--
[ Picked text/plain from multipart/alternative ]
Are Erik and Eric still around?
On 3/8/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> Alfred Reynolds wrote:
> > He has been busy preparing for GDC (which he is now at).
>
> ...and whatever happened to that Alfred guy that used to make
--
[ Picked text/plain from multipart/alternative ]
Sounds like there needs to be a Valve open day to help answer all these
questions ;)
On 3/9/07, Nick <[EMAIL PROTECTED]> wrote:
>
> I want to know what happen to the guest passes and why I didn't get get
> one :(
>
> On 3/8/07, Minh <[EMAIL PROT
--
[ Picked text/plain from multipart/alternative ]
I've successfully run 2005 on Vista for a while now with no issues. Haven't
done any HL2 with it, but for other projects everything has worked fine.
- Shimms
On 3/26/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plai
--
[ Picked text/plain from multipart/alternative ]
>
> Don't worry Microsoft is probably working on releasing 2007. Wouldn't want
> to go two years without making something over again.
Yes, yes they are:
http://msdn2.microsoft.com/en-us/vstudio/aa700830.aspx
--
--
[ Picked text/plain from multipart/alternative ]
If its the same as VGUI1 its scaled so that 640x480 is fullscreen.
Coordinates of 320x240 will give you the center point of any screen
resolution.
On 4/17/07, Joel R. <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/altern
red in it the more dense it is) and the second is the
colour.
We also have a trigger to
toggle fog on and off at will any time in the maps.
Entities appear as
normal, except when using a { texture, when their render properties are
adjusted.
Michael
Shimmins
The Absconder Effect (http
I'm curious as to why
Valve (who own Worldcraft now), would spend money and time making a *new*
mapping plugin for a 3rd party piece of software, when Worldcraft is already out
here, and doing the job fantasticly.
Michael ShimminsThe
Absconder Effect
-Original Message-From:
[
be a way to allow
servers to detect hacked up games (I know easier said than done) and hence
kick them. A game, (or and program for that matter) is ALWAYS going to be
hackable. That's the nature of computer programs.
Just my 2 cents.
Michael Shimmins
The Absconder Effect (http://www.t
Dave, are you from Infinity/Talking about Infinity that used to have their
site at http://www.games-fusion.net/~infinity and at one stage
http://cgi-bin.spaceports.com/~usmc/wow ?
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED
LOL =)
Don't post when you are sleepy, it makes you not think.
Thanks for pointing that out Corv.
Michael Shimmins - Now awake
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of James
Williams
Sent: Tu
Half-Life isn't the Quake
engine. Its based on the quake engine.
There is very little of
the original Quake engine left in it.
Michael
Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Beha
I was wondering if anyone has tried to compile
the HL SDK with .net yet?
I just got my Beta copy of it, but I'm going
away for a few days so wont have time to test it with HL SDK.
Not that I will probably end up using it for
HL editing, just curious to know.
Thanks,
Michael ShimminsThe Abscon
EH?
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
KujaSent: Tuesday, 15 January 2002 11:39 AMTo:
[EMAIL PROTECTED]Subject: RE: [hlcoders] .net and the
HL SDK
How in
I agree, the IDE is allot nicer, and you can
do stuff like collapsing functions etc: http://www.tae-mod.com/~shimms/cppnet.jpg etc.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
I'm just seeking clarification on what a
server side mod is. Is it a mod that doesn't use the client.dll, only
the mp or hl dll, or is it an expansion for an existing mod, such as Bots, or
AdminMod etc?
Thanks.
Michael ShimminsThe Absconder Effect (http://www.tae-mod.com)
I
might not undestand your question properly, but why not just send the data from
the server (for the polls) to the client in one
message:
MESSAGE_BEGIN(...)
WRITE_STRING( "pollquestion1" );
WRITE_BYTE( value );
etc
MESSAGE_END();
Michael ShimminsThe Absconder Effect (http://www.tae-mod.com
LOL Adrian :) Just comes in and cuts everyone down with one sentence.
- Shimms
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Adrian Finol
Sent: Tuesday, 29 January 2002 7:29 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Making WorldCraft's editing
ing a bit
silly, yet I don't want to delete them.
What have other people done regarding this? Specifically from Outlook.
Thanks,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
--
___
To unsubscribe, edit your list preferences, o
Yeah thats why I don't want to delete them, just archive them out of
Outlook.
I know I could browse them on the site, just I would also like them as a
reference on the road when I'm away from out network here (and hence the
internet).
Any Ideas?
Michael Shimmins
The Absconder Ef
Thanks, I will do that.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
David M
Sent: Thursday, 7 February 2002 5:28 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] What to do with
Fragfortress is down, so in turn Valveworld is also down.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, 8 February 2002 7:14 AM
To: [EMAIL PROTECTED]
Subject
I think I have it on CD somewhere. I will look and let you know.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Philip Plante
Sent: Tuesday, 12 February 2002 3:55 PM
To: [EMAIL PROTECTED
Ah good good as I can't find my CD.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jeff Fearn
Sent: Tuesday, 12 February 2002 10:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] VPP
You realise that to play your mod everyone will need the .net framework?
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Monday, 25 February 2002 12:52 PM
To: [EMAIL
Blagh, this is annoying me, what does AFAIK stand for?
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Florian
Zschocke
Sent: Friday, 8 March 2002 9:40 AM
To: [EMAIL PROTECTED]
Subject: Re
I'm running WinXP Pro with VS .net and am having no problems what so
ever. The only problem I had was installing the 64 bit drivers for my
video card, then realising what I had done :( (I don't have a 64 bit
processor).
Oh well, that wasn't Windows XP's fault anywho.
ll checks if its a multiplayer (deathmatch) game, if not,
sets the gamerules to the single player gamerules.
If it was a multiplayer game, goes through the different options,
deathmatch classic, teamplay, etc.
Hope that helps,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Origina
Lol, /me blushes :p
Oh well,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Dynerman
David M
Sent: Wednesday, April 03, 2002 11:40 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] help
OpFor uses a dlight call to illuminate the area around the player.
TAE does this also, just its client side unlike OpFor. However you need
to check the light around the player for it to be realistic, as NV
magnifies the light around the player, they usually wont work in pitch
black.
Michael
Actually you can have at least up to 512x512 as we use them in TAE.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy
Sent: Saturday, April 13, 2002 3:11 AM
To: [EMAIL PROTECTED
Yeah we experienced the same thing, just pointing out it is possible,
sorry should have been clearer.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris Glein
Sent: Saturday, April 13
definition out it runs smoothly.
Any ideas?
Michael Shimmins <mailto:[EMAIL PROTECTED]>
The Absconder Effect (http://www.tae-mod.com <http://www.tae-mod.com/> )
--
___
To unsubscribe, edit your list preferences, or view the list a
Hi,
Yeah I'm setting it in VidInit just declaring it in the class
definition.
I moved the HSPRITE defs into the "void space" of the .cpp file and it
seems to work fine now. A bit of a hack that I don't like, but meh.
Michael Shimmins
The Absconder Effect (ht
If you just want to edit your demos why not just use an external program
to convert them to avis then edit them in Premier or some other edit
program?
http://www.planethalflife.com/vision has some good tuts I think.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original
Half-Life can't scale sprites by default.
You could either code a method of scaling, or just do the norm and tile
sprites. I think it takes about 16 sprites to do it.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[m
The SDK is the two dlls, it doesn't have the engine with it.
Although there are some engine files there for reference, thats all
they're for, reference. Even if you do edit them, the changes wont be
in game.
> Quite a simple question which only Gearbox and Valve can probably
answer.
> I'm just
flFraction;
An flFraction value of .5 means the end point was 50% of the length of
the traceline.
Be sure to check that it did hit something though, ie:
if (tr.pHit) // it did hit something.
Hope this help,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
> I'm trying to make a
flFraction;
An flFraction value of .5 means the end point was 50% of the length of
the traceline.
Be sure to check that it did hit something though, ie:
if (tr.pHit) // it did hit something.
Hope this help,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
> I'm trying to make a
Take the origin of the traceline (XYZ) add the vector of the end point
multiplay by the flFraction and you have the point of impact.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Persuter
I heard Santa Clause existed and was going to give it to Valve as a
present.
Speculation sucks.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Maximilian
Marx
Sent: Sunday, June 16, 2002
Hi,
We have the 9 way blending code on our website:
http://www.tae-mod.com/download.php?display=i&dir=code&file=blending
Hope this helps,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcode
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
This may be one for Valve, but who knows someone else may know. I'm
after information on the .spr file format, how it differs from BMPs etc.
