al Message -
From: "Ken Birdwell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 16, 2002 7:56 PM
Subject: RE: [hlcoders] Dual usage of a bone controller
> From your description, I'm not sure why you want to control them with a
> single bon
>From your description, I'm not sure why you want to control them with a
single bonecontroller. It seems that you should just set up two
bonecontrollers, one that controls the Z axis (or whatever it really is) of
the neck bone, and one that controls the X axis (or whatever) of the neck
bone.
$co
As far as I know, The Dark Truths single player modification by c4software
(www.c4software.net) got passed the 4 bone-controller limit. Perhaps it's
simply a value in the code somewhere. Though that's just a guess, I haven't
gone into that area yet.
-Sniper
- Original Message -
From: "Pe
--
[ Picked text/plain from multipart/alternative ]
Yes, this is possible. Look at the camera seen in my server, it looks in
the direction that the user points it.
-av
Jim Hunter wrote:
>On 16 Oct 2002 at 15:16, Peter Immarco wrote:
>
>
>
>>The character the graphics artist is designing will ha
On 16 Oct 2002 at 15:16, Peter Immarco wrote:
> The character the graphics artist is designing will have a neck bone
> that allows the characters head to both:
>
> 1) Rotate left to right like the standard HL human model does
> 2) But also move the head up and down along the Y axis. Think of
> s
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