Has anyone explored the AI movement code? I've been digging into
AI_Navigator, AI_LocalNavigator, and AI_Pathfinder but its pretty
voluminous. If anyone has understood the big picture here, I'd love
to hear your summary.
I'd actually be pretty happy just knowing a simple way to move an NPC
to a
Your issue and others are fixed by following the excellent tutorial found here:
http://www.chatbear.com/board.plm?a=viewthread&t=379,1109293489,536&id=805428&b=4991&v=flatold
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Which version of VS .NET are you using, 7.1? If not, perhaps that is
the source of the problem?
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Thanks! By using CBasePlayer instead of CSDKPlayer and a few minor
tweaks I can compile and link. However when I use the bot_add command
at the console the game (HL2DM) crashes on this line of the function
BotPutInServer in sdk_bot_temp.cpp:
edict_t *pEdict = engine->CreateFakeClient( botname )
Has anyone successfully ported the basic bot code in the barebones MP
mod to the new deathmatch code? After copying a few files from
basic-MP to the DM folders (most of the stuff is already there but
needs to be added to the project) I can get it to compile but I get 22
link errors (unresolved ext
I'm able to run my recently compiled HL2DM mod but if I try to create
a server the game crashes and if I try to load a map from the console
it hangs up.
Any suggestions?
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Has anyone been successful at dissecting the structure of the AI,
specifically the class ai_basenpc? When bot support was released I
thought it would be fun to tackle the development of good bots as a
project. I decided to look into how the AI worked for a start, e.g.
what information they had
I think this is a great idea, assuming it can be done. I have
experienced similar frustrations concerning startup effort with repect
to learning the SDK, in spite of years of coding experience. The
various coding sites, wikis, tutorials, and this mailing list have
been helpful but not enough.
C
Hello All,
Are the basic movements of strafing and forward/backward built into
the engine? Is it possible to add a fundamentally new movement, e.g.
rotate about an axis passing through center of player and orthogonal
to player's plane (if one were floating in space rather than
standing)? I've
hen I clicked on Game_SDK).
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