Re: [hlcoders] Wacked animations

2006-11-06 Thread Adam "amckern" Mckern
Yeah Nick and my self just had a good chat off list, thanks for the info anyway, i should have closed with an answer. --- John Sheu <[EMAIL PROTECTED]> wrote: > On Monday 06 November 2006 7:56 pm, Nick wrote: > > I spent a good 10 minutes browsing your site and > have no clear > > understanding o

Re: [hlcoders] Wacked animations

2006-11-06 Thread John Sheu
On Monday 06 November 2006 7:56 pm, Nick wrote: > I spent a good 10 minutes browsing your site and have no clear > understanding of exactly what CST does, or why I should use them > opposed to using VALVe's source tools. For HL1 mapping, at least, ZHLT and its derivatives (I'm guessing this includ

Re: [hlcoders] Wacked animations

2006-11-06 Thread Nick
nks, > > > Mike > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] > On > > > Behalf Of Adam > > > "amckern" Mckern > > > Sent: Sunday, November 05, 2006 9:28 PM > &

Re: [hlcoders] Wacked animations

2006-11-06 Thread Adam "amckern" Mckern
> > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] > On > > > Behalf Of Adam > > > "amckern" Mckern > > > Sent: Sunday, November 05, 2006 9:28 PM > > > To: hlcoders@lis

Re: [hlcoders] Wacked animations

2006-11-06 Thread Nick
EMAIL PROTECTED] On > Behalf Of Adam > "amckern" Mckern > Sent: Sunday, November 05, 2006 9:28 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Wacked animations > > Yeah, i have rebooted many times - same issue > > Adam > > --- Nick <[EMA

RE: [hlcoders] Wacked animations

2006-11-06 Thread Adam "amckern" Mckern
Sunday, November 05, 2006 9:28 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Wacked animations > > Yeah, i have rebooted many times - same issue > > Adam > > --- Nick <[EMAIL PROTECTED]> wrote: > > > I have seen the wacked animation you des

RE: [hlcoders] Wacked animations

2006-11-06 Thread Mike Durand
Is this issue new with the beta SDK? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern Sent: Sunday, November 05, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Wacked animations Ye

Re: [hlcoders] Wacked animations

2006-11-05 Thread Adam "amckern" Mckern
Yeah, i have rebooted many times - same issue Adam --- Nick <[EMAIL PROTECTED]> wrote: > I have seen the wacked animation you describe > before. I think a > restart fixed it somehow. > > On 11/5/06, Adam amckern Mckern <[EMAIL PROTECTED]> > wrote: > > ===Wacked animations=== > > > > For some rea

Re: [hlcoders] Wacked animations

2006-11-05 Thread Nick
I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened betwee

[hlcoders] Wacked animations

2006-11-05 Thread Adam "amckern" Mckern
===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3J