on that. :)
Punisher
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald
Sent: Tuesday, February 08, 2005 10:56 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Plugin API: NetworkIDString returns UNKNOWN
(hence
advanced information I would really
like to access for my plugin.
Any Information would be appreciated.
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Punisher
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There is a working example on hl2coders.com how to create a IRecipientFilter
class :)
http://www.hl2coding.com/forums/viewtopic.php?t=31
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Punisher
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If you figure out howto access the CBasePlayer, do tell :)
I have been trying to for the last two days .. Anyone knows if its possible
at all ?
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Punisher
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman
Broome
Sent: Tuesday, December 07
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Hi,
Is there any way to get a pointer to the gpGlobals variable from a server
plugin ?
I looked over it for quite a while now, but couldn't find it yet..
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Punisher
Basicly same deal hear. Got 6, .net 2002, .net 2003 :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy
Sent: Thursday, October 21, 2004 9:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What MSVC version do you use/have?
I'm lucky, being a
Got another virus?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
[EMAIL PROTECTED]
Gesendet: Freitag, 5. März 2004 10:38
An: [EMAIL PROTECTED]
Betreff: [hlcoders] Wee! ;)))
--
I don't bite, weah!
pass: 40327
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[ Text.zip of type
all engine msgs to a text
file ) , only WeaponList is missing, wonder why
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Punisher
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alfred Reynolds
Sent: Friday, September 19, 2003 7:31 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders
So, i guess i have to hardcode the weapon definitions, back to my first
question, any chance you could give me the definitions which id is which
weapon ?
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Punisher
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alfred Reynolds
Sent: Saturday
Thank You
I found that part in the AMX source and will implement it later, hopefully
solving all problems with that issue :)
CS1.6, here we come
---
Punisher
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of olo
Sent: Saturday, September 20, 2003 1
be a great help.
Thank You
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Punisher
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version, and if so, how ?
punisher
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Tony omega Sergi wrote:
Just stick with getting it ready for the html version.
Because once the patch is out and won goes down, that's what you're
using.
-omega
http://www.frontline2.com
I guess i will do that .. not the clean way, but hey
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To
Brian A. Stumm wrote:
You can put html in the MOTD now? That sounds kinda nifty...
it even looks ugly without the html stuff ( white background, no format
).. i guess they used internet explorer components for that ..
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this starting again or are ppl to stupid to send a mail with content ? :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Mp3_France
Sent: Sunday, July 20, 2003 10:34 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] (no subject)
This is a multi-part message in
msg to MetaMod.
In DoD 1.0 it only sends the weapon id, and some more more-or-less useless
infos.
Is there any engine function to get the Weapon name from the ID ? or any
other way _without_ hardcoding the weapon names ?
-Punisher
UA StatsMe Coordinator
.
Punisher wrote:
Hi,
Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics
from players.
So it has per-weapon stats. The problem now in DoD 1.0 is that i cant
figure
out the weapon names.
In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is
send
Hi
just a short question
where is the difference between the AuthId and the WonID ?
Both are uniquie numbers per player , or not ?
Punisher
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hmm
yeah looks like an error
i will look through the sourcecode ...
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Punisher
UA StatsMe Project Leader
UA ClanMod Temporary Project Leader ( as long as EKS is away )
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of voogru
Sent: Thursday, January 16
You can change your listenserver.cfg
Add maxplayers 12 for example there ... than it will be set on every
server start ...
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[KMC]Punisher
UA StatsMe Project Leader
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Matthew
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