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Put a breakpoint at CHL2_Player::EnableSprint you will see its called from
CPlayerPickupController::Init to disable sprinting when the player is
controlling a physics object.
Regards,
Paul
On 1/5/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrot
Hey!
I have a full screen effect (motion blur) when you are
in the pPlayer(isSprinting).
However, when ever you pickup a world object with +use
the motion blur spritning is enabled and it seems to
be there is a test case for checking if you are
sprinting when picking up an object.
What i would
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