It's probably true that it's malleable enough to do more traditional FPS
stuff with, but it still kind of makes me feel like the SDK is a
second-class citizen. Maybe this particular problem is easier to deal with
than I'm envisioning, but the SDK is definitely "quirky" in a lot of ways
besides. It makes UDK a bit more appealing, with the very regular and very
substantial updates it's receiving... despite my preference for C++, and the
ability to get closer to the metal with Source. However, it's understandable
that Valve has a lot on their plate, and many more people waiting for Portal
2 than the next SDK drop. "Making games is hard."

Tough situation.

On Sat, Sep 11, 2010 at 10:05 PM, KnightmareRichard <
assaultar...@hotmail.com> wrote:

>
> I haven't look into the code in detail yet, but I've heard that Alien
> Swarm's code is exactly capable for a FPS mod. Just by playing with the
> console you can make it in a FPS vision (though obviously not pretty), but
> they didn't really remove a lot from the original engine code base, so the
> stuff for FPS is still in there, it's just that you might need to play with
> the code here and there a tiny little bit to get it back to normal, since
> they added a lot of new things by themselves.
>
> --Richard
>
> > From: lord.matt.hoff...@gmail.com
> > Date: Sat, 11 Sep 2010 21:48:45 -0700
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source Engine 2009?
> >
> > It's also totally gimped for anything that's not a top-down
> > player-controls-an-npc shooter. Atleast that's my understanding after
> > poking through the code a bit.
> >
> > On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard
> > <assaultar...@hotmail.com> wrote:
> > >
> > > Actually it's already available. The one Alien Swarm using is a version
> in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One of the
> developers mentioned that on Facepunch. And Alien Swarm is TOTALLY FREE,
> along with its full source code.
> > >
> > >> Date: Sat, 11 Sep 2010 21:24:06 -0300
> > >> From: samuelga...@gmail.com
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] Source Engine 2009?
> > >>
> > >> "When It's Done* "
> > >>
> > >>
> > >> *Approx Valve Time
> > >>
> > >> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto <
> m...@revgamers.net>wrote:
> > >>
> > >> > Does anyone have an estimate of when?
> > >> >
> > >> > --------------------------------------------------
> > >> > From: "James Pizzurro" <ja...@agentredproductions.com>
> > >> > Sent: Saturday, September 11, 2010 7:27 PM
> > >> > To: "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com
> > >> > >
> > >> > Subject: Re: [hlcoders] Source Engine 2009?
> > >> >
> > >> >
> > >> >  The answer is no, not yet.
> > >> >>
> > >> >> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" <
> m...@revgamers.net>
> > >> >> wrote:
> > >> >>
> > >> >>> Alright guys,
> > >> >>>
> > >> >>> I'm sorry I'm kind of late here, however, Is it possible to Create
> a Mod
> > >> >>>
> > >> >> with the Source Engine 2009?
> > >> >>
> > >> >>>
> > >> >>> because while attempting to, I get an error about being able to
> open
> > >> >>>
> > >> >> \CreateAMod\something\gameinfo_mp.txt
> > >> >>
> > >> >>> _______________________________________________
> > >> >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> >>>
> > >> >> please visit:
> > >> >>
> > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>>
> > >> >>>  _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>
> > >> >>
> > >> >>
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >
> > >> >
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
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> please visit:
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>
>


-- 
"They've penetrated our code walls. They're stealing the Internet!"
"We'll need to hack all IPs simultaneously."
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