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I seem to remember that if you register some commands very early on (as soon
as you get access to the engine funcs) you can register a function before
the engine (if it hasn't beaten you to it). If you are really lucky the
function won't have
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Hi
I'm trying to get started with third person but the animations are really
glitchy - they start to play but its like they are constantly resetting so
the model wobels a heck of a lot. I found a wavelength post about it (with a
couple of
, 31 Dec 2004 10:58:22 +, John Carr [EMAIL PROTECTED] wrote:
vcpm reads the vcproj and makes makefiles. these makefiles are
intended to work with Makefile.Mod in the linux_sdk folder. If you
read Makefile in that folder you will see it actually compiles vcpm,
runs it on the server vcproj
under /linux_sdk ,
they were converted from a vcproj. and the jcproj is for windows.
Also, the file names ..
Makefile.hl_ReleaseHL2**Win32**
Can someone from valve please confirm this?
On Thu, 30 Dec 2004 10:28:31 +, John Carr [EMAIL PROTECTED] wrote:
they are meant for GNU Make
they are meant for GNU Make and for the Linux build of your mod.
On Thu, 30 Dec 2004 01:51:16 -0700, Hasan Aljudy [EMAIL PROTECTED] wrote:
I tried to run this on the hl_sdk.vcproj and it produced a bunch of make
files.
files.vdf
Makefile.hl_DebugHL2Win32
Makefile.hl_ReleaseHL2Win32
are
isnt tagging redundant if your using something like SVN (in particular
TortoiseSVN with its blame window) and you can just compare two files
side by side?
On Fri, 24 Dec 2004 12:47:07 +1100, Michael Shimmins
[EMAIL PROTECTED] wrote:
I don't have time to add stuff at the moment (?! How do I have
nice look wiki. ill be happy to fill it with barely legible english as
soon as i get the SDK to compile _
john
On Sun, 05 Dec 2004 10:54:51 +0100, tei [EMAIL PROTECTED] wrote:
Hasan Aljudy wrote:
http://www.hl2coding.com/wiki/
well, someone finally made it!
It's kinda empty now .. so
hey
i dont know how long you have subscribed here but there was a post a
couple of days ago about using MSVC++6. You need SP5 and the processor
pack.
http://hl2sdk.wolferix.de/index.php/Compiling
john
On Sun, 5 Dec 2004 02:01:03 -0800 (PST), Carmen Bartoli
[EMAIL PROTECTED] wrote:
i used the
you need to be using Service Pack 5 and the Processor Pack (see the
site again). Without them you get the error messages you described. My
copy is working now, but the build start is incredibly slow due to
some kind of dependency checks
On Sun, 5 Dec 2004 10:03:29 -0800 (PST), Carmen Bartoli
*this is for anyone who wonders why VC++6 seems to lock up when they
compile the SDK*
my project files *seem* to work now. I knocked the SDK back to Warning
Level 3, enabled incremental linking and the minimum rebuild option.
then i forced a full rebuild. i *think* its working now? just need to
i have to agree with you. i have 26 unread conversations right now -
so much easier to handle that number of emails than if id still had to
trawl through outlook, mail by mail.
john
On Sat, 4 Dec 2004 14:31:51 -0500, ChessMess [EMAIL PROTECTED] wrote:
I have to admit that I've enjoyed the ease
im getting this error when i try to compile in VC++ 6 using the
information published on here earlier
(http://hl2sdk.wolferix.de/index.php/Compiling). same line.
On Thu, 2 Dec 2004 18:45:32 +1000, Draco [EMAIL PROTECTED] wrote:
this is the only error i still get when compiling client dll
ack you spoled the ending 4 me! :P
john
On Tue, 30 Nov 2004 08:58:02 -0500, Peter Immarco [EMAIL PROTECTED] wrote:
On Mon, 29 Nov 2004 18:10:31 -0600, botman\ wrote:
Tony omega Sergi wrote:
If I remember correctly, that's simply because hl2 leads directly
into hl3, like a two-part
omg it will :| ? oh and im using vc++ 6 here :'(
john
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeffrey
botman Broome
Sent: 21 October 2004 19:36
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
Ruari
This is just a guess but could you put steam into offline mode on one
machine and then copy *everything* onto the secured machine? then when you
start up it would go into offline mode? only a blind guess? could be worth
trying while you wait for a real answer.
-Original Message-
From:
AMX uses metamod so they made a fix for metamod so AMX works (i think?)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of c0ldfyr3
Sent: 29 April 2004 18:02
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: [hlds_linux] Possible bug in STEAM + Metamod
But
My steam is messed up at the moment. I tried fiddling about with it... I can
connect to steam but I cant start any hl mods. Anyone got any advice? I
really dont want to have to do a reinstall because Im on 56k (I got lucky
with the 3mb steam file - i cant seem to see it anymore :X). Its a real
is there any way to get the client.dll to apply effects to entities
according to what flags are set. what i want to do is something like the
temp ent's flags like smoke trail etc but i wondered if it could be done to
ordinary entities (eg player entity has a FL_AURA flag set so get particle
sys
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