How about creating a new variable in CBasePlayer:

float ConnectTime;

At spawn set the ConnectTime to gpGlobals->time.  When you want to check
it, the time connected = gpGlobals->time - ConnectTime;

Manipulate this result a bit to get a nice minutes/seconds if you want,
or just leave it how it is, depending on how you wish to use it.

Michael Shimmins
The Absconder Effect

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Bud-froggy
Sent: Wednesday, January 15, 2003 5:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Accessing Time on Server per player


I need to access the data and manipulate it.  Is the only way to hook
ClientPutInServer and create a timestamp for each user? -Bud-froggy

sol.greyfox wrote:
> If my memory serves me right (can't check it right now since Steam
is
> down for the upcoming server upgrade to 2.0 on thursday *crosses
> fingers*), then you can go to your console and type "status" and it
> will spit out a list of players, their wonid, userid, time, frags,
> ping, loss, etc.


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