What I want to do is load a SPR image on a Visual Basic
Thanks for the help,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Ken Birdwell
Sent: Monday, October 28, 2002 2:52 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Sprite File Format
Look in engine\
d a bit of offset hacking in view.cpp client side.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of botman
Sent: Tuesday, October 29, 2002 11:13 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fog in Software Mode?
> T
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
I'm trying to find the definition of Overview_GetOverviewStat and
Overview_WorldToScreen(.). I just ported from 2.1 to 2.3 and when I try
to compile its telling me that those two functions are not
Have a look at the egon code, it does it as you fire, not straight
after, but you should be able to see how it does it, and adapt it to
your needs.
Hope this helps,
Michael Shimmins
Sesechial Software
___
Important - This email and any
That way on everymachine it always gets there at the
same time, sure on the higher end machines it may get there more
smoothly, but they end up at the same time none the less.
Michael Shimmins
Sesechial Software
___
Important - This email an
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
Is there a way to move the camera +- 5 units on a set axis?
I tried ViewAngle as I thought its just the angle not the view origin.
Thanks,
Michael Shimmins <mailto:shimms@;tae-mod.
if you're happy to restrict your mod to OGL only, are there any
problems with inlcuding OGL headers, such as gl\glu.h and gl\gl.h?
Thanks for your help guys,
Michael Shimmins <mailto:shimms@;tae-mod.com>
Sesechial Software
___
Important
It would probably be best to email Eric directly. He can then make sure
they get to the right people in Valve.
[EMAIL PROTECTED]
Hope this helps,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Kratisto
Sent
You can't get much more direct than by asking Valve now can you?
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Kratisto
Sent: Saturday, November 16, 2002 11:51 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders
All we are saying is write to Valve, as they know the answer, and then
let us know. That way we all find out.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Kratisto
Sent: Saturday, November 16, 2002 12:55 PM
To
your building,
its too much trouble to go to. But over at Valve, they'll get two
people onto it and talk to their lawyers. Fantastic.
Sorry for going off topic, but its just great to continually see this.
Thanks Valve.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailt
Uh.
You can copyright a rifle.
All models are copyright, Valve gives us permission to use any resource
from a Valve made mod, such as TFC, CS etc, as well as normal HL.
Michael Shimmins
The Absconder Effect
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf
I was playing around trying to get model loading for VGUI menus working,
and stumbled across this strange behavior.
Thanks,
Michael Shimmins <mailto:[EMAIL PROTECTED]>
Sesechial Software
___
Important - This email and any attachments may be c
Although as already pointed out this is a Coding forum not a Mapping
one, make sure "Don't run game when finished" is checked in your compile
options. This will prevent it from running the game when the map
compilation process finishes.
Hope this helps.
Michael Shimmins
The A
f setting their velocity to 0, so they can't move, but as
for the console? I thought about checking the 'is console down' flag
(forgotten what its called), and if it's down don't enter the text into
the box, but I don't have access to the .cpp file to do this in.
Any ide
You can add more buttons such as IN_ATTACK etc.
http://hlpp.telefragged.com/tuts/multi-fire-modes.htm
If you have probs, email me at [EMAIL PROTECTED] not
[EMAIL PROTECTED] as it says to.
Hope this helps,
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message
com/shimms/dlllinking.php?tae_ai_cpp
As I said at the start, I've got no idea what I'm doing here, so if I've
missed something obviously belt me with a bit of salmon and let me know.
Thanks,
Michael Shimmins <mailto:[EMAIL PROTECTED]>
The Absconder Effect
___
w can users find their
AuthID so they can enter it when applying for Beta Testing?
Thanks,
<mailto:[EMAIL PROTECTED]> Michael Shimmins
The Absconder Effect
___
Important - This email and any attachments may be confidential. If
received in er
( ALERT_TYPE atype, char *szFmt, ... );
#endif
Then include alert.h in any file you want to use alerts in.
Hope this helps,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of geoff c
Sent: Friday, December 20, 2002 2:26 PM
To: [EMAIL
As he mentioned, the key bindings aren't an issue, it's the menu items
that are.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Sunday, December 29, 2002 6:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Savi
Write them a harsh Letter of Demand stating your intention to persue
legal action should they not stop what they are doing.
