RE: [hlcoders] Ban List bug.

2006-09-16 Thread Snakez
I believe that the ban list only gets written on successful exit (possibly on map change as well, not sure about that though), otherwise it's just stored in memory. You can force it to save using writeid or writeip to save either Steam ID bans or IP bans, respectively. -Original Message- F

RE: [hlcoders] FileSystem_Steam.dll Crash

2006-08-29 Thread Snakez
It's supposed to give you a meaningful error message so I guess it would be a bug, but -allowdebug should make it work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, August 29, 2006 9:24 PM To: hlcoders@list.valvesoftware.com Subject:

RE: [hlcoders] No Linux specific data?

2006-08-18 Thread Snakez
Perhaps this parameter should be used by default when mapping for Half-Life 2? It seems that without it, there are problems with clipping and displacements when using the new SDK and the old code that Half-Life 2 uses. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlcoders] Mounting episode one shared.gcf

2006-08-08 Thread Snakez
380 is the actual game, so if it's not owned and decrypted, you'll probably get errors. According to http://developer.valvesoftware.com/wiki/Steam_Application_IDs, 213 is the content appid. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoud

RE: [hlcoders] Re: SDK Issues

2006-08-06 Thread Snakez
: Re: [hlcoders] Re: SDK Issues -- [ Picked text/plain from multipart/alternative ] I compiled in debug mode. On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > Did you compile in debug or release mode? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL

RE: [hlcoders] Re: SDK Issues

2006-08-06 Thread Snakez
Did you compile in debug or release mode? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Sunday, August 06, 2006 4:29 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Re: SDK Issues -- [ Picked text/plain from multipart/alte

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Snakez
If you're just using the HL2MP code, but not using any of the HL2DM materials, models, maps, etc, you should be fine using 215. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Saturday, August 05, 2006 12:53 AM To: hlcoders@list.valvesoftware.com

RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Snakez
I'm pretty sure they keep everything up to date now :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Wednesday, August 02, 2006 2:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Upcoming SDK Release -- [ Picked

RE: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Snakez
VS2005 support has been promised for about a year now, so it will almost definitely be in there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Wednesday, July 26, 2006 2:03 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Upcomin

RE: [hlcoders] SDK Shader samples busted?

2006-01-21 Thread Snakez
Did you compile the game_shader_generic_sample project, and did it copy the game_shader_generic_sample.dll to your mod's bin directory? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jed Sent: Saturday, January 21, 2006 1:37 PM To: hlcoders@list.valvesoft