I just checked the install EULA:
7. Limited Warranty. SIERRA, ID SOFTWARE AND SIERRAS LICENSORS
EXPRESSLY DISCLAIM ANY WARRANTY FOR THE PROGRAM, EDITOR, AND
MANUAL(S). THE PROGRAM, EDITOR, AND MANUAL(S) ARE PROVIDED AS
IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING,
10, 2003 6:11 AM
Subject: Re: [hlcoders] Yet another svc_bad error message... this one is
weird
I just checked the install EULA:
7. Limited Warranty. SIERRA, ID SOFTWARE AND SIERRAS LICENSORS
EXPRESSLY DISCLAIM ANY WARRANTY FOR THE PROGRAM, EDITOR, AND
MANUAL(S). THE PROGRAM, EDITOR
Of Sniper
Sent: March 10, 2003 2:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Yet another svc_bad error message... this one is
weird
Well, Half-Life Single Player and Multiplayer / Counter-Strike is
obviously
within the model count limit. Otherwise, it wouldn't be able to run! So
I've got exactly the same problem. When I comment out some mapoject code so
that it loads less models into the memory it works. Probably we reached the
HL limit for memory used by models.
On Sun, 9 Mar 2003 02:39:35 -0600, Mazor [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME
What the H-E-double hockey sticks does this mean:
Host_Error: PF_precache_model_l: 'models/w_ammobox.mdl' overflow
That ONLY happens when the map runs in multiplayer mode. not in single
player, JUST multiplayer.
And the other maps run fine, WTF?!?!?!
The Half-Life engine version of this
--
[ Picked text/plain from multipart/alternative ]
The HL model limit is 512.
This includes any precached models using PRECACHE_MODEL, and it also
includes all map-based solid models, like func_walls.
So if you have 400 solid ents (the max) in your map, you can only have
112 other precached
:57 AM
Subject: Re: [hlcoders] Yet another svc_bad error message... this one is
weird
--
[ Picked text/plain from multipart/alternative ]
The HL model limit is 512.
This includes any precached models using PRECACHE_MODEL, and it also
includes all map-based solid models, like func_walls.
So
, 2003 11:57 AM
Subject: Re: [hlcoders] Yet another svc_bad error message... this one is
weird
--
[ Picked text/plain from multipart/alternative ]
The HL model limit is 512.
This includes any precached models using PRECACHE_MODEL, and it also
includes all map-based solid models, like func_walls
[ Picked text/plain from multipart/alternative ]
Oh, I'd love to have it increased *ELBOWS VALVE IN THE RIBS*
However I asked Eric about it, 2 years ago. He said they couldn't
increase it because Half-Life must remain compatible with the specs
listed on the original cardboard box.
For the
This was an idea I had a while ago - Valve could up the HL engine to latest
tech, bump mapping, pixel shaders, higher poly limits etc, then release the
upgrade as a retail product (testing for Steam perhaps?), but have it
compatible with current HL (so netcode remains same etc), thus they would
This was an idea I had a while ago - Valve could up the HL engine to latest
tech, bump mapping, pixel shaders, higher poly limits etc, then release the
upgrade as a retail product (testing for Steam perhaps?), but have it
compatible with current HL (so netcode remains same etc), thus they
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