You should be safe if you in general launch with -insecure or stay through
VS launched builds which are also in Vac Insecure mode.
On Tue, Apr 5, 2011 at 6:11 PM, Cale Dunlap wrote:
> Agreed, but we just acquired a Scaleform GFx evaluation license for a
> project I'm working on. I was just curio
Agreed, but we just acquired a Scaleform GFx evaluation license for a
project I'm working on. I was just curious if anybody has ever hacked up
enough of the Source SDK code to implement essentially a different UI
package in general, I would figure the process would be similar regardless
of what pac
It's an entity, not a brush entity/volume. I could see it being called again
though... What's the fix, toggling a boolean when you enter, and don't run
it if it's true? I don't recall this ever being a problem in actual
HL2/HL2DM.
On Tue, Apr 5, 2011 at 5:33 PM, Adam "amckern" McKern wrote:
> Yo
You have a 6 sided trigger - each side will trigger when its touched, so if
your enter the brush it will trigger, the same as when you exit the brush it
will trigger.
You might be better off using the InEntity code (been ages from last time i
needed to use it so forgot its real name)
I would think, given that scaleform requires a license to use, and to attain
their SDK, that noone would be implementing scaleform into SDK code, but
would rather do it as a licensee, and into the engine properly.
Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI.
On Wed, Apr
EmitSound:
I have an entity that derives from CItem, and I'm using ItemTouch. I set
DEFINE_ENTITYFUNC( ItemTouch ), in my DATA_DESC. The function works fine,
but if the player leaves the collision box of the entity while the sound is
playing it just stops the sound. This doesn't happen in the case
This is probably a long-shot, but I thought I might ask before I embark on
this journey... has anybody made any sort of attempt at implementing
Scaleform into the Source SDK? I assume that since without the code to the
material system interface this is nearly impossible, short of injecting
assembly
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