This usually gets a good response, works even better if you have a law
firm to do it for you.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto
As I said back when you asked, email Eric and ask him to forward it onto
the relevant people.
I recently did this and got a response pretty quickly considering the
time of year (which I forgot when I chased it up :/ oops).
It'd be better to email them directly than asking here.
Michael Shi
per second.
Does anyone have any other ideas about how to do motion blur?
Cheers,
Michael Shimmins <mailto:[EMAIL PROTECTED]>
The Absconder Effect (http://www.tae-mod.com)
___
Important - This email and any attachments may be confidential. If
r
Hi,
Thanks for your response however your idea would only work on models,
not worldbrushes.
Thanks though,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris
'Tal-N' Blane
Sent: Sunday, January 12, 2003 3:02 PM
To: [EMAIL
how it is, depending on how you wish to use it.
Michael Shimmins
The Absconder Effect
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Bud-froggy
Sent: Wednesday, January 15, 2003 5:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Accessing Time on Serv
Ah right, sorry connected to server not map.
Good point :)
Michael Shimmins
The Absconder Effect
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Avatar-X
Sent: Wednesday, January 15, 2003 5:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Accessing
Sorry I never got around to helping you, time got away from me.
Good to hear you got it working though :)
- Shimms
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of [LMS]007
Sent: Friday, January 31, 2003 7:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcode
pen a VGUI menu for the user to enter a
pin code. If the pin is correct the door should open if not then it
should remain closed.
Ideally this should be able to be done so that the player can't emulate
it via console commands etc.
Anyway, looking forward to your ideas,
Thanks,
Michael S
Yeah using a user var sounds like the way to go.
Lag isnt' an issue, doors will just open normally in MP, this is for SP
story only.
Could use a vuser. Store the ID of the door in the first element, pin
in the second and granted/denied in the third or something.
Ok thanks for the help guys,
Sh
You know it doesn't really matter how I do it, it doesn't need to be
secure if somone wants to get through it they can just type 'noclip'
Thanks anyway guys.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael
Shimmins
Sent:
been trying this for a while, using Michael Shimmins tutorial
(http://hlpp.telefragged.com/tuts/multi-fire-modes.htm) and have thus
far been unable to get it to work it to work. I gave up on it before
when Michael himself was helping me with it and now have decided to
tackle it again. It seems
Register a mod?
But apart from that, 10 days isn't that long to be waiting mate, the
people at Valve are pretty busy, patience is a virtue.
Shimms
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [LMS]007
Sent: Monday, March 24, 2003 12:53 PM
To: [EMAIL P
There is a dll in the root HL folder called vgui2.dll
If you can work out how to use it, I _think_ it might help, although I'm
not sure at all, just a quess - I dont even know if it has scaling in it
yet, or if its VGUI v2 dll or a second dll for vgui1 etc.
Shimms
-Original Message-
From
I thought of it afterwards, and Omega said it too, you'd need the lib
file or know all the imports/exports anyway.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Shimmins
Sent: Monday, March 24, 2003 12:58 PM
To: [EMAIL PROTECTED]
Subjec
not a good
driving force behind the production of a mod. Good advice.
Michael Shimmins
Sesechial Software
___
Important - This email and any attachments may be confidential. If received
in error, please contact us and delete all copies. Before ope
study
the code before we can test it means we will have a better understanding to
aid in timely releases of mods.
I for one can't wait to get my paws on the HL2 SDK to see what its all
about.
Michael Shimmins
Sesechial Software
___
the first condition of the if statement (!pPlayer = NULL) will
return true, and it will then try to call !pPlayer->IsNetClient() causing
your crash.
It may be working all over in the SDK because in other areas pPlayer is
accurate. Check in this instance to ensure it is.
Hope that helps
Mic
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,
Does anyone know the 'official' version number for the current VGUI API we
have with the SDK 2.3 code? Obviously the major version is 1, however is
there a minor/revision version in there too?
T
Good old trigger hurt in Quake - deal out 666 damage :P
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
___
Important - This email and any attachments may be confidential. If received
in
undance of confusion now, but either way, it seems there is mutual
recognition of steam's failings.
I do hope that at some stage (preferably sooner rather than later) some docs
are produced on utilising steam and developing for steam.
