No it was my fault. In basegrenade_shared.h I was making changes purely for the
SDK because I didn't want the scratch SDK to have grenades as
basecombatcharacter. But HL2MP needs it for the tripmines, and singleplayer
needs it for the barnacles.
If you change the declaration in game\shared\base
I had some trouble moving from locking based SourceSafe to SVN as well, but
once someone sat down and explained it to me, it actually makes a lot more
sense. If its just 1 person or a team, SVN works brilliantly.
It does require a different way of thinking from the SourceSafe camp but if
you consta
Cygwin's/linux QT based gui. Forgot how it's called.
On 8/24/09, Stephen Micheals wrote:
> What other gui's are available for git on windows, i have not been
> able to find any that were even up to par with Tortoisegit.
>
> On Mon, Aug 24, 2009 at 2:31 PM, David Kraeutmann
> wrote:
>> TortoiseGIT
Perforce seems nice for versioned binary distribution, but it is not free.
On 8/24/09, Jonathan Murphy wrote:
> Since using Perforce at work, I'd find it hard to return to SVN for
> any form of binary file management. But it is free...
>
> On Tuesday, August 25, 2009, Harry Jeffery
> wrote:
>> J
What other gui's are available for git on windows, i have not been
able to find any that were even up to par with Tortoisegit.
On Mon, Aug 24, 2009 at 2:31 PM, David Kraeutmann wrote:
> TortoiseGIT was the worst git GUI I ever encountered.
> Also, if anyone needs SVN/git/whatever hosting, write me
> Also, if anyone needs SVN/git/whatever hosting, write me (it'll be
> most probably free ;) )
At the moment I'm getting my svn hosted @ www.xp-dev.com
It's pretty nice, free, closed source, unlimited users and has a size of 500mb.
It should be enough for the code. For the mod's content I can't
Since using Perforce at work, I'd find it hard to return to SVN for
any form of binary file management. But it is free...
On Tuesday, August 25, 2009, Harry Jeffery
wrote:
> Just finished sorting out my SVN. I now have all my code safe. I've
> just got to learn to update the sdk using tortoise sv
TortoiseGIT was the worst git GUI I ever encountered.
Also, if anyone needs SVN/git/whatever hosting, write me (it'll be
most probably free ;) )
On 8/24/09, Harry Jeffery wrote:
> Just finished sorting out my SVN. I now have all my code safe. I've
> just got to learn to update the sdk using torto
Just finished sorting out my SVN. I now have all my code safe. I've
just got to learn to update the sdk using tortoise svn as the wiki
ignores that part and I cant find the svn command line tool anywhere.
I think I love SVN.
2009/8/24 Stephen Micheals :
> http://code.google.com/p/tortoisegit/
>
>
http://code.google.com/p/tortoisegit/
its working very well so far.
On Mon, Aug 24, 2009 at 1:34 PM, joshua simmons wrote:
> Linus doesn't have much to do with git anymore, he just bootstrapped it
> really.
>
> Git's windows support certainly is a talking point, and I do believe
> it needs to
Linus doesn't have much to do with git anymore, he just bootstrapped it really.
Git's windows support certainly is a talking point, and I do believe
it needs to be a core concern rather than a third party port, that
said a lot of people still use it on windows, whether they're
masochistic or it's
We tried both hg and git. Git was way faster and more stable than hg.
Also, hg is more resource-intensive.
I recommend cygwin git and using the git over SSH protocol.
On 8/24/09, Bob Somers wrote:
> With SVN, the tags/branches/trunk thing is purely an organizational
> practice. You don't have to
I aggre that it is a simple sort of problem and fixing it should be no
problem but i have not made a single mod to this code other then leting
it compile under vs2008 express. i do have full media for vs2005
professenal and will install it if the problem is not resolved.
Thanks
Vbitz
Jorge Rodr
With SVN, the tags/branches/trunk thing is purely an organizational
practice. You don't have to set it up that way if it makes sense some
other way to you. Generally it's done to keep the experimental
branches and stable tags out of the fray of the main trunk, but hey if
you've got a better idea fo
Yeah, some things are a little arcane that way, it's all good. I use the
instructions on that page, and it is nice. Good luck!
-Kohan
> Date: Mon, 24 Aug 2009 17:56:01 +0100
> From: harry101jeff...@googlemail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source control
Im using Ankhsvn for visual studio (http://ankhsvn.open.collab.net/). But
the sad part with it, that it does not integrate with tortoisesvn.
But it does the job that I need. But im also using TortoiseSVN, just in
case.
Everybody has a different taste, but SVN is the way to go for me. Might be a
p
Cheers, thought I would have seen it in the Wiki before.
2009/8/24 Kohan Venets :
>
> http://developer.valvesoftware.com/wiki/Using_Subversion_for_Source_Control_with_the_Source_SDK
>
> :)
>
> -Kohan
>
>
>
>> Date: Mon, 24 Aug 2009 17:32:58 +0100
>> From: harry101jeff...@googlemail.com
>> To: hlc
http://developer.valvesoftware.com/wiki/Using_Subversion_for_Source_Control_with_the_Source_SDK
:)
-Kohan
> Date: Mon, 24 Aug 2009 17:32:58 +0100
> From: harry101jeff...@googlemail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source control solution?
