Re: [hlcoders] Add a text property to certain game objects

2014-05-13 Thread Krzysztof Lesiak
So I should just make a class that inherits from CBaseAnimating and go on from there, am I getting it right? That's a good suggestion, I'll try this. From: eric brownmailto:eric.br...@dnbrown.net Sent: ‎13.‎05.‎2014 01:30 To: Discussion of Half-Life

[hlcoders] HL2 and Portal on Nvidia SHIELD/Android

2014-05-13 Thread Foo Bar
http://blogs.nvidia.com/blog/2014/05/12/half-life-2-portal-shield/ Does this mean there's a port of the Source engine for Dalvik now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] HL2 and Portal on Nvidia SHIELD/Android

2014-05-13 Thread Krzysztof Lesiak
I don’t think so, otherwise it would run at 5fps max. Probably native code (I’ve never developed for Android, but it does support native code, no?). From: Foo Bar Sent: ‎Tuesday‎, ‎13‎ ‎May‎, ‎2014 ‎17‎:‎55 To: hlcoders@list.valvesoftware.com

Re: [hlcoders] HL2 and Portal on Nvidia SHIELD/Android

2014-05-13 Thread Foo Bar
There is an NDK (https://developer.android.com/tools/sdk/ndk/index.html) for Native Code. Good candidate for physics and so on. On Tue, May 13, 2014 at 8:56 AM, Krzysztof Lesiak wave@hotmail.comwrote: I don’t think so, otherwise it would run at 5fps max. Probably native code (I’ve never

Re: [hlcoders] VR / Oculus - Broke as of Yesterday in SDK.,

2014-05-13 Thread Joe Ludwig
Are you opted-in to the Upcoming branch of the SDK Base? On Friday I rolled the base back to the version it was running before 4/20. There was a crash that was still lingering in older mods that hadn’t been rebuilt. Joe From: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] VR / Oculus - Broke as of Yesterday in SDK.,

2014-05-13 Thread Jesse Oak
Is that what the update was about? I was trying to figure out what was in that update On May 13, 2014 11:41 AM, Joe Ludwig j...@valvesoftware.com wrote: Are you opted-in to the Upcoming branch of the SDK Base? On Friday I rolled the base back to the version it was running before 4/20. There