It's probably true that it's malleable enough to do more traditional FPS stuff with, but it still kind of makes me feel like the SDK is a second-class citizen. Maybe this particular problem is easier to deal with than I'm envisioning, but the SDK is definitely "quirky" in a lot of ways besides. It makes UDK a bit more appealing, with the very regular and very substantial updates it's receiving... despite my preference for C++, and the ability to get closer to the metal with Source. However, it's understandable that Valve has a lot on their plate, and many more people waiting for Portal 2 than the next SDK drop. "Making games is hard."
Tough situation. On Sat, Sep 11, 2010 at 10:05 PM, KnightmareRichard < assaultar...@hotmail.com> wrote: > > I haven't look into the code in detail yet, but I've heard that Alien > Swarm's code is exactly capable for a FPS mod. Just by playing with the > console you can make it in a FPS vision (though obviously not pretty), but > they didn't really remove a lot from the original engine code base, so the > stuff for FPS is still in there, it's just that you might need to play with > the code here and there a tiny little bit to get it back to normal, since > they added a lot of new things by themselves. > > --Richard > > > From: lord.matt.hoff...@gmail.com > > Date: Sat, 11 Sep 2010 21:48:45 -0700 > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Source Engine 2009? > > > > It's also totally gimped for anything that's not a top-down > > player-controls-an-npc shooter. Atleast that's my understanding after > > poking through the code a bit. > > > > On Sat, Sep 11, 2010 at 9:43 PM, KnightmareRichard > > <assaultar...@hotmail.com> wrote: > > > > > > Actually it's already available. The one Alien Swarm using is a version > in between Left 4 Dead 2 and Portal 2, if I remembered correctly. One of the > developers mentioned that on Facepunch. And Alien Swarm is TOTALLY FREE, > along with its full source code. > > > > > >> Date: Sat, 11 Sep 2010 21:24:06 -0300 > > >> From: samuelga...@gmail.com > > >> To: hlcoders@list.valvesoftware.com > > >> Subject: Re: [hlcoders] Source Engine 2009? > > >> > > >> "When It's Done* " > > >> > > >> > > >> *Approx Valve Time > > >> > > >> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto < > m...@revgamers.net>wrote: > > >> > > >> > Does anyone have an estimate of when? > > >> > > > >> > -------------------------------------------------- > > >> > From: "James Pizzurro" <ja...@agentredproductions.com> > > >> > Sent: Saturday, September 11, 2010 7:27 PM > > >> > To: "Discussion of Half-Life Programming" < > hlcoders@list.valvesoftware.com > > >> > > > > >> > Subject: Re: [hlcoders] Source Engine 2009? > > >> > > > >> > > > >> > The answer is no, not yet. > > >> >> > > >> >> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" < > m...@revgamers.net> > > >> >> wrote: > > >> >> > > >> >>> Alright guys, > > >> >>> > > >> >>> I'm sorry I'm kind of late here, however, Is it possible to Create > a Mod > > >> >>> > > >> >> with the Source Engine 2009? > > >> >> > > >> >>> > > >> >>> because while attempting to, I get an error about being able to > open > > >> >>> > > >> >> \CreateAMod\something\gameinfo_mp.txt > > >> >> > > >> >>> _______________________________________________ > > >> >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >> >>> > > >> >> please visit: > > >> >> > > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >>> > > >> >>> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > >> >> > > >> >> > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- "They've penetrated our code walls. They're stealing the Internet!" "We'll need to hack all IPs simultaneously." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders