I didn't need any magic. I just installed correct DX SDK and set
proper (relative) paths in scripts.
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d work!
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Christopher
Harris
Sent: Saturday, January 02, 2010 2:38 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Shader Compiling Is
---Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
> Kammersgaard
> Sent: Saturday, January 02, 2010 12:24 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Shader Compiling Issue
use.
/DMain etc.
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
Kammersgaard
Sent: Saturday, January 02, 2010 12:24 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Shader Compiling Is
or OB). Do you have the same situation? See if EP1 compiler
> works for you.
>
> --
> From: "Christopher Harris"
> Sent: Thursday, December 31, 2009 11:36 PM
> To: "'Discussion of Half-Life Programming'"
From: "Christopher Harris"
Sent: Thursday, December 31, 2009 11:36 PM
To: "'Discussion of Half-Life Programming'"
Subject: Re: [hlcoders] Shader Compiling Issues
> I tried now to put my code on the same drive as the steam install and
> still
> has this iss
] On Behalf Of Christopher
Harris
Sent: Monday, December 28, 2009 1:28 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Shader Compiling Issues
I have narrowed this error down to occurring in shadercompile.exe and on my
end I have all my path vars set correctly (my u
ssage-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Monday, December 28, 2009 8:01 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Shader Compiling Issues
You need to replace to your STEAM use
You need to replace to your STEAM username in the Perl compile file.
On Saturday, November 14, 2009, Skillet wrote:
> Sorry if this has been addressed before but I couldn't find any resolution
> in the archives. I can't seem to compile .fxc files with the OB SDK.
>
> Example output:
> C:\Code\D
olution. I have tried many
things already
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skillet
Sent: Saturday, November 14, 2009 11:40 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcode
I'd appreciate that. I tried using relative paths and had the same thing
happen. Maybe it's because I have a space in my sdk bin dir...
On Sat, Nov 14, 2009 at 4:47 AM, Marek Sieradzki
wrote:
> Just use relative path in .bat file - ../../../../steam/steamapps/ and so
> on.
>
> I can compile sha
Just use relative path in .bat file - ../../../../steam/steamapps/ and so on.
I can compile shaders without any problems. If you still have problems
I'll send you archive with my setup.
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my memory might be flawed or i might have missed something so anyone
is welcome to correct me but i dont think valve ever got around to
releasing a SDK code update that fixed compiling custom shaders for
Orangebox based mods.
On Fri, Nov 13, 2009 at 7:18 PM, Skillet wrote:
> Sorry if this has be
Sorry if this has been addressed before but I couldn't find any resolution
in the archives. I can't seem to compile .fxc files with the OB SDK.
Example output:
C:\Code\DHL\materialsystem\stdshaders>buildsdkshaders.bat
Setting environment for using Microsoft Visual Studio 2008 x86 tools.
09:37 PM
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