Is it somehow possible to determine the exact center point of a brush based
entity that has a brush based origin? The usual call to Center() is
worthless.
Center() returns pev-absmin + pev-absmax * 0.5.
Absmin and absmax however are generated by using the model's origin... which
would
pev-origin will be the center of the brush based entity if it has an origin
brush. That's the whole point of the origin brush.
Ikkyo
- Original Message -
From: Sniper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 10:04 AM
Subject: [hlcoders] Finding the true
PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 1:55 PM
Subject: Re: [hlcoders] Finding the true center point of an entity
pev-origin will be the center of the brush based entity if it has an
origin
brush. That's the whole point of the origin brush.
Ikkyo
- Original
an origin
brush.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: September 27, 2003 2:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Finding the true center point of an entity
Exactly. I don't want the origin
, September 27, 2003 11:21 AM
Subject: Re: [hlcoders] Finding the true center point of an entity
Exactly. I don't want the origin brush [origin] though. I thought I made
that clear.
The exact center point of a brush based entity is not necessarily
identical
to the entity's origin brush.
If you
are calculated WITH the model's origin. The
origin brush.
-Sniper
- Original Message -
From: Jason 'Ikkyo' Gripp [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 27, 2003 3:01 PM
Subject: Re: [hlcoders] Finding the true center point of an entity
I see what you want now, but I
]
Sent: Saturday, September 27, 2003 4:03 PM
Subject: Re: [hlcoders] Finding the true center point of an entity
Look at where pev-absmin and pev-absmax are calculated.
// Initialize absmin absmax to the appropriate box
void SetObjectCollisionBox( entvars_t *pev )
In the function, this happens
]
Subject: Re: [hlcoders] Finding the true center point of an entity
Look at where pev-absmin and pev-absmax are calculated.
// Initialize absmin absmax to the appropriate box
void SetObjectCollisionBox( entvars_t *pev )
In the function, this happens:
pev-absmin[i] = pev-origin[i] - max;
pev
That's not for brushes.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: September 27, 2003 4:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Finding the true center point of an entity
Look at where pev
the true center point of an entity
That's not for brushes.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: September 27, 2003 4:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Finding the true center
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