Yeah Nick and my self just had a good chat off list,
thanks for the info anyway, i should have closed with
an answer.
--- John Sheu <[EMAIL PROTECTED]> wrote:
> On Monday 06 November 2006 7:56 pm, Nick wrote:
> > I spent a good 10 minutes browsing your site and
> have no clear
> > understanding o
On Monday 06 November 2006 7:56 pm, Nick wrote:
> I spent a good 10 minutes browsing your site and have no clear
> understanding of exactly what CST does, or why I should use them
> opposed to using VALVe's source tools.
For HL1 mapping, at least, ZHLT and its derivatives (I'm guessing this
includ
nks,
> > > Mike
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]
> On
> > > Behalf Of Adam
> > > "amckern" Mckern
> > > Sent: Sunday, November 05, 2006 9:28 PM
> &
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]
> On
> > > Behalf Of Adam
> > > "amckern" Mckern
> > > Sent: Sunday, November 05, 2006 9:28 PM
> > > To: hlcoders@lis
EMAIL PROTECTED] On
> Behalf Of Adam
> "amckern" Mckern
> Sent: Sunday, November 05, 2006 9:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Wacked animations
>
> Yeah, i have rebooted many times - same issue
>
> Adam
>
> --- Nick <[EMA
Sunday, November 05, 2006 9:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Wacked animations
>
> Yeah, i have rebooted many times - same issue
>
> Adam
>
> --- Nick <[EMAIL PROTECTED]> wrote:
>
> > I have seen the wacked animation you des
Is this issue new with the beta SDK?
-Thanks,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
"amckern" Mckern
Sent: Sunday, November 05, 2006 9:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Wacked animations
Ye
Yeah, i have rebooted many times - same issue
Adam
--- Nick <[EMAIL PROTECTED]> wrote:
> I have seen the wacked animation you describe
> before. I think a
> restart fixed it somehow.
>
> On 11/5/06, Adam amckern Mckern <[EMAIL PROTECTED]>
> wrote:
> > ===Wacked animations===
> >
> > For some rea
I have seen the wacked animation you describe before. I think a
restart fixed it somehow.
On 11/5/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
===Wacked animations===
For some reason my animations are all lagged out (on
default weapons in a ep1: sp mod code base), this has
happened betwee
===Wacked animations===
For some reason my animations are all lagged out (on
default weapons in a ep1: sp mod code base), this has
happened between compiles, and I changed no code.
Links to videos -
NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o
WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3J
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