[hlcoders] AI movement

2005-05-02 Thread Mark Ettinger
Has anyone explored the AI movement code? I've been digging into AI_Navigator, AI_LocalNavigator, and AI_Pathfinder but its pretty voluminous. If anyone has understood the big picture here, I'd love to hear your summary. I'd actually be pretty happy just knowing a simple way to move an NPC to a

Re: [hlcoders] HL2DM Mod Bot

2005-02-24 Thread Mark Ettinger
Your issue and others are fixed by following the excellent tutorial found here: http://www.chatbear.com/board.plm?a=viewthread&t=379,1109293489,536&id=805428&b=4991&v=flatold ___ To unsubscribe, edit your list preferences, or view the list archives, ple

Re: [hlcoders] Debugging HL2DM Sdk

2005-02-22 Thread Mark Ettinger
Which version of VS .NET are you using, 7.1? If not, perhaps that is the source of the problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bots in HL2DM?

2005-02-21 Thread Mark Ettinger
Thanks! By using CBasePlayer instead of CSDKPlayer and a few minor tweaks I can compile and link. However when I use the bot_add command at the console the game (HL2DM) crashes on this line of the function BotPutInServer in sdk_bot_temp.cpp: edict_t *pEdict = engine->CreateFakeClient( botname )

[hlcoders] Bots in HL2DM?

2005-02-21 Thread Mark Ettinger
Has anyone successfully ported the basic bot code in the barebones MP mod to the new deathmatch code? After copying a few files from basic-MP to the DM folders (most of the stuff is already there but needs to be added to the project) I can get it to compile but I get 22 link errors (unresolved ext

Re: [hlcoders] Failed to Load the launcher DLL:

2005-02-18 Thread Mark Ettinger
I'm able to run my recently compiled HL2DM mod but if I try to create a server the game crashes and if I try to load a map from the console it hangs up. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlcoders] AI structure

2005-02-09 Thread Mark Ettinger
Has anyone been successful at dissecting the structure of the AI, specifically the class ai_basenpc? When bot support was released I thought it would be fun to tackle the development of good bots as a project. I decided to look into how the AI worked for a start, e.g. what information they had

Re: [hlcoders] Documentation

2005-01-26 Thread Mark Ettinger
I think this is a great idea, assuming it can be done. I have experienced similar frustrations concerning startup effort with repect to learning the SDK, in spite of years of coding experience. The various coding sites, wikis, tutorials, and this mailing list have been helpful but not enough. C

[hlcoders] new movements

2005-01-03 Thread Mark Ettinger
Hello All, Are the basic movements of strafing and forward/backward built into the engine? Is it possible to add a fundamentally new movement, e.g. rotate about an axis passing through center of player and orthogonal to player's plane (if one were floating in space rather than standing)? I've

Re: [hlcoders] VC++ 8 Express Compiling

2004-12-01 Thread Mark Ettinger
hen I clicked on Game_SDK). > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ******* Mark Ettinger Los A