[hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter

2010-10-24 Thread Psy_Commando
Hi, I’m not sure how mailing list works, I hope I posted at the right address. Anyways, I’ve been messing around with the sdk for some time now, I’ve been working on a starfox 64 like shooter, and I have a few problems: 1. I’d want to find some way of overriding the main menu and loading menu.

Re: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter

2010-10-25 Thread Marek Sieradzki
On Mon, Oct 25, 2010 at 3:30 AM, Psy_Commando wrote: > Hi, I’m not sure how mailing list works, I hope I posted at the right > address. Anyways, I’ve been messing around with the sdk for some time now, > I’ve been working on a starfox 64 like shooter,  and I have a few problems: > > 1. I’d want

Re: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter

2010-10-25 Thread Harry Pidcock
You can scale physics models in real-time. But these changes will only work for physics and not trace lines. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlco

Re: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter

2010-10-25 Thread Adam "amckern" McKern
You can load a map on start up, just add +map mapname to the shortcut Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 25/10/10, Psy_Commando wrote: From: Psy_Commando Subject: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter To: hlcoders

Re: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter

2010-10-25 Thread guill ld
Thanks for the answers. So I'm better off rescaling each individual models if I want vphysic collisions to work properly then? I'll do that then. Thanks. About the map menu, loading a map directly is a good idea, but if the user somehow finds a way to drop back to the real main menu, that could be