Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Kyle Gospodnetich
Tim Baker wrote: > After doing a full code merge the particles are working fine. > I got some undefined references when I used only the new particles.lib. > > -- Tim Baker > > > Mike Durand wrote: > >> You definitely will need to rebuild against the particles.lib included >> in the beta for the

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tim Baker
After doing a full code merge the particles are working fine. I got some undefined references when I used only the new particles.lib. -- Tim Baker Mike Durand wrote: > You definitely will need to rebuild against the particles.lib included > in the beta for the new particles to work properly. >

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tom Leighton
I've redirected the article to the Mounting other Content page, which has more information about why you do it that way, and other line numbers. I thought i had edited every page relating to mounting, obviously i hadn't. Thanks! Tim Baker wrote: > I changed it now, but I've been mounting it non

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Mike Durand
Programming Subject: Re: [hlcoders] Source SDK Base OB needs updating? I changed it now, but I've been mounting it non-negative since March 2007 without issue. I must have looked at the one wiki article that doesn't mention it: http://developer.valvesoftware.com/wiki/FileSystem_Snippet

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Janek
wow I never knew about this negative use of steamAppID. Thank you so much for the information. 2008/6/12 Tim Baker <[EMAIL PROTECTED]>: > I changed it now, but I've been mounting it non-negative since March 2007 > without issue. I must have looked at the one wiki article that doesn't > mention i

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tim Baker
I changed it now, but I've been mounting it non-negative since March 2007 without issue. I must have looked at the one wiki article that doesn't mention it: http://developer.valvesoftware.com/wiki/FileSystem_Snippet Regarding the borked particles, all the blood-splatter and bullet impact effect

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tony "omega" Sergi
Yeah, as I stated before, you must mount negatively, otherwise the filesystem code tries to remount everything for tools mode. ie: it'll manually reload all cache files, instead of just adding another one into load. On Thu, Jun 12, 2008 at 2:10 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > BTW,

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tim Baker
Say what? I use the same code in debug/release no problem. -- Tim Baker Tom Leighton wrote: > BTW, you might want to mount that with a - sign in there > > if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED) > return false; > > > Otherwise running under a debugger in debug mode wi

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tom Leighton
BTW, you might want to mount that with a - sign in there if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED) return false; Otherwise running under a debugger in debug mode will crash your mod :P Tim Baker wrote: > I'm using SteamAppID 218 plus this on client and server > > if

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Tim Baker
I'm using SteamAppID 218 plus this on client and server if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED) return false; I actually extracted a few .pcfs to test the particle editor and they show up there, just not in-game. -- Tim Baker > Are you guys including the .pcf files

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Mike Durand
Baker; Discussion of Half-Life Programming Subject: Re: [hlcoders] Source SDK Base OB needs updating? I'm getting this too. Recompiling with the particles.lib in the SDK doesn't fix it. I think it's causing problems with the Hunter NPC. The particle trails don't show up, but there&

Re: [hlcoders] Source SDK Base OB needs updating?

2008-06-12 Thread Garry Newman
I'm getting this too. Recompiling with the particles.lib in the SDK doesn't fix it. I think it's causing problems with the Hunter NPC. The particle trails don't show up, but there's particles at 0,0,0 that never go away and cause sub 5fps when looking at them after a while. Anyone fixed it? garr

[hlcoders] Source SDK Base OB needs updating?

2008-06-11 Thread Tim Baker
Since the June 10th update my OB mod doesn't render the antlion_spit particles (they show up in the particle editor however). I also tried waterfall_cascade_01 with a info_particle_system and it doesn't show up either. I see this when I first launch the mod. Didn't find particle function Positio