Re: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-06-17 Thread Tom Edwards
There's been a report on the Steam forums of someone getting a prompt that looks exactly like the 'Ticket Expired' error and (you can guess what's going to happen, can't you?) after entering the password in the account had been hijacked by the next day.

[hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Giles Millward
I should point out that whilst yes I am using the network message protocol to generate the in game menus there is nowhere in the code that says 'Dont use this'. I should also point out that my plugin also has fallback code for using the proper Valve API for the escape style menus with the same

RE: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Tony \omega\ Sergi
Subject: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson) I should point out that whilst yes I am using the network message protocol to generate the in game menus there is nowhere in the code that says 'Dont use this'. I should also point out that my

Re: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Ratman2000
Hello, but for what is UserMessageBegin ? When we dont use hooks / hacks, how you can display center say messages? Its the same code (only another number) for the says and for the ingame menu... So all this thinks what use UserMessageBegin are hacks... Becouse there no MessageIDs that

Re: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Daniel Jennings
: Ratman2000 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, May 22, 2005 12:59 PM Subject: Re: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson) Hello, but for what is UserMessageBegin ? When we dont use hooks / hacks, how you can

Re: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Michael A. Hobson
Ratman2000: At 12:59 PM 5/22/2005, Ratman2000 wrote: Hello, but for what is UserMessageBegin ? User Messages are custom per-mod extensions to the basic Source Engine network protocol. Every mod may (and probably will) have it's own custom network protocol messages, which *are neither

[hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson)

2005-05-22 Thread Giles Millward
--__--__-- Message: 3 From: Tony \omega\ Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Re: People crying about changes to CS:S custom, network protocol (Michael A. Hobson) Date: Sun, 22 May 2005 14:27:13 -0400 Reply-To: hlcoders