Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-25 Thread Zach Brockway
the effects outcome per material, contrary to a postprocess. Disadvantages are that you have to be able to do it in a shader ofcourse, and that the stock shaders leave very little room for modification before you hit the limits of the shader model. -- From: Zach

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-25 Thread Zach Brockway
the existing shader code and you won't have a problem. -- Maarten On 25/02/2011 19:37, Zach Brockway wrote: Good info. Tony also suggested using a material proxy on #hlcoders. I'll hopefully have time to look into it some this weekend. However, your mention of instruction limits is cause for concern

[hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-22 Thread Zach Brockway
Hi list, I've been investigating the possibility of being able to do across-the-board material overriding. Motivated by an idea for implementing an alternate vision mode, it would also entail a few other things like rendering alternate view setups into render targets; however, all of that seems

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Zach Brockway
It's probably true that it's malleable enough to do more traditional FPS stuff with, but it still kind of makes me feel like the SDK is a second-class citizen. Maybe this particular problem is easier to deal with than I'm envisioning, but the SDK is definitely quirky in a lot of ways besides. It

Re: [hlcoders] ESCAPE VGUI MENU

2006-12-06 Thread Zach Brockway
-- [ Picked text/plain from multipart/alternative ] Let me just say I like how the domain for your email address is not only valvesoftware.co.uk but aforementioned site is advertising aimbot downloads -- it's cute. Besides that, I'm afraid I don't have an answer to your question, as I haven't

Re: [hlcoders] What is and is not available to programmers?

2006-11-04 Thread Zach Brockway
-- [ Picked text/plain from multipart/alternative ] I don't know if this helps you, since you said for example, but in the case you gave, but isn't that HOOK_COMMAND macro (weapon_selection.cpp:55) plugging the cancelselect command into a function called Close? (I don't have the code in front of

Re: [hlcoders] help with ../dlls/./entityoutput.h:126: error: 'Vector' is not a template type

2005-07-14 Thread Zach Brockway
He meant GCC, not your entire distro. On 7/13/05, Nick [EMAIL PROTECTED] wrote: On 7/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: 4.0 has not been tested, you should use the 3.4.x series. - Alfred - i will try to install fedora core 3 tonight and see how that works

Re: [hlcoders] help with ../dlls/./entityoutput.h:126: error: 'Vector' is not a template type

2005-07-14 Thread Zach Brockway
er...I realized you probably realized that. Don't mind me, I'm really tired. On 7/14/05, Zach Brockway [EMAIL PROTECTED] wrote: He meant GCC, not your entire distro. On 7/13/05, Nick [EMAIL PROTECTED] wrote: On 7/13/05, Alfred Reynolds [EMAIL PROTECTED] wrote: 4.0 has not been tested, you

Re: [hlcoders] Third Person Camera Tutorial

2005-07-09 Thread Zach Brockway
The compiler is most assuredly clever enough to optimize away the clause entirely considering there's no code to be executed therein. On 7/8/05, SB Childe Roland [EMAIL PROTECTED] wrote: Why wouldn't you comment out the entire if statement?? Do you like wasting processor cycles? --

Re: [hlcoders] Third Person Camera Tutorial

2005-07-09 Thread Zach Brockway
Like I said. :P Thanks for confirming it. On 7/9/05, Tony Paloma [EMAIL PROTECTED] wrote: Actually, just as a little side note, it seems as long as there is no function in the expression, no machine code gets added to the program when an if's statement has no code. So if (

Re: [hlcoders] Setting a label to display integers?

2005-07-03 Thread Zach Brockway
or something? I find it quite ideal for reading and archiving mailing lists, and the spam filter is immaculate. Just a thought. On 7/3/05, Kamran [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] Thanks that works! Zach Brockway wrote: http://www.cplusplus.com/ref/cstdlib/itoa.html[1

Re: [hlcoders] HL2MP SDK linker errors

2005-06-03 Thread Zach Brockway
-- [ Picked text/plain from multipart/alternative ] Yep.Add hl2mp_bot_temp.cpp to the hl project and rebuild. On 6/3/05, r00t 3:16 [EMAIL PROTECTED] wrote: hl error LNK2019: unresolved external symbol void __cdecl Bot_RunAll(void) (?Bot_RunAll@@YAXXZ) referenced in function void __cdecl

Re: [hlcoders] Getting a FULLBRIGHT picture of the scene into my Frame Buffer

2005-06-03 Thread Zach Brockway
It's a bit off topic, but I have coincidentally been getting into shader authoring lately and have been toying with a night vision post process effect. It's probably horribly inefficient and unnecessary, but if anyone is interested in seeing my shader, I've uploaded the RenderMonkey project here: