Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-13 Thread Ryan Kistner
If you're using the 2007 template SDK you might want to see if you have SDK_USE_SPRINTING set. If it isn't then flMaxSpeed is set incorrectly. I don't remember specifically what was going on but I helped a user fix two issues in the template SDK: http://developer.valvesoftware.com/wiki/Source_2007

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Ryan Kistner
e I applied both patches >>>>> with and without sprinting enabled, and nothing changes, but you are >>>>> right - >>>>> host_timescale 0.1 is a great way of demonstrating the problem. Any more >>>>> ideas? What could I have done wrong :/ >

Re: [hlcoders] Choppy motion using the 2007 sdk mp template

2011-07-14 Thread Ryan Kistner
Thanks to another user, Maestro, who pointed out that the prediction table was missing, I fixed the initial penalty. The final patch is available on the wiki: http://developer.valvesoftware.com/wiki/Source_2007_Template_Fixes On Thu, Jul 14, 2011 at 5:40 PM, Ryan Kistner wrote: > I have

Re: [hlcoders] [SRC 2007] Problem with shadercompile.exe

2011-09-18 Thread Ryan Kistner
I have a similar setup with the same CPU (i7 860). I also get the same issues with shadercompile.exe when compiling SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just compile it with a single thread by patching the module. I thought it might be a race condition, but it always acts up

Re: [hlcoders] Hung hl2.exe process for 2007-based mods

2012-05-24 Thread Ryan Kistner
You'll have to ask Valve yourself, but to give you an idea, here's what Blade Symphony needed to raise through Kickstarter: http://www.kickstarter.com/projects/punyhuman/blade-symphony >From one of their news posts they mention "... If we make our funding target, this means we'll be able to afford

Re: [hlcoders] vphysics.dll crash

2013-03-19 Thread Ryan Kistner
What those error dialogs are showing are entities with infinite or NaN values as their positions or angles. This is possible if you have bad math in your player movement code or some other physics simulation code. I believe TF2 had a partial fix for the issue but I'm not quite certain what that

Re: [hlcoders] Issues with player entity rotation

2013-03-24 Thread Ryan Kistner
You likely need to take a look at the animation system. If the player's model is not a player rig, then it won't have all the pose parameters the animation code likes to do calculations on. Check out the logic m_bForceAimYaw does in PlayerAnimState. On Sunday, March 24, 2013 12:01:55 PM, m...@

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-12 Thread Ryan Kistner
Hello, I suspect this might be the lack of a steam.inf in the dedicated server files. I was going to post a bug report about this but I wasn't sure if anyone else had the issue. Can you try: Placing a steam.inf in any of the dedicated server folders (root next to srcds.exe, hl2, or your mod

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-12 Thread Ryan Kistner
** ** > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Ryan Kistner > *Gesendet:* Montag, 12. August 2013 17:30 > *An:* hlcoders@list.valvesoftware.com > *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all, > listens

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-08-22 Thread Ryan Kistner
. > > Jan > > *Von:*hlcoders-boun...@list.valvesoftware.com <mailto:hlcoders-boun...@list.valvesoftware.com> > [mailto:hlcoders-boun...@list.valvesoftware.com <mailto:hlcoders-boun...@list.valvesoftware.com>] *Im Auftrag von *Ryan > Kistner > *Gesendet:* Montag, 12

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-02 Thread Ryan Kistner
dwig wrote: The fixes just shipped. Yes, all four of those bugs should be fixed now. *From:*hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Kistner *Sent:* Thursday, August 22, 2013 11:47 AM *To:* hlcoders@list.valvesoftware.com *Su

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-06 Thread Ryan Kistner
I'm seeing my Source SDK 2013 mod in the "Internet" tab of the Steam browser after installing the latest Steam Client beta today, however connecting to a server through the Steam browser still launches just the sourcetest game. On 9/5/2013 8:01 PM, Joe Ludwig wrote: I shipped the "upcoming"

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-11 Thread Ryan Kistner
a beta next week. *From:*hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Kistner *Sent:* Friday, September 06, 2013 4:48 PM *To:* hlcoders@list.valvesoftware.com *Subject:* Re: [hlcoders] Dedicated servers not connectable at all

Re: [hlcoders] Dedicated servers not connectable at all, listenservers are not registered with the master servers

2013-09-14 Thread Ryan Kistner
Someone suggested this might be related to the "sv_master_legacy_mode" cvar. On Saturday, September 14, 2013 10:15:59 AM, Jan Hartung wrote: And here’s an update on the issue. While the code search still doesn’t help me I went ahead and checked my network traffic. When I run the dedicated serve

Re: [hlcoders] [Base 2013 SDK / Stock Prerelease 2013 SDK] VPhysics Bug - Assured vphysics.dll hang/crash when physics objects enter specific area in a map

2016-03-01 Thread Ryan Kistner
Hello Peter, Tracing your crash puts me in IVP_Mindist_Minimize_Solver::p_minimize_PP(IVP_Compact_Edge const*, IVP_Compact_Edge const*, IVP_Cache_Ledge_Point*, IVP_Cache_Ledge_Point*), which is far enough into IVP to suggest a corrupt physics state or unsolvable interaction. In this case, I b