>
> Agreed. I thin
Agreed. I think the Wiki should have a tutorial for setting up source
control with tortoise svn and prehaps xp-dev.com as an example host.
I'm still trying to figure it all out. SVN really isn't something I'm used to.
At the moment I'm thinking of having it like this:
root
root->trunk
root->bran
I might be wrong about this but I think that error is produced because the
bone access is locked so that other threads can access it. So, it'll still
work fine even though it produces the error but if you run any of the other
tools alongside the game then this error means that the game will be pron
You have a function definition, looking similar to:
void CBaseGrenade::HandleInteraction()
{
// ... blah blah
}
You must have copied a function from CBaseGrenade and tried to add it to
grenade_frag.cpp because the compiler is complaining. The function is
declared as a member of CBaseGrenade w
For the love of God don't use SourceSafe. It's an abomination that will be
sent to the hell fires on judgment day. CVS isn't quite that bad but it's a
real pain to use anyway. Subversion, Perforce, and git are pretty much your
choices.
--
Jorge "Vino" Rodriguez
___
Ah, yes. Of course. :-)
botman wrote:
> On 8/24/2009 9:23 AM, Tom Edwards wrote:
>
>> Nobody has any love for Perforce?
> Perforce is awesome (if you only want to use 2 clients or have enough
> money to pay for more than 2 clients).
>
>
___
To u
On 8/24/2009 9:23 AM, Tom Edwards wrote:
> Nobody has any love for Perforce?
>
Perforce is awesome (if you only want to use 2 clients or have enough
money to pay for more than 2 clients).
--
Jeffrey "botman" Broome
___
To unsubscribe, edit your list
VALVe does
Thanks,
- Saul.
On 24 Aug 2009, at 15:23, Tom Edwards wrote:
> Nobody has any love for Perforce?
>
> Adam "amckern" McKern wrote:
>> Subversion is very simple once you get use to a front end -
>> tortoise svn is one of the better ones - many large developers use
>> svn as the int
Nobody has any love for Perforce?
Adam "amckern" McKern wrote:
> Subversion is very simple once you get use to a front end - tortoise svn is
> one of the better ones - many large developers use svn as the internal source
> control system on the LAN - if your using SS at work, branch out to SVN a
Subversion is very simple once you get use to a front end - tortoise svn is one
of the better ones - many large developers use svn as the internal source
control system on the LAN - if your using SS at work, branch out to SVN at home
:)
You can check out one file at a time, you just need to sel
Any links to said VS Plugins?
> I used CVS for 8 years and my last job and it was hellish. We use SVN
> for our mod and I would never consider going back to CVS.
>
> There are also some very nice SVN plug-ins for Visual Studio which
> make it even easier to work with as well as the excellent Tortoi
They are harder to understand if you are coming from a simple
filesystem one like ss
Sent from my iPhone
On 24 Aug 2009, at 12:24, joshua simmons wrote:
> I don't think the distributed systems are any harder to conceptualise,
> at least not with a decent explanation. And they are infinitely
>
I don't think the distributed systems are any harder to conceptualise,
at least not with a decent explanation. And they are infinitely
better.
http://mercurial.selenic.com/wiki/
http://git-scm.org/
And some other references for git.
http://progit.org/book/
http://github.com/guides/home
On Mon, A
I would recommend git
On 8/24/09, Olly wrote:
> SourceSafe is a bit different to SVN, but SVN is alot like CVS (as well as
> most new version control systems). You should try to get some more
> knowledge
> of SVN because its probably the best solution (and sounds like you are
> using
> it wrong).
I used CVS for 8 years and my last job and it was hellish. We use SVN
for our mod and I would never consider going back to CVS.
There are also some very nice SVN plug-ins for Visual Studio which
make it even easier to work with as well as the excellent TortoiseSVN.
- Jed
2009/8/24 Bob Somers :
>
For the love of god do not use CVS. If you're going to go with
centralized version control (which is conceptually easier to grok)
then stick with SVN. There's a free book on the web if you're having
problems learning how to use it. With TortoiseSVN, I've found it very
easy to work with once you hav
SourceSafe is a bit different to SVN, but SVN is alot like CVS (as well as
most new version control systems). You should try to get some more knowledge
of SVN because its probably the best solution (and sounds like you are using
it wrong).
But SourceSafe is horrible, I used to use it at work, and i
Hi,
I am looking for a free source control solution.
I am very used to MS Source Safe (use it at work).
Recently I tried SVN in xp-dev.com but didn't like it. Mainly because of not
being possible to checkout a single file from svn using tortoise and it is
very confusing (at least for me).
How ab
Thanks for the help, i traced the problem and have still not found where
it is
Minh wrote:
> The answer is in the error msg. I couldn't put it any clearer than the
> error msg.
>
> Joshua Scarsbrook wrote:
>
>> 1>grenade_frag.cpp
>> 1>.\hl2\grenade_frag.cpp(409) : error C2039: 'HandleInteract
36 matches
Mail list logo