Re: [hlcoders] FileSystem_Steam.dll Crash

2006-08-29 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] If this is the same issue as was discussed before on the list, the new SDK won't allow you to run a debug build from the steam menu. You need to build it as release and then it will work from the steam menu. On 8/29/06, Louka Outrebon [EMAIL

Re: [hlcoders] CBuildFactoryHelper Not Working For Some Controls

2006-08-27 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I had a similar problem with ImagePanel not being available anymore before, in the meantime I used CBitmapImagePanel and it worked for me. On 8/27/06, Ben Everett [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [

Re: [hlcoders] func_breakable_surf func_door_rotating

2006-08-23 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I think the problem you are refering to is the same I posted about earlier on this list. This is a maping problem and not a code problem. Your map is using a feature that had been left for compatibility, but has been removed in the last SDK

Re: [hlcoders] SetThink

2006-08-17 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I am using this for weapons #ifdef GAME_DLL BEGIN_DATADESC( CWeaponStuff ) DEFINE_FUNCTION( BingBangWeoo ) END_DATADESC() #endif On 8/17/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: What headers are required for SetThink and

[hlcoders] VGUI togglebuttons / checkboxes missing in new SDK?

2006-08-08 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Am I missing something, or those functionalities have been removed in the new SDK? When creating a vgui panel those options are not available anymore. am I the only one who used those? :o I haven't had time to verify the vgui code much, so

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Speaking of sever problems, I noticed func_rotating_door seems to be broken in the new SDK code. I haven't done *much* testing, but on a map that worked perfectly fine with the other sdk, in the new SDK when you touch the door, you get either

Re: [hlcoders] gravity gun sprites with the SDK update

2006-08-07 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Are you using the appid 215? If so, you will have to mount the hl2mp content for it to work. The AppID 215 doesn't include HL2MP content, only HL2. On 8/7/06, LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ]

[hlcoders] SDK Issues

2006-08-06 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] First, my ai_activity.cpp seemed to be missing the portal's activities, so it caused a bunch of asserts. This being fixed.. I am unable to load my mod from the steam menu. When I open it from the steam menu, I am seeing the game menu, and then a

[hlcoders] Re: SDK Issues

2006-08-06 Thread Steve Rabouin
if I get the same thing.. :o On 8/6/06, Steve Rabouin [EMAIL PROTECTED] wrote: First, my ai_activity.cpp seemed to be missing the portal's activities, so it caused a bunch of asserts. This being fixed.. I am unable to load my mod from the steam menu. When I open it from the steam menu, I am

[hlcoders] Re: SDK Issues

2006-08-06 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Alright... so I compiled the HL2MP base code, and started it from the steam menu with no modification, and I get the same thing. Guess I'll stop looking for issues in my code.. On 8/6/06, Steve Rabouin [EMAIL PROTECTED] wrote: I figured out

Re: [hlcoders] Re: SDK Issues

2006-08-06 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I compiled in debug mode. On 8/6/06, Snakez [EMAIL PROTECTED] wrote: Did you compile in debug or release mode? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Sunday, August 06

Re: [hlcoders] Re: SDK Issues

2006-08-06 Thread Steve Rabouin
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Sunday, August 06, 2006 5:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: SDK Issues -- [ Picked text/plain from multipart/alternative ] I compiled in debug mode. On 8/6/06, Snakez [EMAIL PROTECTED] wrote

Re: [hlcoders] Re: SDK Issues

2006-08-06 Thread Steve Rabouin
: -- [ Picked text/plain from multipart/alternative ] did you use run_mod.bat for debug mode? It wont work using the steam menu for debug mode it seems. On 8/6/06, Steve Rabouin [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Thanks. Release seems to 'work

Re: [hlcoders] Launching Mod from Steam doesn't work

2006-08-06 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I added -allowdebug the the launch options and it doesn't make a difference. I am also running in a window, and not seeing any error messages. Just does a ding and vanishes. (That's for the debug release only.. release works fine from steam menu)

Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Maybe this will help you, tho if you haven't done this already, I'd wait for the SDK update, maybe they've done all the work for you.. http://articles.thewavelength.net/702/ On 7/31/06, Nick [EMAIL PROTECTED] wrote: How do you enable

Re: [hlcoders] Event triggering

2006-07-31 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] You may want to read this page, should give you the information you're looking for. http://developer.valvesoftware.com/wiki/Authoring_a_Logical_Entity On 7/24/06, Shing-Cheung Chan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

[hlcoders] Rotation of an entity

2006-07-27 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Hi, I'm still learning through the SDK and I have this simple issue blocking me into progress.. I'm simply trying to rotate the angles of an entity in relation to its position. Changing its angles.y alone for example is not what I need. If the

Re: [hlcoders] Rotation of an entity

2006-07-27 Thread Steve Rabouin
? Thanks for trying to help :o On 7/27/06, Garry Newman [EMAIL PROTECTED] wrote: Do you mean you want your entity to face the way it's travelling? On 7/27/06, Steve Rabouin [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I'm still learning through

Re: [hlcoders] Rotation of an entity

2006-07-27 Thread Steve Rabouin
its own angles (not the world).. I'll be interested in hearing the real solution to this when you're not using physics - I'm dumb when it comes to angles and matrices and stuff. On 7/27/06, Steve Rabouin [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] No, I

Re: [hlcoders] Rotation of an entity

2006-07-27 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Thank you Jay, I appreciate this, as this is exactly what I was looking for! Now I just got to make sense out of this :) On 7/27/06, Jay Stelly [EMAIL PROTECTED] wrote: Since this is a common question, I decided to write up something which

Re: [hlcoders] Hud positioning/scaling help

2006-07-19 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Try using the XRES() and YRES() functions, and base your code off that, this way you will get correct placement for any resolution, even if it is changed while in game. On 7/19/06, Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked

[hlcoders] Re: Server Browser? Alfred?

2006-01-16 Thread Steve Rabouin
http://www.aboutmyip.com/AboutMyXApp/IP2Integer.jsp will convert for you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Finding local player on the scoreboard?

2005-11-11 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] I beleive the index from the server starts at 0, while the index from the client starts at 1. Just add 1 to the index coming from the server and compare with GetLocalPlayer()-index or something similar (just going from memory...) On 11/11/05,

Re: [hlcoders] Smoke grenade

2005-11-01 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] smokegrenade.cpp defines the message sent by the server, then c_particle_smokegrenade receives it. IMPLEMENT_CLIENTCLASS_DT on the client (c_particle_smokegrenade.cpp) IMPLEMENT_SERVERCLASS_ST on the server (particle_smokegrenade.cpp) That is

Re: [hlcoders] Changing the VGUI panel shape

2005-10-10 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Thanks for trying to help Alfred. Could you point me on an example in the sdk where something like this is done? I've tried multiple searches with SetBorder and other various functions of the panels without any luck, and I can't seem to figure it

Re: [hlcoders] Max amount of Teams on a MP Team game?

2005-10-10 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] There is no limit on the amount of teams, your code will define that limit. The RandomInt is a function that takes a range. So, if you'd put RandomInt(0, 4) it would return a number between 0 and 4. On 10/10/05, Paul Kirby [EMAIL PROTECTED]

[hlcoders] Changing the VGUI panel shape

2005-10-09 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Hello everyone, How can one modify the shape of a panel? It seems we're limited to a 4 points panel. Is there anyway to apply a mask or a different shape to a panel? I looked back in the list archives and someone suggested to code a new shader

Re: [hlcoders] Changing the VGUI panel shape

2005-10-09 Thread Steve Rabouin
examples). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Sunday, October 09, 2005 8:45 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Changing the VGUI panel shape -- [ Picked text/plain from multipart