombat/bin/server_i486.so -game >> >> >> > > modularcombat -binary modularcombat/bin/'. >> >> >> > > Program terminated with signal 11, Segmentation fault. >> >> >> > > [New process 27928] >> >> >> > > #0 0xb73fa536 in __do_global_dtors_aux () >> >> >> > > #0 0xb73fa536 in __do_global_dtors_aux () >> >> >> > > #1 0xb73fa4f9 in CMemoryStack::CMemoryStack () >> >> >> > > #2 0x00000000 in ?? () >> >> >> > > Current language: auto; currently asm >> >> >> > > No locals. >> >> >> > > No shared libraries loaded at this time. >> >> >> > > Stack level 0, frame at 0xbf906e08: >> >> >> > > eip = 0xb73fa536 in __do_global_dtors_aux; saved eip >> >> >> > > 0xb73fa4f9 >> >> >> > > called by frame at 0xbf906e0c >> >> >> > > source language asm. >> >> >> > > Arglist at 0xbf906e00, args: >> >> >> > > Locals at 0xbf906e00, Previous frame's sp is 0xbf906e08 >> >> >> > > Saved registers: >> >> >> > > eip at 0xbf906e04 >> >> >> > > End of Source crash report >> >> >> > > ---------------------------------------------- >> >> >> > > >> >> >> > > I'm guessing a crash in the CMemoryStack constructor means that >> >> >> > > something's gone stupid, but I'm clueless as to what. Any >> >> suggestions? >> >> >> > > >> >> >> > > Thanks, >> >> >> > > Andrew >> >> >> > > >> >> >> > >> Date: Wed, 24 Dec 2008 23:12:59 +0000 >> >> >> > >> From: Andrew Watkins <a...@watkins.to> >> >> >> > >> Subject: [hlcoders] Linux binary runtime error >> >> >> > >> To: hlcoders@list.valvesoftware.com >> >> >> > >> Message-ID: <1230160379.8788.10.ca...@2800mhz> >> >> >> > >> Content-Type: text/plain >> >> >> > >> >> >> >> > >> Ok, so I've finally built a linux binary for my mod, and I've >> >> managed >> >> >> > >> to >> >> >> > >> fix several undefined symbol errors that come up when I try to >> run >> >> a >> >> >> > >> dedicated server (locally) using it. >> >> >> > >> >> >> >> > >> But this last one has me stumped, while all the rest have >> >> >> > >> shown >> up >> >> in >> >> >> > >> my >> >> >> > >> mod's server_i486.so, having corrected all of those, I'm now >> >> getting >> >> >> > >> undefined symbol: GetCVarIF in the *hl2mp* server_i486.so! >> >> >> > >> Why this could be I don't know, my mod's an orange box >> hl2dm-based >> >> >> > >> affair, but its running on AppID 218, definately not 320. >> Changing >> >> to >> >> >> > >> to >> >> >> > >> 440 has no effect on this error. >> >> >> > >> >> >> >> > >> I realise its to be expected that hl2dm would fail if loaded >> into >> >> the >> >> >> > >> OB >> >> >> > >> engine, like appears to be happening. It shouldn't be >> >> >> > >> happening >> >> >> > >> though! >> >> >> > >> We've previously worked out whats required to run a dedicated >> >> server >> >> >> > >> (on >> >> >> > >> windows) and typically go for one with hl2dm and tf2 >> >> >> > >> installed - >> >> all >> >> >> > >> of >> >> >> > >> this may not be necessary, but we know it works. I can run >> >> >> > >> both >> a >> >> tf2 >> >> >> > >> & >> >> >> > >> an hl2dm server locally without problems. >> >> >> > >> >> >> >> > >> So, two questions: >> >> >> > >> 1. Where is GetCVarIF defined? >> >> >> > >> 2. Why on earth is it trying to load the hl2dm binaries? >> >> >> > >> There's >> no >> >> >> > >> such issue on windows... >> >> >> > >> Thanks, and merry Christmas :) >> >> >> > >> -Andrew >> >> >> > >> >> >> >> > > >> >> >> > > >> >> >> > > _______________________________________________ >> >> >> > > To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > >> >> >> > > >> >> >> > >> >> >> > >> >> >> > >> >> >> > ------------------------------ >> >> >> > >> >> >> > _______________________________________________ >> >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > >> >> > >> >> > >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> > >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders