Re: [hlcoders] Generating events from an orangebox server plugin

2008-05-22 Thread Nephyrin Zey
t;> plugin, firing it at the server level might just not do anything with the >> clients. >> >> Keeper >> >> -Original Message- >> From: Nephyrin Zey [mailto:[EMAIL PROTECTED] >> Sent: Thursday, May 22, 2008 8:39 AM >> To: Discussion of Half-Life

Re: [hlcoders] Generating events from an orangebox server plugin

2008-05-22 Thread Tom Leighton
; > Keeper > > -Original Message- > From: Nephyrin Zey [mailto:[EMAIL PROTECTED] > Sent: Thursday, May 22, 2008 8:39 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Generating events from an orangebox server plugin > > I'm aware that it w

Re: [hlcoders] Generating events from an orangebox server plugin

2008-05-22 Thread Keeper
ssage- From: Nephyrin Zey [mailto:[EMAIL PROTECTED] Sent: Thursday, May 22, 2008 8:39 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Generating events from an orangebox server plugin I'm aware that it will not cause the name to change. Rather, I am trying to trigger a notif

Re: [hlcoders] Generating events from an orangebox server plugin

2008-05-22 Thread Nephyrin Zey
name to change. > > Keeper > -Original Message- > From: Nephyrin Zey [mailto:[EMAIL PROTECTED] > Sent: Thursday, May 22, 2008 5:53 AM > To: Discussion of Half-Life Programming > Subject: [hlcoders] Generating events from an orangebox server plugin > > Hey all, I&#

Re: [hlcoders] Generating events from an orangebox server plugin

2008-05-22 Thread Keeper
EMAIL PROTECTED] Sent: Thursday, May 22, 2008 5:53 AM To: Discussion of Half-Life Programming Subject: [hlcoders] Generating events from an orangebox server plugin Hey all, I'm trying to generate events from within a tf2 server plugin, but am having no luck. The code:

[hlcoders] Generating events from an orangebox server plugin

2008-05-22 Thread Nephyrin Zey
Hey all, I'm trying to generate events from within a tf2 server plugin, but am having no luck. The code: IGameEvent *event = gameeventmanager->CreateEvent("player_changename"); if (event) { event->SetInt("userid", pi->GetUserID()); event->Se