Hi, I’m not sure how mailing list works, I hope I posted at the right address.
Anyways, I’ve been messing around with the sdk for some time now, I’ve been
working on a starfox 64 like shooter, and I have a few problems:
1. I’d want to find some way of overriding the main menu and loading menu.
On Mon, Oct 25, 2010 at 3:30 AM, Psy_Commando wrote:
> Hi, I’m not sure how mailing list works, I hope I posted at the right
> address. Anyways, I’ve been messing around with the sdk for some time now,
> I’ve been working on a starfox 64 like shooter, and I have a few problems:
>
> 1. I’d want
You can scale physics models in real-time. But these changes will only work
for physics and not trace lines.
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You can load a map on start up, just add +map mapname to the shortcut
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 25/10/10, Psy_Commando wrote:
From: Psy_Commando
Subject: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like
shooter
To: hlcoders
Thanks for the answers.
So I'm better off rescaling each individual models if I want vphysic
collisions to work properly then? I'll do that then. Thanks.
About the map menu, loading a map directly is a good idea, but if the user
somehow finds a way to drop back to the real main menu, that could be
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