Ah, I see. Thanks!
Sent from my iPod
On Jun 8, 2013, at 2:01 PM, "Jesse Oak" wrote:
> Yes, they simply contain the entities one can use in their map for that game.
>
>
> On Sat, Jun 8, 2013 at 12:46 PM, M B wrote:
>> So basically, they're configs from different games (e.g. Portal 2, CS:GO,
Yes, they simply contain the entities one can use in their map for that
game.
On Sat, Jun 8, 2013 at 12:46 PM, M B wrote:
> So basically, they're configs from different games (e.g. Portal 2, CS:GO,
> etc.)?
>
> Sent from my iPod
>
> On Jun 8, 2013, at 10:34 AM, "Radimir Bobev"
> wrote:
>
> > I
So basically, they're configs from different games (e.g. Portal 2, CS:GO, etc.)?
Sent from my iPod
On Jun 8, 2013, at 10:34 AM, "Radimir Bobev" wrote:
> It's the file that defines a mod's configuration for Hammer (entities and a
> bunch of other stuff). You can find the currently used FGDs in H
It's the file that defines a mod's configuration for Hammer (entities and a
bunch of other stuff). You can find the currently used FGDs in Hammer's
Settings, under Game Settings (or whatever it was called). The file itself
is plain text and editable with Notepad if you need to change something.
ht
Okay, thanks. But, what exactly is an FGD?
Sent from my iPod
On Jun 8, 2013, at 10:29 AM, "Radimir Bobev" wrote:
> Sounds like an FGD issue to me, these "obsolete" entities usually appear
> when the entity isn't found in the FGD. If you're using a custom FGD make
> sure it includes lights prope
Sounds like an FGD issue to me, these "obsolete" entities usually appear
when the entity isn't found in the FGD. If you're using a custom FGD make
sure it includes lights properly, and that the FGD is properly added to
Hammer, etc.
Radimir
-Original Message-
From: hlcoders-boun...@list.val
When I set up a map with lights, save the file, then open it up again, the
lights have been replaced by an "Obsolete" thing in the mapspace. What's
causing this to happen?
Sent from my iPod
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Oh dang can't believe I made such an easy mistake! Thanks that actually
fixed it.
On Sat, Jun 8, 2013 at 6:54 AM, Tony "omega" Sergi wrote:
> though, there must be more to your error.
> I just actually read all of the paste this time after sending my last
> reply, and it shouldn't have mattered.
though, there must be more to your error.
I just actually read all of the paste this time after sending my last
reply, and it shouldn't have mattered.. it would just be a different name
on the client side.
you sure there isn't another error, or that you have the define elsewhere?
On Sat, Jun 8,
you made a typo.
#if defined( CLIENT_DLL )
#define CEquipCard C_EquipeCard
#endif
see it? :)
On Sat, Jun 8, 2013 at 1:12 PM, Jesse Oak wrote:
> Was trying to create a new weapon base but I keep getting
> "shared\hl2mp\weapon_CCG_equipmentbase.cpp(21): error C2653: 'C_EquipCard'
> : is
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