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Ah great idea, I'll give that a shot.
Thanks.
On 7/25/07, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
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> Oliver wrote:
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> > Thanks for the good suggestions. We are only interested
Oliver wrote:
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Thanks for the good suggestions. We are only interested in two types of
entities. Is there a way to create a mask that filters out everything
except for entities that are class X or class Y?
You could have these entities add th
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OK, any tips on how to do that Tony?
Thanks!
On 7/24/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
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> yeah, you can create a filter for sphere query.
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> On 7/24/07, Oliver <[EMAIL PROTE
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yeah, you can create a filter for sphere query.
On 7/24/07, Oliver <[EMAIL PROTECTED]> wrote:
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> Thanks for the good suggestions. We are only interested in two types of
> entities. Is the
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Thanks for the good suggestions. We are only interested in two types of
entities. Is there a way to create a mask that filters out everything
except for entities that are class X or class Y?
On 7/23/07, Richard Hough <[EMAIL PROTECTED]> wrote:
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Personally I prefer using CEntitySphereQuery instead of
UTIL_EntitiesInSphere. It's essentially just a wrapper for the UTIL call,
but it makes iterating through the list a little cleaner. I don't know if
there's a "faster" way than either of the
Oliver wrote:
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CONTEXT: In our mod, users create event-driven worlds. Events exist such as
InRadius15 (i.e. for object O, when any object is in 15 units, the
InRadius15 event is triggered).
PROBLEM: The code to hook these events is not as optim
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CONTEXT: In our mod, users create event-driven worlds. Events exist such as
InRadius15 (i.e. for object O, when any object is in 15 units, the
InRadius15 event is triggered).
PROBLEM: The code to hook these events is not as optimized as we would
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