I am not sure about that at all. Servers always check client binaries.
Can someone else check this for us?

On Fri, Jan 23, 2009 at 6:38 AM, Olly <oli...@gmail.com> wrote:
> Linux cant/doesn't read DLLs, they are for windows only. In any case, there
> is no need for a client 'binary' for a server
>
> 2009/1/23 Nick <xnicho...@gmail.com>
>
>> I've had this problem before. I think the problem was solved by running
>>
>>  ./steam -command update -game
>>
>>  is the correct way i think. I don't remember if the linux server
>> needed the exact same dll's as the  clients but i would make sure both
>> the client and the server have the exact same DLLS.
>>
>> Yes, running a  blank hl2mp mod is probably the best idea. Although, I
>> don't even know if that that works out of the box. Goodluck, I hope u
>> get it working
>>
>> On Wed, Jan 21, 2009 at 5:30 PM, Andrew Watkins <a...@watkins.to> wrote:
>> > Update: after some mucking around in notepad++ & excel, I can confirm
>> > that the file list for the linux server is identical to the list of .cpp
>> > files included in the visual studio project. Not much of a surprise,
>> > given that one was used to generate the other. I can also confirm that
>> > there's definately no network tables inside windows-only defines.
>> >
>> > Lastly, I tried hosting a TF2 server, and the build numbers shown in the
>> > console were the same as with my mod, so that's definately not to blame
>> > either.
>> >
>> > What else could be causing the "Server uses different class tables"
>> > disconnect, and only for the linux server? I haven't got the slightest
>> > idea at this point. Is it worth checking to see if a blank hl2mp mod
>> > works?
>> >
>> > Thanks,
>> >
>> > Andrew
>> >
>> > On Mon, 2009-01-19 at 14:12 -0800,
>> > hlcoders-requ...@list.valvesoftware.com wrote:
>> >> Date: Mon, 19 Jan 2009 20:42:52 +0000
>> >> From: Andrew Watkins <a...@watkins.to>
>> >> Subject: [hlcoders] Linux server disconnects
>> >> To: hlcoders@list.valvesoftware.com
>> >> Message-ID: <1232397772.8330.7.ca...@2800mhz>
>> >> Content-Type: text/plain
>> >>
>> >> Thanks to Nick's suggestion, I've managed to get my linux server
>> >> compiled & running. Turns out the error was down to the way I'd linked
>> >> the sqlite dll, that had been one of the things I'd thought of, but it
>> >> seems that I hadn't removed the sqlite header include from one file, and
>> >> that was messing things up.
>> >>
>> >> Now I have a server that I can try to connect to, but when I try to
>> >> connect, very near the end of the process I get disconnected with the
>> >> error:
>> >>       Server uses different class tables
>> >>
>> >> Normally I'd have expected this to say which network table / value was
>> >> missing or incorrect, but there's nothing. I'm pretty damn sure all the
>> >> same files are being used by linux as by Visual studio; I've been
>> >> through my makefiles many times over. I really can't see anything thats
>> >> in one & not the other, though I guess its possible I'm being dumb here.
>> >> I can't find any network tables that are within #ifdef _WIN32 or
>> >> anything like that - strikes me that would be a bit ridiculous if it
>> >> were the case anyway. Anyone run into this error with a linux server?
>> >>
>> >> One thing that I do notice - when I try to connect to the linux server,
>> >> it lists its Build version as 3691, but when I run a listen server, it
>> >> says its Build 3704. Now I've repeatedly run the update commands for the
>> >> linux server, but its not loading any other updates. Could this version
>> >> issue be behind my network table issue, or is that just the way its
>> >> meant to be?
>> >>
>> >> Thanks for any insight anyone has to offer
>> >>
>> >> Andrew
>> >>
>> >> >
>> >> > Message: 5
>> >> > Date: Sat, 27 Dec 2008 13:50:06 -0600
>> >> > From: Nick <xnicho...@gmail.com>
>> >> > Subject: Re: [hlcoders] Linux binary runtime error
>> >> > To: "Discussion of Half-Life Programming"
>> >> >     <hlcoders@list.valvesoftware.com>
>> >> > Message-ID:
>> >> >     <c578cfd80812271150u1b2e07bdi75f14bf1bd631...@mail.gmail.com>
>> >> > Content-Type: text/plain; charset=ISO-8859-1
>> >> >
>> >> > can you try debugging with gdb? starting srcds with gdb is a real
>> >> > pain, but generally you can hook to srcds process easily enough...
