For early versions of hidden we just commented out the world model from the
weapon script - it threw an error in the console, but didn't crash and the
model was invisible (no error model either). Might be a good place to start
looking.
If that doesn't work for you, could you not maybe set the mode
I did this for the "Fatman Fist" weapon in dystopia. I modified the
SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW );
(which hides the world model) and then vm->RemoveEffects( EF_NODRAW
); so it shows the viewmodel
On 11/27/05, Chris Janes <[EMAIL PROTECTED]> wrote:
> For earl
: [hlcoders] Is there such a thing as a NULL model?
I did this for the "Fatman Fist" weapon in dystopia. I modified the
SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW );
(which hides the world model) and then vm->RemoveEffects( EF_NODRAW );
so it shows the viewmodel
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