Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread Benjamin Davison
son > Sent: Monday, April 10, 2006 9:13 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Putting an entitys position on the hud with a > graphic and other bonus questions. > > -- > [ Picked text/plain from multipart/alternative ] > Thanks guy, I have gone a differe

RE: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread Robin Walker
2006 9:13 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions. -- [ Picked text/plain from multipart/alternative ] Thanks guy, I have gone a different way and am just using a server side entity which works well. This

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] NuclearFiend, great stuff thanks, yeah I am trying to put the sprite "at" the vector position on the screen, I should of been more clear about that. Omega, this is only going to be shown to a group of players, not all of them. Thanks for the top

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] I just thought I'd note this will only work if you are trying to get a "top down" position of the entity on the screen (assumed by how you assigned x to x and y to y directly). But if your trying to draw the sprite "at" the vector position on the

RE: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread Tony \"omega\" Sergi
lackened Interactive http://www.blackened-interactive.com -Original Message- From: Benjamin Davison [mailto:[EMAIL PROTECTED] Sent: April 10, 2006 12:13 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus q

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] Look at the way origins are scaled to a 2D screen space in CMapOverview::DrawMapPlayers() and CMapOverview::WorldToMap On 4/11/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanks guy,

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-10 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Thanks guy, I have gone a different way and am just using a server side entity which works well. This is more a questions about maths theory than anything else, so I have the Vectors transmitting perfectly :D But making them usable on the HUD is

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-09 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] if you're using HL2MP sdk, you can define the player limits in src\dlls\hl2mp_dll\hl2mp_gameinterface.cpp -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: htt

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-09 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] I think it's MAX_PLAYERS. There's hardly any useful stuff with regards to searching for entities. I have tended to make my own util library that is shared between the client and server and allows me to do the same operation on server/client using

Re: [hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-09 Thread bloodykenny
cl_entitylist is the client side name. search for 'maxplayers'. At 2006/04/09 12:20 PM, you wrote: >-- >[ Picked text/plain from multipart/alternative ] >Now conceptually I have the idea down in my head; What I would first do is >find the entity and then find out it's position in the world(easy e

[hlcoders] Putting an entitys position on the hud with a graphic and other bonus questions.

2006-04-09 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Now conceptually I have the idea down in my head; What I would first do is find the entity and then find out it's position in the world(easy enough) and then do some math to transform the Vectors to something usable on the hud. Ok, the problem I