How about creating a new variable in CBasePlayer: float ConnectTime;
At spawn set the ConnectTime to gpGlobals->time. When you want to check it, the time connected = gpGlobals->time - ConnectTime; Manipulate this result a bit to get a nice minutes/seconds if you want, or just leave it how it is, depending on how you wish to use it. Michael Shimmins The Absconder Effect -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Bud-froggy Sent: Wednesday, January 15, 2003 5:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Accessing Time on Server per player I need to access the data and manipulate it. Is the only way to hook ClientPutInServer and create a timestamp for each user? -Bud-froggy sol.greyfox wrote: > If my memory serves me right (can't check it right now since Steam is > down for the upcoming server upgrade to 2.0 on thursday *crosses > fingers*), then you can go to your console and type "status" and it > will spit out a list of players, their wonid, userid, time, frags, > ping, loss, etc. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders