There's been a report on the Steam forums of someone getting a prompt
that looks exactly like the 'Ticket Expired' error and (you can guess
what's going to happen, can't you?) after entering the password in the
account had been hijacked by the next day.
I should point out that whilst yes I am using the network message
protocol to generate the in game menus there is nowhere in the code that
says 'Dont use this'.
I should also point out that my plugin also has fallback code for using
the proper Valve API for the escape style menus with the same
Subject: [hlcoders] Re: People crying about changes to CS:S custom, network
protocol (Michael A. Hobson)
I should point out that whilst yes I am using the network message
protocol to generate the in game menus there is nowhere in the code that
says 'Dont use this'.
I should also point out that my
Hello,
but for what is UserMessageBegin ?
When we dont use hooks / hacks, how you can display center say messages?
Its the same code (only another number) for the says and for the ingame
menu...
So all this thinks what use UserMessageBegin are hacks...
Becouse there no MessageIDs that
: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, May 22, 2005 12:59 PM
Subject: Re: [hlcoders] Re: People crying about changes to CS:S custom,
network protocol (Michael A. Hobson)
Hello,
but for what is UserMessageBegin ?
When we dont use hooks / hacks, how you can
Ratman2000:
At 12:59 PM 5/22/2005, Ratman2000 wrote:
Hello,
but for what is UserMessageBegin ?
User Messages are custom per-mod extensions to the basic
Source Engine network protocol.
Every mod may (and probably will) have it's own custom network
protocol messages, which *are neither
--__--__--
Message: 3
From: Tony \omega\ Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Re: People crying about changes to CS:S custom,
network protocol (Michael A. Hobson)
Date: Sun, 22 May 2005 14:27:13 -0400
Reply-To: hlcoders
7 matches
Mail list logo