RE: [hlcoders] Plugin API: NetworkIDString returns UNKNOWN

2005-02-08 Thread Hendrik \Punisher\ Leppkes
on that. :) Punisher -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, February 08, 2005 10:56 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Plugin API: NetworkIDString returns UNKNOWN (hence

[hlcoders] Hooking UserMessages in a ServerPlugin

2004-12-10 Thread Hendrik \Punisher\ Leppkes
advanced information I would really like to access for my plugin. Any Information would be appreciated. -- Punisher -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

RE: [hlcoders] UserMessage? Ahh!

2004-12-08 Thread Hendrik \Punisher\ Leppkes
There is a working example on hl2coders.com how to create a IRecipientFilter class :) http://www.hl2coding.com/forums/viewtopic.php?t=31 -- Punisher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlcoders] Plugin supported Interface Factories...

2004-12-07 Thread Hendrik \Punisher\ Leppkes
If you figure out howto access the CBasePlayer, do tell :) I have been trying to for the last two days .. Anyone knows if its possible at all ? -- Punisher -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Tuesday, December 07

[hlcoders] Accessing gpGlobals from server plugin

2004-12-06 Thread Hendrik \Punisher\ Leppkes
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Is there any way to get a pointer to the gpGlobals variable from a server plugin ? I looked over it for quite a while now, but couldn't find it yet.. -- Punisher

RE: [hlcoders] What MSVC version do you use/have?

2004-10-21 Thread Hendrik \Punisher\ Leppkes
Basicly same deal hear. Got 6, .net 2002, .net 2003 :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Thursday, October 21, 2004 9:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? I'm lucky, being a

AW: [hlcoders] Weeeeee! ;)))

2004-03-06 Thread Punisher
Got another virus? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von [EMAIL PROTECTED] Gesendet: Freitag, 5. März 2004 10:38 An: [EMAIL PROTECTED] Betreff: [hlcoders] Wee! ;))) -- I don't bite, weah! pass: 40327 -- [ Text.zip of type

RE: [hlcoders] CounterStrike 1.6 Weapon Definition Information

2003-09-20 Thread punisher
all engine msgs to a text file ) , only WeaponList is missing, wonder why --- Punisher -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, September 19, 2003 7:31 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders

RE: [hlcoders] CounterStrike 1.6 Weapon Definition Information

2003-09-20 Thread punisher
So, i guess i have to hardcode the weapon definitions, back to my first question, any chance you could give me the definitions which id is which weapon ? --- Punisher -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Saturday

RE: [hlcoders] CounterStrike 1.6 Weapon Definition Information

2003-09-20 Thread punisher
Thank You I found that part in the AMX source and will implement it later, hopefully solving all problems with that issue :) CS1.6, here we come --- Punisher -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of olo Sent: Saturday, September 20, 2003 1

[hlcoders] CounterStrike 1.6 Weapon Definition Information

2003-09-19 Thread punisher
be a great help. Thank You --- Punisher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] MetaMod plugin detecting server version

2003-09-15 Thread Punisher
version, and if so, how ? punisher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] MetaMod plugin detecting server version

2003-09-15 Thread Punisher
Tony omega Sergi wrote: Just stick with getting it ready for the html version. Because once the patch is out and won goes down, that's what you're using. -omega http://www.frontline2.com I guess i will do that .. not the clean way, but hey ___ To

Re: [hlcoders] MetaMod plugin detecting server version

2003-09-15 Thread Punisher
Brian A. Stumm wrote: You can put html in the MOTD now? That sounds kinda nifty... it even looks ugly without the html stuff ( white background, no format ).. i guess they used internet explorer components for that .. ___ To unsubscribe, edit your

RE: [hlcoders] (no subject)

2003-07-20 Thread punisher
this starting again or are ppl to stupid to send a mail with content ? :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mp3_France Sent: Sunday, July 20, 2003 10:34 PM To: [EMAIL PROTECTED] Subject: [hlcoders] (no subject) This is a multi-part message in

[hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
msg to MetaMod. In DoD 1.0 it only sends the weapon id, and some more more-or-less useless infos. Is there any engine function to get the Weapon name from the ID ? or any other way _without_ hardcoding the weapon names ? -Punisher UA StatsMe Coordinator

RE: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
. Punisher wrote: Hi, Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics from players. So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure out the weapon names. In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send

[hlcoders] AuthID != WONID ?

2003-01-26 Thread Punisher
Hi just a short question where is the difference between the AuthId and the WonID ? Both are uniquie numbers per player , or not ? Punisher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlcoders] [META] ERROR: Plugin didn't set meta_result: clanmod_mm_i386.so:StartFrame()

2003-01-16 Thread Punisher
hmm yeah looks like an error i will look through the sourcecode ... -- Punisher UA StatsMe Project Leader UA ClanMod Temporary Project Leader ( as long as EKS is away ) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of voogru Sent: Thursday, January 16

RE: [hlcoders] Changing default number of players on a lan server

2002-09-17 Thread [KMC]Punisher
You can change your listenserver.cfg Add maxplayers 12 for example there ... than it will be set on every server start ... ___ [KMC]Punisher UA StatsMe Project Leader -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Matthew