So I should just make a class that inherits from CBaseAnimating and go on from
there, am I getting it right? That's a good suggestion, I'll try this.
From: eric brownmailto:eric.br...@dnbrown.net
Sent: 13.05.2014 01:30
To: Discussion of Half-Life
http://blogs.nvidia.com/blog/2014/05/12/half-life-2-portal-shield/
Does this mean there's a port of the Source engine for Dalvik now?
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I don’t think so, otherwise it would run at 5fps max. Probably native code
(I’ve never developed for Android, but it does support native code, no?).
From: Foo Bar
Sent: Tuesday, 13 May, 2014 17:55
To: hlcoders@list.valvesoftware.com
There is an NDK (https://developer.android.com/tools/sdk/ndk/index.html)
for Native Code. Good candidate for physics and so on.
On Tue, May 13, 2014 at 8:56 AM, Krzysztof Lesiak wave@hotmail.comwrote:
I don’t think so, otherwise it would run at 5fps max. Probably native
code (I’ve never
Are you opted-in to the Upcoming branch of the SDK Base? On Friday I rolled the
base back to the version it was running before 4/20. There was a crash that
was still lingering in older mods that hadn’t been rebuilt.
Joe
From: hlcoders-boun...@list.valvesoftware.com
Is that what the update was about? I was trying to figure out what was in
that update
On May 13, 2014 11:41 AM, Joe Ludwig j...@valvesoftware.com wrote:
Are you opted-in to the Upcoming branch of the SDK Base? On Friday I
rolled the base back to the version it was running before 4/20. There
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