I had a look in the SDK and couldn't see any sign of this. Could we have an
update on it please Alfred?
Pete.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 17 October 2004 03:49
To: [EMAIL PROTECTED]
Subject: RE:
No matter I found it. I didn't realise I had to extract the HL1 single
player thingy.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Peter Holcroft
Sent: 01 December 2004 09:12
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have
Also even in a DS it doesn't look for the file in the correct places.
Filemon output:
srcds.exe:864 QUERY INFORMATION
C:\hlserver\source\bin\bin\serverplugin_empty.dll PATH NOT FOUND
Attributes: Error
srcds.exe:864 QUERY INFORMATION
C:\hlserver\source\bin\bin\serverplugin_empty.dll
I would definitely contribute and I am absolutely certain others would too.
It just needs someone to host the site. I did consider starting one for HL1
but it's a bit late for that really. I think now is a good time to start a
HL2 coders Wiki.
Pete.
-Original Message-
From: [EMAIL
Sometimes the coding you do isn't that complicated and doesn't really
deserve a whole article to talk about it. Say someone decoded one message in
CS, you're hardly going to write up an article on it. But if you can just
add this tiny snippet of information to a wiki then others can too. I don't
MSVC.NET 2003
Most of the HL coders I know are using .net 2003, I am surprised at the
number of VC6 users. Perhaps it's simply because the bare SDK gives fewer
problems for VC6 rather than the cost?
It should be noted that Microsoft Visual C++ Toolkit 2003 is free for
download:
With metamod installed the command is: meta game
Here are the HL engine ones:
#define SVC_BAD 0
#define SVC_NOP 1
#define SVC_DISCONNECT 2
#define SVC_EVENT 3
#define SVC_VERSION 4
#define SVC_SETVIEW 5
#define
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