>> >> >
>> >> > On Sat, Dec 27, 2008 at 1:06 PM, Andrew Watkins <a...@watkins.to>
>> wrote:
>> >> > > Hey list,
>> >> > > Still having srcds linux issues. I've discovered I can force it to
>> use
>> >> > > only my binary with the -binary command, and now I get a crash
>> related
>> >> > > to my binary, although I wouldn't exactly call it meaningful. The
>> debug
>> >> > > log looks like this:
>> >> > >
>> >> > > ----------------------------------------------
>> >> > > CRASH: Sat Dec 27 17:48:18 GMT 2008
>> >> > > Start Line: modularcombat/bin/server_i486.so -game modularcombat
>> -binary
>> >> > > modularcombat/bin/server_i486.so -debug
>> >> > > Core was generated by `modularcombat/bin/server_i486.so -game
>> >> > > modularcombat -binary modularcombat/bin/'.
>> >> > > Program terminated with signal 11, Segmentation fault.
>> >> > > [New process 27928]
>> >> > > #0  0xb73fa536 in __do_global_dtors_aux ()
>> >> > > #0  0xb73fa536 in __do_global_dtors_aux ()
>> >> > > #1  0xb73fa4f9 in CMemoryStack::CMemoryStack ()
>> >> > > #2  0x00000000 in ?? ()
>> >> > > Current language:  auto; currently asm
>> >> > > No locals.
>> >> > > No shared libraries loaded at this time.
>> >> > > Stack level 0, frame at 0xbf906e08:
>> >> > >  eip = 0xb73fa536 in __do_global_dtors_aux; saved eip 0xb73fa4f9
>> >> > >  called by frame at 0xbf906e0c
>> >> > >  source language asm.
>> >> > >  Arglist at 0xbf906e00, args:
>> >> > >  Locals at 0xbf906e00, Previous frame's sp is 0xbf906e08
>> >> > >  Saved registers:
>> >> > >  eip at 0xbf906e04
>> >> > > End of Source crash report
>> >> > > ----------------------------------------------
>> >> > >
>> >> > > I'm guessing a crash in the CMemoryStack constructor means that
>> >> > > something's gone stupid, but I'm clueless as to what. Any
>> suggestions?
>> >> > >
>> >> > > Thanks,
>> >> > > Andrew
>> >> > >
>> >> > >> Date: Wed, 24 Dec 2008 23:12:59 +0000
>> >> > >> From: Andrew Watkins <a...@watkins.to>
>> >> > >> Subject: [hlcoders] Linux binary runtime error
>> >> > >> To: hlcoders@list.valvesoftware.com
>> >> > >> Message-ID: <1230160379.8788.10.ca...@2800mhz>
>> >> > >> Content-Type: text/plain
>> >> > >>
>> >> > >> Ok, so I've finally built a linux binary for my mod, and I've
>> managed
>> >> > >> to
>> >> > >> fix several undefined symbol errors that come up when I try to run
>> a
>> >> > >> dedicated server (locally) using it.
>> >> > >>
>> >> > >> But this last one has me stumped, while all the rest have shown up
>> in
>> >> > >> my
>> >> > >> mod's server_i486.so, having corrected all of those, I'm now
>> getting
>> >> > >> undefined symbol: GetCVarIF in the *hl2mp* server_i486.so!
>> >> > >> Why this could be I don't know, my mod's an orange box hl2dm-based
>> >> > >> affair, but its running on AppID 218, definately not 320. Changing
>> to
>> >> > >> to
>> >> > >> 440 has no effect on this error.
>> >> > >>
>> >> > >> I realise its to be expected that hl2dm would fail if loaded into
>> the
>> >> > >> OB
>> >> > >> engine, like appears to be happening. It shouldn't be happening
>> >> > >> though!
>> >> > >> We've previously worked out whats required to run a dedicated
>> server
>> >> > >> (on
>> >> > >> windows) and typically go for one with hl2dm and tf2 installed -
>> all
>> >> > >> of
>> >> > >> this may not be necessary, but we know it works. I can run both a
>> tf2
>> >> > >> &
>> >> > >> an hl2dm server locally without problems.
>> >> > >>
>> >> > >> So, two questions:
>> >> > >> 1. Where is GetCVarIF defined?
>> >> > >> 2. Why on earth is it trying to load the hl2dm binaries? There's no
>> >> > >> such issue on windows...
>> >> > >> Thanks, and merry Christmas :)
>> >> > >> -Andrew
>> >> > >>
>> >> > >
>> >> > >
>> >> > > _______________________________________________
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> > >
>> >> > >
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >
>> >
>> >
>> > _______________________________________________
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>> please visit:
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>> >
>> >
>>
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>>
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