That's not true. Neotokyo released on Steam just recently as an SDK2006 (I
think) mod.
On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak wrote:
> You can release a 2007 mod on third party sites like moddb but my
> understanding is Valve requires any mod that wishes to be on steam that
> they be on 2013
You can release a 2007 mod on third party sites like moddb but my
understanding is Valve requires any mod that wishes to be on steam that
they be on 2013.
On Mar 6, 2015 11:46 AM, "Peter Urbanics" wrote:
> Hi Shokunin,
>
> I don't have a solution to your problem but have something similar myself.
Hi,
I hate to be the bringer of bad news, but during my own tests the mounting of
arbitrary VPKs (such as those from other Source Engine-powered games) does not
appear to work in SDK 2007, only in SDK 2013. Although the search paths can be
added to point at the folders and the *_dir.vpks co
Hi Shokunin,
I don't have a solution to your problem but have something similar myself.I
made a MOD and about finished it 2 years ago just did not release it because I
was waiting for some last graphics.Now with the new SDK it won't compile. Some
stupid error, because it compiled just fine befor
Hello Everyone,
I'm currently beta testing a HL2 SP mod and I've been having problems with
missing models & textures from Episode 1 but I've only noticed it from half
the testers. I'm using SDK2007 instead of 2013 because there are hundreds
of code changes and I'd like avoid integrating. The mod i
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