Re: [hlcoders] Disable sprint test cast upon +use?

2007-01-05 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Put a breakpoint at CHL2_Player::EnableSprint you will see its called from CPlayerPickupController::Init to disable sprinting when the player is controlling a physics object. Regards, Paul On 1/5/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrot

[hlcoders] Disable sprint test cast upon +use?

2007-01-05 Thread Adam \"amckern\" Mckern
Hey! I have a full screen effect (motion blur) when you are in the pPlayer(isSprinting). However, when ever you pickup a world object with +use the motion blur spritning is enabled and it seems to be there is a test case for checking if you are sprinting when picking up an object. What i would