keep practicing and get
better.
thanks again valve people.
- Original Message -
From: Adrian Finol <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 16, 2002 7:17 AM
Subject: RE: [hlcoders] v_weaponmodels skin changing
> I tried changing the skin from HUD_Dra
l me the Viewmodel
so I can do more testing it would be great.
-Original Message-
From: Ken Birdwell [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 15, 2002 1:55 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] v_weaponmodels skin changing
Christopher, as a quick test on t
in one of the players user fields or inside clientside
weapon code.
-Original Message-
From: Ken Birdwell [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 15, 2002 1:40 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] v_weaponmodels skin changing
I am 100% sure as of June 1
Original Message-
From: Christopher Long [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 15, 2002 5:32 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] v_weaponmodels skin changing
The player model changes fine Ken and there are 4 subskins. The view weapon
model also has 4 subskins but it won
MAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 15, 2002 10:40 AM
Subject: RE: [hlcoders] v_weaponmodels skin changing
> how to debug your problem:
>
> 1) Test your model in either the model viewer or as a cycler in a map
where
> you've set its "skin" t
) or you can find some spot on the
client to overwrite the clients skin value, maybe in HUD_WeaponsPostThink(),
but to be honest I'm not sure that's the best place.
-----Original Message-
From: Christopher Long [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 14, 2002 4:08 AM
To: [EMAIL PR
model groups are changing then the weapon should or what?
- Original Message -
From: Ken Birdwell <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 14, 2002 12:36 PM
Subject: RE: [hlcoders] v_weaponmodels skin changing
> The viewmodel inherits the skin setting
ssage-
From: Christopher Long [mailto:[EMAIL PROTECTED]]
Sent: Saturday, April 13, 2002 6:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] v_weaponmodels skin changing
bump does anyone know the answer to this i'd like to clear it up for
myself.
- Original Message -
From: C
bump does anyone know the answer to this i'd like to clear it up for
myself.
- Original Message -
From: Christopher Long <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 13, 2002 5:59 PM
Subject: [hlcoders] v_weaponmodels skin changing
Thi
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I've noticed that the python weapon model has submodel groups in it but what i really
want to do is change the v_models skins on demand. you can set a players skin by
playerPointer->pev->skin but it
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