RE: [hlcoders] Is there such a thing as a NULL model?

2005-11-26 Thread Chris Janes
For early versions of hidden we just commented out the world model from the weapon script - it threw an error in the console, but didn't crash and the model was invisible (no error model either). Might be a good place to start looking. If that doesn't work for you, could you not maybe set the mode

Re: [hlcoders] Is there such a thing as a NULL model?

2005-11-26 Thread Teddy
I did this for the "Fatman Fist" weapon in dystopia. I modified the SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW ); (which hides the world model) and then vm->RemoveEffects( EF_NODRAW ); so it shows the viewmodel On 11/27/05, Chris Janes <[EMAIL PROTECTED]> wrote: > For earl

RE: [hlcoders] Is there such a thing as a NULL model?

2005-11-27 Thread Adrian Finol
: [hlcoders] Is there such a thing as a NULL model? I did this for the "Fatman Fist" weapon in dystopia. I modified the SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW ); (which hides the world model) and then vm->RemoveEffects( EF_NODRAW ); so it shows the viewmodel