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If this is the same issue as was discussed before on the list, the new SDK
won't allow you to run a debug build from the steam menu. You need to build
it as release and then it will work from the steam menu.
On 8/29/06, Louka Outrebon [EMAIL
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I had a similar problem with ImagePanel not being available anymore before,
in the meantime I used CBitmapImagePanel and it worked for me.
On 8/27/06, Ben Everett [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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I think the problem you are refering to is the same I posted about earlier
on this list. This is a maping problem and not a code problem. Your map is
using a feature that had been left for compatibility, but has been removed
in the last SDK
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I am using this for weapons
#ifdef GAME_DLL
BEGIN_DATADESC( CWeaponStuff )
DEFINE_FUNCTION( BingBangWeoo )
END_DATADESC()
#endif
On 8/17/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
What headers are required for SetThink and
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Am I missing something, or those functionalities have been removed in the
new SDK? When creating a vgui panel those options are not available anymore.
am I the only one who used those? :o
I haven't had time to verify the vgui code much, so
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Speaking of sever problems, I noticed func_rotating_door seems to be broken
in the new SDK code. I haven't done *much* testing, but on a map that worked
perfectly fine with the other sdk, in the new SDK when you touch the door,
you get either
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Are you using the appid 215? If so, you will have to mount the hl2mp content
for it to work. The AppID 215 doesn't include HL2MP content, only HL2.
On 8/7/06, LDuke [EMAIL PROTECTED] wrote:
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First, my ai_activity.cpp seemed to be missing the portal's activities, so
it caused a bunch of asserts. This being fixed..
I am unable to load my mod from the steam menu. When I open it from the
steam menu, I am seeing the game menu, and then a
if I get the same thing.. :o
On 8/6/06, Steve Rabouin [EMAIL PROTECTED] wrote:
First, my ai_activity.cpp seemed to be missing the portal's activities,
so it caused a bunch of asserts. This being fixed..
I am unable to load my mod from the steam menu. When I open it from the
steam menu, I am
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Alright... so I compiled the HL2MP base code, and started it from the steam
menu with no modification, and I get the same thing. Guess I'll stop looking
for issues in my code..
On 8/6/06, Steve Rabouin [EMAIL PROTECTED] wrote:
I figured out
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I compiled in debug mode.
On 8/6/06, Snakez [EMAIL PROTECTED] wrote:
Did you compile in debug or release mode?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin
Sent: Sunday, August 06
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin
Sent: Sunday, August 06, 2006 5:06 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: SDK Issues
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[ Picked text/plain from multipart/alternative ] I compiled in debug mode.
On 8/6/06, Snakez [EMAIL PROTECTED] wrote
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did you use run_mod.bat for debug mode?
It wont work using the steam menu for debug mode it seems.
On 8/6/06, Steve Rabouin [EMAIL PROTECTED] wrote:
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Thanks. Release seems to 'work
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I added -allowdebug the the launch options and it doesn't make a difference.
I am also running in a window, and not seeing any error messages. Just does
a ding and vanishes. (That's for the debug release only.. release works fine
from steam menu)
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Maybe this will help you, tho if you haven't done this already, I'd wait for
the SDK update, maybe they've done all the work for you..
http://articles.thewavelength.net/702/
On 7/31/06, Nick [EMAIL PROTECTED] wrote:
How do you enable
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You may want to read this page, should give you the information you're
looking for.
http://developer.valvesoftware.com/wiki/Authoring_a_Logical_Entity
On 7/24/06, Shing-Cheung Chan [EMAIL PROTECTED] wrote:
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Hi,
I'm still learning through the SDK and I have this simple issue blocking me
into progress..
I'm simply trying to rotate the angles of an entity in relation to its
position. Changing its angles.y alone for example is not what I need. If the
?
Thanks for trying to help :o
On 7/27/06, Garry Newman [EMAIL PROTECTED] wrote:
Do you mean you want your entity to face the way it's travelling?
On 7/27/06, Steve Rabouin [EMAIL PROTECTED] wrote:
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Hi,
I'm still learning through
its own angles (not the
world)..
I'll be interested in hearing the real solution to this when you're
not using physics - I'm dumb when it comes to angles and matrices and
stuff.
On 7/27/06, Steve Rabouin [EMAIL PROTECTED] wrote:
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No, I
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Thank you Jay, I appreciate this, as this is exactly what I was looking for!
Now I just got to make sense out of this :)
On 7/27/06, Jay Stelly [EMAIL PROTECTED] wrote:
Since this is a common question, I decided to write up something which
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Try using the XRES() and YRES() functions, and base your code off that, this
way you will get correct placement for any resolution, even if it is changed
while in game.
On 7/19/06, Michael Kramer [EMAIL PROTECTED] wrote:
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http://www.aboutmyip.com/AboutMyXApp/IP2Integer.jsp will convert for you
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I beleive the index from the server starts at 0, while the index from the
client starts at 1. Just add 1 to the index coming from the server and
compare with GetLocalPlayer()-index or something similar (just going from
memory...)
On 11/11/05,
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smokegrenade.cpp defines the message sent by the server, then
c_particle_smokegrenade receives it.
IMPLEMENT_CLIENTCLASS_DT on the client (c_particle_smokegrenade.cpp)
IMPLEMENT_SERVERCLASS_ST on the server (particle_smokegrenade.cpp)
That is
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Thanks for trying to help Alfred. Could you point me on an example in the
sdk where something like this is done? I've tried multiple searches with
SetBorder and other various functions of the panels without any luck, and I
can't seem to figure it
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There is no limit on the amount of teams, your code will define that limit.
The RandomInt is a function that takes a range. So, if you'd put
RandomInt(0, 4) it would return a number between 0 and 4.
On 10/10/05, Paul Kirby [EMAIL PROTECTED]
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Hello everyone,
How can one modify the shape of a panel? It seems we're limited to a 4
points panel. Is there anyway to apply a mask or a different shape to a
panel? I looked back in the list archives and someone suggested to code a
new shader
examples).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Rabouin Sent: Sunday, October 09, 2005 8:45 AM To:
hlcoders@list.valvesoftware.com Subject: [hlcoders] Changing the VGUI
panel shape
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