On Friday 05 January 2007 1:46 pm, Jay Stelly wrote:
> SweepCollideable() and TraceRay() are currently stub implementations in
> IPhysicsEnvironment, so no.
L
O
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Anger and hilarity makes for an interesting mix of emotion.
At least some notion of a warning to this effect in vphysics_interface.h
e.com
> Subject: [hlcoders] IPhysicsEnvironment::SweepCollideable()
>
> Is "IPhysicsEnvironment::SweepCollideable()" supposed to work?
>
> It looks to me like a decent way to get a collision hull
> swept at arbitrary angles, but it doesn't seem to work. The
> "
Is "IPhysicsEnvironment::SweepCollideable()" supposed to work?
It looks to me like a decent way to get a collision hull swept at arbitrary
angles, but it doesn't seem to work. The "allsolid" and "startsolid" flags
are set true on return, and "fraction" is set to an un-$DEITY-like small
value, and
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