Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Ross Bemrose
That's not true. Neotokyo released on Steam just recently as an SDK2006 (I think) mod. On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak wrote: > You can release a 2007 mod on third party sites like moddb but my > understanding is Valve requires any mod that wishes to be on steam that > they be on 2013

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Jesse Oak
You can release a 2007 mod on third party sites like moddb but my understanding is Valve requires any mod that wishes to be on steam that they be on 2013. On Mar 6, 2015 11:46 AM, "Peter Urbanics" wrote: > Hi Shokunin, > > I don't have a solution to your problem but have something similar myself.

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread T X4
Hi, I hate to be the bringer of bad news, but during my own tests the mounting of arbitrary VPKs (such as those from other Source Engine-powered games) does not appear to work in SDK 2007, only in SDK 2013. Although the search paths can be added to point at the folders and the *_dir.vpks co

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Peter Urbanics
Hi Shokunin, I don't have a solution to your problem but have something similar myself.I made a MOD and about finished it 2 years ago just did not release it because I was waiting for some last graphics.Now with the new SDK it won't compile. Some stupid error, because it compiled just fine befor

[hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Shokunin
Hello Everyone, I'm currently beta testing a HL2 SP mod and I've been having problems with missing models & textures from Episode 1 but I've only noticed it from half the testers. I'm using SDK2007 instead of 2013 because there are hundreds of code changes and I'd like avoid integrating. The mod i