t;> plugin, firing it at the server level might just not do anything with the
>> clients.
>>
>> Keeper
>>
>> -Original Message-
>> From: Nephyrin Zey [mailto:[EMAIL PROTECTED]
>> Sent: Thursday, May 22, 2008 8:39 AM
>> To: Discussion of Half-Life
;
> Keeper
>
> -Original Message-
> From: Nephyrin Zey [mailto:[EMAIL PROTECTED]
> Sent: Thursday, May 22, 2008 8:39 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Generating events from an orangebox server plugin
>
> I'm aware that it w
ssage-
From: Nephyrin Zey [mailto:[EMAIL PROTECTED]
Sent: Thursday, May 22, 2008 8:39 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Generating events from an orangebox server plugin
I'm aware that it will not cause the name to change. Rather, I am
trying to trigger a notif
name to change.
>
> Keeper
> -Original Message-
> From: Nephyrin Zey [mailto:[EMAIL PROTECTED]
> Sent: Thursday, May 22, 2008 5:53 AM
> To: Discussion of Half-Life Programming
> Subject: [hlcoders] Generating events from an orangebox server plugin
>
> Hey all, I
EMAIL PROTECTED]
Sent: Thursday, May 22, 2008 5:53 AM
To: Discussion of Half-Life Programming
Subject: [hlcoders] Generating events from an orangebox server plugin
Hey all, I'm trying to generate events from within a tf2 server
plugin, but am having no luck.
The code:
Hey all, I'm trying to generate events from within a tf2 server
plugin, but am having no luck.
The code:
IGameEvent *event = gameeventmanager->CreateEvent("player_changename");
if (event)
{
event->SetInt("userid", pi->GetUserID());
event->Se
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