I believe that the ban list only gets written on successful exit (possibly
on map change as well, not sure about that though), otherwise it's just
stored in memory.
You can force it to save using writeid or writeip to save either Steam ID
bans or IP bans, respectively.
-Original Message-
F
It's supposed to give you a meaningful error message so I guess it would be
a bug, but -allowdebug should make it work.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Tuesday, August 29, 2006 9:24 PM
To: hlcoders@list.valvesoftware.com
Subject:
Perhaps this parameter should be used by default when mapping for Half-Life
2? It seems that without it, there are problems with clipping and
displacements when using the new SDK and the old code that Half-Life 2 uses.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
380 is the actual game, so if it's not owned and decrypted, you'll probably
get errors.
According to http://developer.valvesoftware.com/wiki/Steam_Application_IDs,
213 is the content appid.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoud
: Re: [hlcoders] Re: SDK Issues
--
[ Picked text/plain from multipart/alternative ] I compiled in debug mode.
On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote:
>
> Did you compile in debug or release mode?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL
Did you compile in debug or release mode?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin
Sent: Sunday, August 06, 2006 4:29 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Re: SDK Issues
--
[ Picked text/plain from multipart/alte
If you're just using the HL2MP code, but not using any of the HL2DM
materials, models, maps, etc, you should be fine using 215.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: Saturday, August 05, 2006 12:53 AM
To: hlcoders@list.valvesoftware.com
I'm pretty sure they keep everything up to date now :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Wednesday, August 02, 2006 2:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked
VS2005 support has been promised for about a year now, so it will almost
definitely be in there.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Wednesday, July 26, 2006 2:03 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcomin
Did you compile the game_shader_generic_sample project, and did it copy the
game_shader_generic_sample.dll to your mod's bin directory?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jed
Sent: Saturday, January 21, 2006 1:37 PM
To: hlcoders@list.valvesoft
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