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax
u can just edit the command line arguments - or at least I
thought - but even then it still seems to not allow commands such as "give",
"noclip" etc.
Am I missing something?
Any help would be much appreciated,
<mailto:[EMAIL PROTECTED]> Michael Shimmins
Sesechial
ssage receiver for.
If this is occurring since the introduction of steam, I assume this would be
a message steam is sending.
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
___
Important - This
32bit TGA file format, the first 24bits are the colour,
the next 8bits are the alpha map.
Photoshop has some problems with alpha from memory, Paint Shop Pro works
like a charm.
Hope this help.
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
Dude, just shut up.
Keep it to half-life coding, not wavelength/any other website bashing yeah?
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
___
Important - This email and any
ure he may be a bit abrasive, but
he knows his shit. And he now knows your shit. Too bad :/
Michael Shimmins
Sesechial Software
Phone: +613 9504 3665
Fax: +613 9504 3488
Mobile: 0407 643 414
___
Important - This email and any attachments may
Have a look at the player spawn function, and step through it from there,
seeing if EnableControl, velocity, or stuff like that is changed (for not
being able to move).
As for thirdperson, have a look in view.cpp client side to see what's going
on with that.
Michael Shimmins
Sesechial Sof
Tan Theodore wrote:
I managed to extract the files within the counter-strike.gcf file. I
would
like to use the galil and FAMAS weapon sprite for my mod and so
happens that
the two sprites appears to have CS:CZ weapon selection too. If I'm not
mistaken, I think it's 640hud17 and 640hud18.
Question
Email someone directly at Valve, such as Erik, or Scott. They should
be able to help, or at least, direct you to someone who can.
- Shimms
Tan Theodore wrote:
I managed to extract the files within the counter-strike.gcf file. I
would
like to use the galil and FAMAS weapon sprite for my mod and
I'm pretty sure you need the Character Studio SDK which has the phyexp.h
file amongst other things.
I could be wrong though.
- Michael Shimmins
Vyacheslav Djura wrote:
Hi all! This is question for those, who have 3dsMax5 and SDK.
I can't compile .smd export plugin, using SDK of Max5
Erik has always been very propmt as have the others I've emailed.
If that fails, *gasp* ring them.
Michael Shimmins
Ooks Server wrote:
And good luck...I've done this several times, and no one at Valve ever
returned my emails. If they can't give a definitive answer, their response
wil
First off with the DoD thing, try it and see.
Secondly, in terms of uploading a file without the person's knowledge
is un-ethical and commonly known as spy-ware.
Up to you though.
Russell Vaughan wrote:
Can anyone tell me if Day of Defeat supports spawning grenades. The only
things that are me
This has been answered many times.
Any Valve owned content can be used in a mod that will be played on the
Half-Life engine.
[EMAIL PROTECTED] wrote:
Again, I know this is probably not the best place to ask this question,
but it seems to be the best place to get a quick answer :-)
My question is:
Er, isn't it part of the Microsoft C Runtime Library that contains standard
C library functions such as printf, memcpy, and cos?
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield
Sent: Saturday, 5 June 2004 8:23 PM
To: [
Jeff,
The Academic version of VS.NET is reasonably priced - if you're not
developing for commercial purposes, its quite a good buy.
Michael
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn
Sent: Thursday, 21 October 2004 1:09 PM
To: [EMAIL PROT
It *might* differ country to country, but I know in Australia, you can use
the Academic version for anything other than making money. Non-profit
organizations can use the academic version for instance and distribute their
applications without any legal woes.
Michael
-Original Message-
Fr
I don't know if it's a good idea to divide our resources even more. I think
rather than start yet another resource, we should perhaps concentrate on
extending an existing one.
I know The Wavelength will be supporting HL2 with articles, discussion,
tutorials etc. The VERC no doubt will too. Thes
But my point is *why* can't TWL have that? The mechanism is in place to do
it, people just don't.
Michael
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend
Sent: Sunday, 31 October 2004 12:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A
time.
Unless they had assurances that this project would actually go somewhere
most websites would be reluctant.
- Bruce "Bahamut" Andrews
Michael Shimmins wrote:
>But my point is *why* can't TWL have that? The mechanism is in place to do
>it, people just don't.
>
1 - 100 of 111 matches
Mail list logo