Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-07 Thread Stephen Swires
ginal/old SDK. > > Thanks. > > -- > Date: Fri, 6 Mar 2015 15:19:21 -0500 > From: rbemr...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SDK2007 and Episode 1 Content > > That's not true. Neotokyo released on Steam just recently as an SDK20

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-07 Thread Peter Urbanics
rking. :-)I like stuff that just works and lets me create. Date: Sat, 7 Mar 2015 13:14:16 +0200 From: geotav...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK2007 and Episode 1 Content I'd suggest to use Source SDK 2013 just to make your mod

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-07 Thread geotavros
hanks. Date: Fri, 6 Mar 2015 15:19:21 -0500 From: rbemr...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK2007 and Episode 1 Content That's not true. Neotokyo released on Steam just recently as an

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-07 Thread Peter Urbanics
H, than maybe I should start at it again and now try to get my old mod running and building again with the original/old SDK. Thanks. Date: Fri, 6 Mar 2015 15:19:21 -0500 From: rbemr...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK2007 and Episode 1 Content That&#

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Ross Bemrose
onvert to the new SDK. >> >> br, >> Peter >> >> ------ >> Date: Fri, 6 Mar 2015 09:46:46 -0600 >> From: shokunin...@gmail.com >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] SDK2007 and Episode 1 Content

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Jesse Oak
ith the SDK2007 and release a MOD for people to > play? > I thought that we must convert to the new SDK. > > br, > Peter > > -- > Date: Fri, 6 Mar 2015 09:46:46 -0600 > From: shokunin...@gmail.com > To: hlcoders@list.valvesoftware.com &g

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread T X4
07 code. In any case, best of luck, perhaps there's a way to do it that hasn't crossed my mind. :) Regards. From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Fri, 6 Mar 2015 18:46:35 +0100 Subject: Re: [hlcoders] SDK2007 and Episode 1 Content Hi Shokunin, I don&

Re: [hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Peter Urbanics
just fine before. Is it possible to stay with the SDK2007 and release a MOD for people to play?I thought that we must convert to the new SDK. br,Peter Date: Fri, 6 Mar 2015 09:46:46 -0600 From: shokunin...@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SDK2007 and Episode 1 Cont

[hlcoders] SDK2007 and Episode 1 Content

2015-03-06 Thread Shokunin
Hello Everyone, I'm currently beta testing a HL2 SP mod and I've been having problems with missing models & textures from Episode 1 but I've only noticed it from half the testers. I'm using SDK2007 instead of 2013 because there are hundreds of code changes and I'd like avoid integrating. The mod i