Re: [hlcoders] IPhysicsEnvironment::SweepCollideable()

2007-01-05 Thread John Sheu
On Friday 05 January 2007 1:46 pm, Jay Stelly wrote: > SweepCollideable() and TraceRay() are currently stub implementations in > IPhysicsEnvironment, so no. L O L Anger and hilarity makes for an interesting mix of emotion. At least some notion of a warning to this effect in vphysics_interface.h

RE: [hlcoders] IPhysicsEnvironment::SweepCollideable()

2007-01-05 Thread Jay Stelly
e.com > Subject: [hlcoders] IPhysicsEnvironment::SweepCollideable() > > Is "IPhysicsEnvironment::SweepCollideable()" supposed to work? > > It looks to me like a decent way to get a collision hull > swept at arbitrary angles, but it doesn't seem to work. The > "

[hlcoders] IPhysicsEnvironment::SweepCollideable()

2007-01-05 Thread John Sheu
Is "IPhysicsEnvironment::SweepCollideable()" supposed to work? It looks to me like a decent way to get a collision hull swept at arbitrary angles, but it doesn't seem to work. The "allsolid" and "startsolid" flags are set true on return, and "fraction" is set to an un-$DEITY-like small value, and