Re: [hlcoders] v_weaponmodels skin changing

2002-04-16 Thread Christopher Long
keep practicing and get better. thanks again valve people. - Original Message - From: Adrian Finol <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 16, 2002 7:17 AM Subject: RE: [hlcoders] v_weaponmodels skin changing > I tried changing the skin from HUD_Dra

RE: [hlcoders] v_weaponmodels skin changing

2002-04-15 Thread Adrian Finol
l me the Viewmodel so I can do more testing it would be great. -Original Message- From: Ken Birdwell [mailto:[EMAIL PROTECTED]] Sent: Monday, April 15, 2002 1:55 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] v_weaponmodels skin changing Christopher, as a quick test on t

RE: [hlcoders] v_weaponmodels skin changing

2002-04-15 Thread Ken Birdwell
in one of the players user fields or inside clientside weapon code. -Original Message- From: Ken Birdwell [mailto:[EMAIL PROTECTED]] Sent: Monday, April 15, 2002 1:40 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] v_weaponmodels skin changing I am 100% sure as of June 1

RE: [hlcoders] v_weaponmodels skin changing

2002-04-15 Thread Ken Birdwell
Original Message- From: Christopher Long [mailto:[EMAIL PROTECTED]] Sent: Monday, April 15, 2002 5:32 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] v_weaponmodels skin changing The player model changes fine Ken and there are 4 subskins. The view weapon model also has 4 subskins but it won&#x

Re: [hlcoders] v_weaponmodels skin changing

2002-04-15 Thread Christopher Long
MAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 15, 2002 10:40 AM Subject: RE: [hlcoders] v_weaponmodels skin changing > how to debug your problem: > > 1) Test your model in either the model viewer or as a cycler in a map where > you've set its "skin" t

RE: [hlcoders] v_weaponmodels skin changing

2002-04-14 Thread Ken Birdwell
) or you can find some spot on the client to overwrite the clients skin value, maybe in HUD_WeaponsPostThink(), but to be honest I'm not sure that's the best place. -----Original Message- From: Christopher Long [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 14, 2002 4:08 AM To: [EMAIL PR

Re: [hlcoders] v_weaponmodels skin changing

2002-04-14 Thread Christopher Long
model groups are changing then the weapon should or what? - Original Message - From: Ken Birdwell <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 14, 2002 12:36 PM Subject: RE: [hlcoders] v_weaponmodels skin changing > The viewmodel inherits the skin setting

RE: [hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Ken Birdwell
ssage- From: Christopher Long [mailto:[EMAIL PROTECTED]] Sent: Saturday, April 13, 2002 6:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] v_weaponmodels skin changing bump does anyone know the answer to this i'd like to clear it up for myself. - Original Message - From: C

Re: [hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Christopher Long
bump does anyone know the answer to this i'd like to clear it up for myself. - Original Message - From: Christopher Long <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 13, 2002 5:59 PM Subject: [hlcoders] v_weaponmodels skin changing Thi

[hlcoders] v_weaponmodels skin changing

2002-04-13 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've noticed that the python weapon model has submodel groups in it but what i really want to do is change the v_models skins on demand. you can set a players skin by playerPointer->pev->skin but it