ginal/old SDK.
>
> Thanks.
>
> --
> Date: Fri, 6 Mar 2015 15:19:21 -0500
> From: rbemr...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] SDK2007 and Episode 1 Content
>
> That's not true. Neotokyo released on Steam just recently as an SDK20
rking. :-)I like
stuff that just works and lets me create.
Date: Sat, 7 Mar 2015 13:14:16 +0200
From: geotav...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK2007 and Episode 1 Content
I'd suggest to use Source SDK 2013 just to make your mod
hanks.
Date: Fri, 6 Mar 2015 15:19:21 -0500
From: rbemr...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK2007 and Episode 1 Content
That's not true. Neotokyo released on Steam just recently as an
H, than maybe I should start at it again and now try to get my old mod
running and building again with the original/old SDK.
Thanks.
Date: Fri, 6 Mar 2015 15:19:21 -0500
From: rbemr...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK2007 and Episode 1 Content
That
onvert to the new SDK.
>>
>> br,
>> Peter
>>
>> ------
>> Date: Fri, 6 Mar 2015 09:46:46 -0600
>> From: shokunin...@gmail.com
>> To: hlcoders@list.valvesoftware.com
>> Subject: [hlcoders] SDK2007 and Episode 1 Content
ith the SDK2007 and release a MOD for people to
> play?
> I thought that we must convert to the new SDK.
>
> br,
> Peter
>
> --
> Date: Fri, 6 Mar 2015 09:46:46 -0600
> From: shokunin...@gmail.com
> To: hlcoders@list.valvesoftware.com
&g
07 code. In any case,
best of luck, perhaps there's a way to do it that hasn't crossed my mind. :)
Regards.
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Fri, 6 Mar 2015 18:46:35 +0100
Subject: Re: [hlcoders] SDK2007 and Episode 1 Content
Hi Shokunin,
I don&
just fine before.
Is it possible to stay with the SDK2007 and release a MOD for people to play?I
thought that we must convert to the new SDK.
br,Peter
Date: Fri, 6 Mar 2015 09:46:46 -0600
From: shokunin...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SDK2007 and Episode 1 Cont
Hello Everyone,
I'm currently beta testing a HL2 SP mod and I've been having problems with
missing models & textures from Episode 1 but I've only noticed it from half
the testers. I'm using SDK2007 instead of 2013 because there are hundreds
of code changes and I'd like avoid integrating. The mod i
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