Re: [hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread M B
Ah, I see. Thanks! Sent from my iPod On Jun 8, 2013, at 2:01 PM, "Jesse Oak" wrote: > Yes, they simply contain the entities one can use in their map for that game. > > > On Sat, Jun 8, 2013 at 12:46 PM, M B wrote: >> So basically, they're configs from different games (e.g. Portal 2, CS:GO,

Re: [hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread Jesse Oak
Yes, they simply contain the entities one can use in their map for that game. On Sat, Jun 8, 2013 at 12:46 PM, M B wrote: > So basically, they're configs from different games (e.g. Portal 2, CS:GO, > etc.)? > > Sent from my iPod > > On Jun 8, 2013, at 10:34 AM, "Radimir Bobev" > wrote: > > > I

Re: [hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread M B
So basically, they're configs from different games (e.g. Portal 2, CS:GO, etc.)? Sent from my iPod On Jun 8, 2013, at 10:34 AM, "Radimir Bobev" wrote: > It's the file that defines a mod's configuration for Hammer (entities and a > bunch of other stuff). You can find the currently used FGDs in H

Re: [hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread Radimir Bobev
It's the file that defines a mod's configuration for Hammer (entities and a bunch of other stuff). You can find the currently used FGDs in Hammer's Settings, under Game Settings (or whatever it was called). The file itself is plain text and editable with Notepad if you need to change something. ht

Re: [hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread M B
Okay, thanks. But, what exactly is an FGD? Sent from my iPod On Jun 8, 2013, at 10:29 AM, "Radimir Bobev" wrote: > Sounds like an FGD issue to me, these "obsolete" entities usually appear > when the entity isn't found in the FGD. If you're using a custom FGD make > sure it includes lights prope

Re: [hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread Radimir Bobev
Sounds like an FGD issue to me, these "obsolete" entities usually appear when the entity isn't found in the FGD. If you're using a custom FGD make sure it includes lights properly, and that the FGD is properly added to Hammer, etc. Radimir -Original Message- From: hlcoders-boun...@list.val

[hlcoders] Hammer problems: Lights made Obsolete

2013-06-08 Thread M B
When I set up a map with lights, save the file, then open it up again, the lights have been replaced by an "Obsolete" thing in the mapspace. What's causing this to happen? Sent from my iPod ___ To unsubscribe, edit your list preferences, or view the li

Re: [hlcoders] Error on trying to create new weapon base

2013-06-08 Thread Jesse Oak
Oh dang can't believe I made such an easy mistake! Thanks that actually fixed it. On Sat, Jun 8, 2013 at 6:54 AM, Tony "omega" Sergi wrote: > though, there must be more to your error. > I just actually read all of the paste this time after sending my last > reply, and it shouldn't have mattered.

Re: [hlcoders] Error on trying to create new weapon base

2013-06-08 Thread Tony "omega" Sergi
though, there must be more to your error. I just actually read all of the paste this time after sending my last reply, and it shouldn't have mattered.. it would just be a different name on the client side. you sure there isn't another error, or that you have the define elsewhere? On Sat, Jun 8,

Re: [hlcoders] Error on trying to create new weapon base

2013-06-08 Thread Tony "omega" Sergi
you made a typo. #if defined( CLIENT_DLL ) #define CEquipCard C_EquipeCard #endif see it? :) On Sat, Jun 8, 2013 at 1:12 PM, Jesse Oak wrote: > Was trying to create a new weapon base but I keep getting > "shared\hl2mp\weapon_CCG_equipmentbase.cpp(21): error C2653: 'C_EquipCard' > : is