Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Marek Sieradzki
I didn't need any magic. I just installed correct DX SDK and set proper (relative) paths in scripts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Christopher Harris
d work! Chris -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Christopher Harris Sent: Saturday, January 02, 2010 2:38 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Shader Compiling Is

Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Tobias Kammersgaard
---Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias > Kammersgaard > Sent: Saturday, January 02, 2010 12:24 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Shader Compiling Issue

Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Christopher Harris
use. /DMain etc. Chris -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Saturday, January 02, 2010 12:24 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shader Compiling Is

Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Tobias Kammersgaard
or OB). Do you have the same situation? See if EP1 compiler > works for you. > > -- > From: "Christopher Harris" > Sent: Thursday, December 31, 2009 11:36 PM > To: "'Discussion of Half-Life Programming'"

Re: [hlcoders] Shader Compiling Issues

2010-01-01 Thread Piotr
From: "Christopher Harris" Sent: Thursday, December 31, 2009 11:36 PM To: "'Discussion of Half-Life Programming'" Subject: Re: [hlcoders] Shader Compiling Issues > I tried now to put my code on the same drive as the steam install and > still > has this iss

Re: [hlcoders] Shader Compiling Issues

2009-12-31 Thread Christopher Harris
] On Behalf Of Christopher Harris Sent: Monday, December 28, 2009 1:28 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Shader Compiling Issues I have narrowed this error down to occurring in shadercompile.exe and on my end I have all my path vars set correctly (my u

Re: [hlcoders] Shader Compiling Issues

2009-12-28 Thread Christopher Harris
ssage- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, December 28, 2009 8:01 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shader Compiling Issues You need to replace to your STEAM use

Re: [hlcoders] Shader Compiling Issues

2009-12-28 Thread Saul Rennison
You need to replace to your STEAM username in the Perl compile file. On Saturday, November 14, 2009, Skillet wrote: > Sorry if this has been addressed before but I couldn't find any resolution > in the archives.  I can't seem to compile .fxc files with the OB SDK. > > Example output: > C:\Code\D

Re: [hlcoders] Shader Compiling Issues

2009-12-28 Thread Christopher Harris
olution. I have tried many things already Chris -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skillet Sent: Saturday, November 14, 2009 11:40 AM To: Discussion of Half-Life Programming Subject: Re: [hlcode

Re: [hlcoders] Shader Compiling Issues

2009-11-14 Thread Skillet
I'd appreciate that. I tried using relative paths and had the same thing happen. Maybe it's because I have a space in my sdk bin dir... On Sat, Nov 14, 2009 at 4:47 AM, Marek Sieradzki wrote: > Just use relative path in .bat file - ../../../../steam/steamapps/ and so > on. > > I can compile sha

Re: [hlcoders] Shader Compiling Issues

2009-11-14 Thread Marek Sieradzki
Just use relative path in .bat file - ../../../../steam/steamapps/ and so on. I can compile shaders without any problems. If you still have problems I'll send you archive with my setup. ___ To unsubscribe, edit your list preferences, or view the list ar

Re: [hlcoders] Shader Compiling Issues

2009-11-13 Thread Stephen Micheals
my memory might be flawed or i might have missed something so anyone is welcome to correct me but i dont think valve ever got around to releasing a SDK code update that fixed compiling custom shaders for Orangebox based mods. On Fri, Nov 13, 2009 at 7:18 PM, Skillet wrote: > Sorry if this has be

[hlcoders] Shader Compiling Issues

2009-11-13 Thread Skillet
Sorry if this has been addressed before but I couldn't find any resolution in the archives. I can't seem to compile .fxc files with the OB SDK. Example output: C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat Setting environment for using Microsoft Visual Studio 2008 x86 tools. 09:37 PM